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@@ -751,7 +751,7 @@ SDLTest_PrintRenderer(SDL_RendererInfo * info)
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SDL_Log(" Renderer %s:\n", info->name);
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- SDL_snprintf(text, sizeof(text), " Flags: 0x%8.8X", info->flags);
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+ SDL_snprintf(text, sizeof(text), " Flags: 0x%8.8" SDL_PRIX32, info->flags);
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SDL_snprintfcat(text, sizeof(text), " (");
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count = 0;
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for (i = 0; i < sizeof(info->flags) * 8; ++i) {
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@@ -767,7 +767,7 @@ SDLTest_PrintRenderer(SDL_RendererInfo * info)
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SDL_snprintfcat(text, sizeof(text), ")");
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SDL_Log("%s\n", text);
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- SDL_snprintf(text, sizeof(text), " Texture formats (%d): ", info->num_texture_formats);
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+ SDL_snprintf(text, sizeof(text), " Texture formats (%" SDL_PRIu32 "): ", info->num_texture_formats);
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for (i = 0; i < (int) info->num_texture_formats; ++i) {
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if (i > 0) {
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SDL_snprintfcat(text, sizeof(text), ", ");
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@@ -948,11 +948,11 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
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mode.w, mode.h, mode.refresh_rate, bpp,
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SDL_GetPixelFormatName(mode.format));
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if (Rmask || Gmask || Bmask) {
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- SDL_Log(" Red Mask = 0x%.8x\n", Rmask);
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- SDL_Log(" Green Mask = 0x%.8x\n", Gmask);
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- SDL_Log(" Blue Mask = 0x%.8x\n", Bmask);
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+ SDL_Log(" Red Mask = 0x%.8" SDL_PRIx32 "\n", Rmask);
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+ SDL_Log(" Green Mask = 0x%.8" SDL_PRIx32 "\n", Gmask);
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+ SDL_Log(" Blue Mask = 0x%.8" SDL_PRIx32 "\n", Bmask);
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if (Amask)
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- SDL_Log(" Alpha Mask = 0x%.8x\n", Amask);
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+ SDL_Log(" Alpha Mask = 0x%.8" SDL_PRIx32 "\n", Amask);
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}
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/* Print available fullscreen video modes */
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@@ -969,14 +969,14 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
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j, mode.w, mode.h, mode.refresh_rate, bpp,
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SDL_GetPixelFormatName(mode.format));
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if (Rmask || Gmask || Bmask) {
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- SDL_Log(" Red Mask = 0x%.8x\n",
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+ SDL_Log(" Red Mask = 0x%.8" SDL_PRIx32 "\n",
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Rmask);
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- SDL_Log(" Green Mask = 0x%.8x\n",
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+ SDL_Log(" Green Mask = 0x%.8" SDL_PRIx32 "\n",
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Gmask);
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- SDL_Log(" Blue Mask = 0x%.8x\n",
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+ SDL_Log(" Blue Mask = 0x%.8" SDL_PRIx32 "\n",
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Bmask);
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if (Amask)
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- SDL_Log(" Alpha Mask = 0x%.8x\n",
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+ SDL_Log(" Alpha Mask = 0x%.8" SDL_PRIx32 "\n",
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Amask);
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}
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}
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@@ -1256,10 +1256,11 @@ SDLTest_PrintEvent(SDL_Event * event)
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case SDL_DISPLAYEVENT:
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switch (event->display.event) {
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case SDL_DISPLAYEVENT_ORIENTATION:
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- SDL_Log("SDL EVENT: Display %d changed orientation to %s", event->display.display, DisplayOrientationName(event->display.data1));
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+ SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed orientation to %s",
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+ event->display.display, DisplayOrientationName(event->display.data1));
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break;
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default:
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- SDL_Log("SDL EVENT: Display %d got unknown event 0x%4.4x",
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+ SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " got unknown event 0x%4.4x",
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event->display.display, event->display.event);
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break;
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}
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@@ -1267,123 +1268,120 @@ SDLTest_PrintEvent(SDL_Event * event)
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case SDL_WINDOWEVENT:
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switch (event->window.event) {
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case SDL_WINDOWEVENT_SHOWN:
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- SDL_Log("SDL EVENT: Window %d shown", event->window.windowID);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " shown", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_HIDDEN:
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- SDL_Log("SDL EVENT: Window %d hidden", event->window.windowID);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hidden", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_EXPOSED:
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- SDL_Log("SDL EVENT: Window %d exposed", event->window.windowID);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " exposed", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_MOVED:
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- SDL_Log("SDL EVENT: Window %d moved to %d,%d",
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- event->window.windowID, event->window.data1,
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- event->window.data2);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32,
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+ event->window.windowID, event->window.data1, event->window.data2);
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break;
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case SDL_WINDOWEVENT_RESIZED:
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- SDL_Log("SDL EVENT: Window %d resized to %dx%d",
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- event->window.windowID, event->window.data1,
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- event->window.data2);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32,
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+ event->window.windowID, event->window.data1, event->window.data2);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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- SDL_Log("SDL EVENT: Window %d changed size to %dx%d",
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- event->window.windowID, event->window.data1,
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- event->window.data2);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " changed size to %" SDL_PRIs32 "x%" SDL_PRIs32,
