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@@ -781,7 +781,7 @@ X11_SetWindowPosition(_THIS, SDL_Window * window)
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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Display *display = data->videodata->display;
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- X11_XMoveWindow(display, data->xwindow, window->x + data->border_left, window->y + data->border_top);
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+ X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top);
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X11_XFlush(display);
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}
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@@ -807,7 +807,7 @@ X11_SetWindowMinimumSize(_THIS, SDL_Window * window)
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/* See comment in X11_SetWindowSize. */
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X11_XResizeWindow(display, data->xwindow, window->w, window->h);
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- X11_XMoveWindow(display, data->xwindow, window->x, window->y);
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+ X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top);
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X11_XRaiseWindow(display, data->xwindow);
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}
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@@ -836,7 +836,7 @@ X11_SetWindowMaximumSize(_THIS, SDL_Window * window)
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/* See comment in X11_SetWindowSize. */
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X11_XResizeWindow(display, data->xwindow, window->w, window->h);
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- X11_XMoveWindow(display, data->xwindow, window->x, window->y);
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+ X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top);
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X11_XRaiseWindow(display, data->xwindow);
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}
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@@ -885,7 +885,7 @@ X11_SetWindowSize(_THIS, SDL_Window * window)
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and transitioning from windowed to fullscreen in Unity.
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*/
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X11_XResizeWindow(display, data->xwindow, window->w, window->h);
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- X11_XMoveWindow(display, data->xwindow, window->x, window->y);
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+ X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top);
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X11_XRaiseWindow(display, data->xwindow);
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} else {
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X11_XResizeWindow(display, data->xwindow, window->w, window->h);
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