Fixes https://github.com/libsdl-org/SDL/issues/12646
@@ -451,7 +451,6 @@ static void GPU_InvalidateCachedState(SDL_Renderer *renderer)
{
GPU_RenderData *data = (GPU_RenderData *)renderer->internal;
- data->state.render_target = NULL;
data->state.scissor_enabled = false;
}