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+ event->window.windowID, event->window.data1, event->window.data2);
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break;
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case SDL_WINDOWEVENT_MINIMIZED:
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- SDL_Log("SDL EVENT: Window %d minimized", event->window.windowID);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " minimized", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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- SDL_Log("SDL EVENT: Window %d maximized", event->window.windowID);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " maximized", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_RESTORED:
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- SDL_Log("SDL EVENT: Window %d restored", event->window.windowID);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " restored", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_ENTER:
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- SDL_Log("SDL EVENT: Mouse entered window %d",
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+ SDL_Log("SDL EVENT: Mouse entered window %" SDL_PRIu32 "",
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event->window.windowID);
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break;
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case SDL_WINDOWEVENT_LEAVE:
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- SDL_Log("SDL EVENT: Mouse left window %d", event->window.windowID);
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+ SDL_Log("SDL EVENT: Mouse left window %" SDL_PRIu32 "", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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- SDL_Log("SDL EVENT: Window %d gained keyboard focus",
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " gained keyboard focus",
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event->window.windowID);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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- SDL_Log("SDL EVENT: Window %d lost keyboard focus",
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " lost keyboard focus",
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event->window.windowID);
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break;
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case SDL_WINDOWEVENT_CLOSE:
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- SDL_Log("SDL EVENT: Window %d closed", event->window.windowID);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " closed", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_TAKE_FOCUS:
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- SDL_Log("SDL EVENT: Window %d take focus", event->window.windowID);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " take focus", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_HIT_TEST:
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- SDL_Log("SDL EVENT: Window %d hit test", event->window.windowID);
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hit test", event->window.windowID);
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break;
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default:
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- SDL_Log("SDL EVENT: Window %d got unknown event 0x%4.4x",
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+ SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " got unknown event 0x%4.4x",
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event->window.windowID, event->window.event);
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break;
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}
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break;
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case SDL_KEYDOWN:
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- SDL_Log("SDL EVENT: Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
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+ SDL_Log("SDL EVENT: Keyboard: key pressed in window %" SDL_PRIu32 ": scancode 0x%08X = %s, keycode 0x%08" SDL_PRIX32 " = %s",
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event->key.windowID,
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event->key.keysym.scancode,
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SDL_GetScancodeName(event->key.keysym.scancode),
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event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
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break;
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case SDL_KEYUP:
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- SDL_Log("SDL EVENT: Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
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+ SDL_Log("SDL EVENT: Keyboard: key released in window %" SDL_PRIu32 ": scancode 0x%08X = %s, keycode 0x%08" SDL_PRIX32 " = %s",
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event->key.windowID,
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event->key.keysym.scancode,
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SDL_GetScancodeName(event->key.keysym.scancode),
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event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
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break;
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case SDL_TEXTEDITING:
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- SDL_Log("SDL EVENT: Keyboard: text editing \"%s\" in window %d",
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+ SDL_Log("SDL EVENT: Keyboard: text editing \"%s\" in window %" SDL_PRIu32,
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event->edit.text, event->edit.windowID);
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break;
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case SDL_TEXTINPUT:
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- SDL_Log("SDL EVENT: Keyboard: text input \"%s\" in window %d",
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+ SDL_Log("SDL EVENT: Keyboard: text input \"%s\" in window %" SDL_PRIu32,
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event->text.text, event->text.windowID);
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break;
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case SDL_KEYMAPCHANGED:
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SDL_Log("SDL EVENT: Keymap changed");
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break;
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case SDL_MOUSEMOTION:
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- SDL_Log("SDL EVENT: Mouse: moved to %d,%d (%d,%d) in window %d",
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+ SDL_Log("SDL EVENT: Mouse: moved to %" SDL_PRIs32 ",%" SDL_PRIs32 " (%" SDL_PRIs32 ",%" SDL_PRIs32 ") in window %" SDL_PRIu32,
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event->motion.x, event->motion.y,
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event->motion.xrel, event->motion.yrel,
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event->motion.windowID);
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break;
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case SDL_MOUSEBUTTONDOWN:
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- SDL_Log("SDL EVENT: Mouse: button %d pressed at %d,%d with click count %d in window %d",
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+ SDL_Log("SDL EVENT: Mouse: button %d pressed at %" SDL_PRIs32 ",%" SDL_PRIs32 " with click count %d in window %" SDL_PRIu32,
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event->button.button, event->button.x, event->button.y, event->button.clicks,
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event->button.windowID);
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break;
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case SDL_MOUSEBUTTONUP:
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- SDL_Log("SDL EVENT: Mouse: button %d released at %d,%d with click count %d in window %d",
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+ SDL_Log("SDL EVENT: Mouse: button %d released at %" SDL_PRIs32 ",%" SDL_PRIs32 " with click count %d in window %" SDL_PRIu32,
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event->button.button, event->button.x, event->button.y, event->button.clicks,
