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@@ -37,9 +37,13 @@
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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+/* Define this if you want to log all packets from the controller */
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+/*#define DEBUG_GAMECUBE_PROTOCOL*/
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+
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#define MAX_CONTROLLERS 4
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typedef struct {
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+ SDL_bool pc_mode;
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SDL_JoystickID joysticks[MAX_CONTROLLERS];
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Uint8 wireless[MAX_CONTROLLERS];
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Uint8 min_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
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@@ -58,6 +62,10 @@ HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType
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/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
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return SDL_TRUE;
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}
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+ if (vendor_id == USB_VENDOR_SHENZHEN && product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER) {
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+ /* EVORETRO GameCube Controller Adapter */
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+ return SDL_TRUE;
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+ }
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return SDL_FALSE;
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}
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@@ -86,7 +94,7 @@ static float fsel(float fComparand, float fValGE, float fLT)
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static float RemapVal(float val, float A, float B, float C, float D)
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{
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if (A == B) {
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- return fsel(val - B , D , C);
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+ return fsel(val - B, D, C);
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}
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if (val < A) {
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val = A;
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@@ -154,40 +162,54 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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ctx->joysticks[3] = -1;
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ctx->rumble[0] = rumbleMagic;
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- /* This is all that's needed to initialize the device. Really! */
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- if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
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- SDL_SetError("Couldn't initialize WUP-028");
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- goto error;
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+ if (device->vendor_id != USB_VENDOR_NINTENDO) {
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+ ctx->pc_mode = SDL_TRUE;
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}
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- /* Wait for the adapter to initialize */
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- SDL_Delay(10);
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-
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- /* Add all the applicable joysticks */
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- while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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- if (size < 37 || packet[0] != 0x21) {
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- continue; /* Nothing to do yet...? */
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+ if (ctx->pc_mode) {
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+ for (i = 0; i < MAX_CONTROLLERS; ++i) {
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+ ResetAxisRange(ctx, i);
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+ HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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+ }
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+ } else {
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+ /* This is all that's needed to initialize the device. Really! */
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+ if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
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+ SDL_SetError("Couldn't initialize WUP-028");
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+ goto error;
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}
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- /* Go through all 4 slots */
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- curSlot = packet + 1;
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- for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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- ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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+ /* Wait for the adapter to initialize */
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+ SDL_Delay(10);
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- /* Only allow rumble if the adapter's second USB cable is connected */
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- ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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+ /* Add all the applicable joysticks */
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+ while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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+#ifdef DEBUG_GAMECUBE_PROTOCOL
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+ HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
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+#endif
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+ if (size < 37 || packet[0] != 0x21) {
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+ continue; /* Nothing to do yet...? */
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+ }
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- if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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- if (ctx->joysticks[i] == -1) {
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- ResetAxisRange(ctx, i);
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- HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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- }
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- } else {
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- if (ctx->joysticks[i] != -1) {
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- HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
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- ctx->joysticks[i] = -1;
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+ /* Go through all 4 slots */
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+ curSlot = packet + 1;
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+ for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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+ ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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+
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+ /* Only allow rumble if the adapter's second USB cable is connected */
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+ ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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+
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+ if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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+ if (ctx->joysticks[i] == -1) {
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+ ResetAxisRange(ctx, i);
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+ HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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+ }
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+ } else {
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+ if (ctx->joysticks[i] != -1) {
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+ HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
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+ ctx->joysticks[i] = -1;
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+ }
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+ continue;
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}
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- continue;
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}
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}
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}
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@@ -233,90 +255,163 @@ HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_Joysti
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{
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}
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-static SDL_bool
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-HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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+static void
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+HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
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+{
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+ SDL_Joystick *joystick;
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+ Uint8 i, v;
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+ Sint16 axis_value;
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+
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+ if (size != 10) {
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+ return; /* How do we handle this packet? */
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+ }
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+
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+ i = packet[0] - 1;
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+ if (i >= MAX_CONTROLLERS) {
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+ return; /* How do we handle this packet? */
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+ }
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+
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+ joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
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+
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+ #define READ_BUTTON(off, flag, button) \
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+ SDL_PrivateJoystickButton( \
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+ joystick, \
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+ RemapButton(ctx, button), \
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+ (packet[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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+ );
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+ READ_BUTTON(1, 0x02, 0) /* A */
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+ READ_BUTTON(1, 0x04, 1) /* B */
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+ READ_BUTTON(1, 0x01, 2) /* X */
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+ READ_BUTTON(1, 0x08, 3) /* Y */
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+ READ_BUTTON(2, 0x80, 4) /* DPAD_LEFT */
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+ READ_BUTTON(2, 0x20, 5) /* DPAD_RIGHT */
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+ READ_BUTTON(2, 0x40, 6) /* DPAD_DOWN */
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+ READ_BUTTON(2, 0x10, 7) /* DPAD_UP */
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+ READ_BUTTON(2, 0x02, 8) /* START */
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+ READ_BUTTON(1, 0x80, 9) /* RIGHTSHOULDER */
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+ /* These two buttons are for the bottoms of the analog triggers.
