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@@ -23,6 +23,8 @@ static SDL_CameraSpec spec;
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static SDL_Texture *texture = NULL;
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static SDL_bool texture_updated = SDL_FALSE;
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static SDL_Surface *frame_current = NULL;
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+static SDL_CameraDeviceID front_camera = 0;
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+static SDL_CameraDeviceID back_camera = 0;
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int SDL_AppInit(int argc, char *argv[])
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{
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@@ -66,12 +68,23 @@ int SDL_AppInit(int argc, char *argv[])
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SDL_Log("Saw %d camera devices.", devcount);
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for (i = 0; i < devcount; i++) {
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- char *name = SDL_GetCameraDeviceName(devices[i]);
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- SDL_Log(" - Camera #%d: %s", i, name);
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+ const SDL_CameraDeviceID device = devices[i];
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+ char *name = SDL_GetCameraDeviceName(device);
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+ const SDL_CameraPosition position = SDL_GetCameraDevicePosition(device);
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+ const char *posstr = "";
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+ if (position == SDL_CAMERA_POSITION_FRONT_FACING) {
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+ front_camera = device;
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+ posstr = "[front-facing] ";
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+ } else if (position == SDL_CAMERA_POSITION_BACK_FACING) {
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+ back_camera = device;
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+ posstr = "[back-facing] ";
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+ }
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+ SDL_Log(" - Camera #%d: %s %s", i, posstr, name);
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SDL_free(name);
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+
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}
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- const SDL_CameraDeviceID devid = devices[0]; /* just take the first one. */
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+ const SDL_CameraDeviceID devid = front_camera ? front_camera : devices[0]; /* no front-facing? just take the first one. */
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SDL_free(devices);
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if (!devid) {
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@@ -96,6 +109,51 @@ int SDL_AppInit(int argc, char *argv[])
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return 0; /* start the main app loop. */
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}
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+
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+static int FlipCamera(void)
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+{
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+ static Uint64 last_flip = 0;
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+ if ((SDL_GetTicks() - last_flip) < 3000) { /* must wait at least 3 seconds between flips. */
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+ return 0;
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+ }
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+
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+ if (camera) {
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+ const SDL_CameraDeviceID current = SDL_GetCameraInstanceID(camera);
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+ SDL_CameraDeviceID nextcam = 0;
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+ if (current == front_camera) {
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+ nextcam = back_camera;
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+ } else if (current == back_camera) {
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+ nextcam = front_camera;
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+ }
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+
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+ if (nextcam) {
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+ SDL_Log("Flip camera!");
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+
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+ if (frame_current) {
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+ SDL_ReleaseCameraFrame(camera, frame_current);
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+ frame_current = NULL;
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+ }
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+
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+ SDL_CloseCamera(camera);
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+
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+ if (texture) {
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+ SDL_DestroyTexture(texture);
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+ texture = NULL; /* will rebuild when new camera is approved. */
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+ }
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+
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+ camera = SDL_OpenCameraDevice(nextcam, NULL);
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+ if (!camera) {
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+ SDL_Log("Failed to open camera device: %s", SDL_GetError());
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+ return -1;
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+ }
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+
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+ last_flip = SDL_GetTicks();
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+ }
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+ }
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+
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+ return 0;
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+}
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+
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int SDL_AppEvent(const SDL_Event *event)
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{
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switch (event->type) {
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@@ -104,21 +162,30 @@ int SDL_AppEvent(const SDL_Event *event)
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if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
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SDL_Log("Key : Escape!");
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return 1;
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+ } else if (sym == SDLK_SPACE) {
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+ FlipCamera();
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+ return 0;
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}
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break;
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}
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+ case SDL_EVENT_MOUSE_BUTTON_DOWN:
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+ /* !!! FIXME: only flip if clicked in the area of a "flip" icon. */
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+ return FlipCamera();
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+
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case SDL_EVENT_QUIT:
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SDL_Log("Ctlr+C : Quit!");
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return 1;
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case SDL_EVENT_CAMERA_DEVICE_APPROVED:
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+ SDL_Log("Camera approved!");
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if (SDL_GetCameraFormat(camera, &spec) < 0) {
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SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
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return -1;
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}
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/* Create texture with appropriate format */
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+ SDL_assert(texture == NULL);
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texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STATIC, spec.width, spec.height);
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if (texture == NULL) {
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SDL_Log("Couldn't create texture: %s", SDL_GetError());
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@@ -127,6 +194,7 @@ int SDL_AppEvent(const SDL_Event *event)
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break;
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case SDL_EVENT_CAMERA_DEVICE_DENIED:
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+ SDL_Log("Camera denied!");
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
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return -1;
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}
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@@ -143,7 +211,7 @@ int SDL_AppIterate(void)
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int win_w, win_h, tw, th;
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SDL_FRect d;
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Uint64 timestampNS = 0;
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- SDL_Surface *frame_next = SDL_AcquireCameraFrame(camera, ×tampNS);
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+ SDL_Surface *frame_next = camera ? SDL_AcquireCameraFrame(camera, ×tampNS) : NULL;
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#if 0
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if (frame_next) {
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@@ -180,6 +248,8 @@ int SDL_AppIterate(void)
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SDL_RenderTexture(renderer, texture, NULL, &d);
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}
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+ /* !!! FIXME: Render a "flip" icon if front_camera and back_camera are both != 0. */
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+
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SDL_RenderPresent(renderer);
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return 0; /* keep iterating. */
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