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event->button.windowID);
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break;
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case SDL_MOUSEWHEEL:
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- SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y (reversed: %d) in window %d",
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+ SDL_Log("SDL EVENT: Mouse: wheel scrolled %" SDL_PRIs32 " in x and %" SDL_PRIs32 " in y (reversed: %" SDL_PRIu32 ") in window %" SDL_PRIu32,
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event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
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break;
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case SDL_JOYDEVICEADDED:
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- SDL_Log("SDL EVENT: Joystick index %d attached",
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+ SDL_Log("SDL EVENT: Joystick index %" SDL_PRIs32 " attached",
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event->jdevice.which);
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break;
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case SDL_JOYDEVICEREMOVED:
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- SDL_Log("SDL EVENT: Joystick %d removed",
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+ SDL_Log("SDL EVENT: Joystick %" SDL_PRIs32 " removed",
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event->jdevice.which);
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break;
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case SDL_JOYBALLMOTION:
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- SDL_Log("SDL EVENT: Joystick %d: ball %d moved by %d,%d",
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+ SDL_Log("SDL EVENT: Joystick %" SDL_PRIs32 ": ball %d moved by %d,%d",
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event->jball.which, event->jball.ball, event->jball.xrel,
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event->jball.yrel);
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break;
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@@ -1419,40 +1417,40 @@ SDLTest_PrintEvent(SDL_Event * event)
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position = "LEFTUP";
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break;
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}
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- SDL_Log("SDL EVENT: Joystick %d: hat %d moved to %s", event->jhat.which,
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- event->jhat.hat, position);
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+ SDL_Log("SDL EVENT: Joystick %" SDL_PRIs32 ": hat %d moved to %s",
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+ event->jhat.which, event->jhat.hat, position);
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}
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break;
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case SDL_JOYBUTTONDOWN:
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- SDL_Log("SDL EVENT: Joystick %d: button %d pressed",
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+ SDL_Log("SDL EVENT: Joystick %" SDL_PRIs32 ": button %d pressed",
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event->jbutton.which, event->jbutton.button);
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break;
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case SDL_JOYBUTTONUP:
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- SDL_Log("SDL EVENT: Joystick %d: button %d released",
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+ SDL_Log("SDL EVENT: Joystick %" SDL_PRIs32 ": button %d released",
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event->jbutton.which, event->jbutton.button);
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break;
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case SDL_CONTROLLERDEVICEADDED:
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- SDL_Log("SDL EVENT: Controller index %d attached",
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+ SDL_Log("SDL EVENT: Controller index %" SDL_PRIs32 " attached",
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event->cdevice.which);
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break;
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case SDL_CONTROLLERDEVICEREMOVED:
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- SDL_Log("SDL EVENT: Controller %d removed",
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+ SDL_Log("SDL EVENT: Controller %" SDL_PRIs32 " removed",
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event->cdevice.which);
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break;
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case SDL_CONTROLLERAXISMOTION:
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- SDL_Log("SDL EVENT: Controller %d axis %d ('%s') value: %d",
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+ SDL_Log("SDL EVENT: Controller %" SDL_PRIs32 " axis %d ('%s') value: %d",
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event->caxis.which,
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event->caxis.axis,
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ControllerAxisName((SDL_GameControllerAxis)event->caxis.axis),
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event->caxis.value);
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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- SDL_Log("SDL EVENT: Controller %d button %d ('%s') down",
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+ SDL_Log("SDL EVENT: Controller %" SDL_PRIs32 "button %d ('%s') down",
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event->cbutton.which, event->cbutton.button,
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ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
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break;
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case SDL_CONTROLLERBUTTONUP:
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- SDL_Log("SDL EVENT: Controller %d button %d ('%s') up",
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+ SDL_Log("SDL EVENT: Controller %" SDL_PRIs32 " button %d ('%s') up",
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event->cbutton.which, event->cbutton.button,
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ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
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break;
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@@ -1527,10 +1525,10 @@ SDLTest_PrintEvent(SDL_Event * event)
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SDL_Log("SDL EVENT: Quit requested");
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break;
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case SDL_USEREVENT:
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- SDL_Log("SDL EVENT: User event %d", event->user.code);
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+ SDL_Log("SDL EVENT: User event %" SDL_PRIs32, event->user.code);
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break;
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default:
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- SDL_Log("Unknown event 0x%4.4x", event->type);
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+ SDL_Log("Unknown event 0x%4.4" SDL_PRIu32, event->type);
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break;
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}
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}
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@@ -1911,7 +1909,8 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
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char message[256];
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SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
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- SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
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+ SDL_snprintf(message, sizeof(message), "(%" SDL_PRIs32 ", %" SDL_PRIs32 "), rel (%" SDL_PRIs32 ", %" SDL_PRIs32 ")\n",
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+ lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window);
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break;
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}
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