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+ * More than likely, you're going to want to read the axes instead!
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+ * -flibit
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+ */
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+ READ_BUTTON(1, 0x20, 10) /* TRIGGERRIGHT */
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+ READ_BUTTON(1, 0x10, 11) /* TRIGGERLEFT */
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+ #undef READ_BUTTON
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+
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+ #define READ_AXIS(off, axis, invert) \
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+ v = invert ? (0xff - packet[off]) : packet[off]; \
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+ if (v < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
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+ if (v > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
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+ axis_value = (Sint16)RemapVal(v, ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
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+ SDL_PrivateJoystickAxis( \
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+ joystick, \
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+ axis, axis_value \
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+ );
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+ READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX, 0)
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+ READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY, 0)
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+ READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTX, 1)
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+ READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTY, 1)
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+ READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0)
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+ READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0)
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+ #undef READ_AXIS
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+}
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+
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+static void
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+HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
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{
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- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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SDL_Joystick *joystick;
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- Uint8 packet[37];
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Uint8 *curSlot;
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Uint8 i;
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Sint16 axis_value;
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- int size;
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- /* Read input packet */
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- while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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- if (size < 37 || packet[0] != 0x21) {
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- continue; /* Nothing to do right now...? */
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- }
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+ if (size < 37 || packet[0] != 0x21) {
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+ return; /* Nothing to do right now...? */
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+ }
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- /* Go through all 4 slots */
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- curSlot = packet + 1;
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- for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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- ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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+ /* Go through all 4 slots */
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+ curSlot = packet + 1;
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+ for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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+ ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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- /* Only allow rumble if the adapter's second USB cable is connected */
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- ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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+ /* Only allow rumble if the adapter's second USB cable is connected */
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+ ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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- if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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- if (ctx->joysticks[i] == -1) {
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- ResetAxisRange(ctx, i);
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- HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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- }
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- joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
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+ if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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+ if (ctx->joysticks[i] == -1) {
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+ ResetAxisRange(ctx, i);
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+ HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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+ }
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+ joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
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- /* Hasn't been opened yet, skip */
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- if (joystick == NULL) {
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- continue;
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- }
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- } else {
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- if (ctx->joysticks[i] != -1) {
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- HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
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- ctx->joysticks[i] = -1;
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- }
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+ /* Hasn't been opened yet, skip */
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+ if (joystick == NULL) {
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continue;
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}
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+ } else {
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+ if (ctx->joysticks[i] != -1) {
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+ HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
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+ ctx->joysticks[i] = -1;
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+ }
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+ continue;
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+ }
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- #define READ_BUTTON(off, flag, button) \
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- SDL_PrivateJoystickButton( \
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- joystick, \
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- RemapButton(ctx, button), \
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- (curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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- );
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- READ_BUTTON(1, 0x01, 0) /* A */
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- READ_BUTTON(1, 0x04, 1) /* B */
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- READ_BUTTON(1, 0x02, 2) /* X */
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- READ_BUTTON(1, 0x08, 3) /* Y */
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- READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
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- READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
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- READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
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- READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
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- READ_BUTTON(2, 0x01, 8) /* START */
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- READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
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- /* These two buttons are for the bottoms of the analog triggers.
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- * More than likely, you're going to want to read the axes instead!
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- * -flibit
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- */
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- READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
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- READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
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- #undef READ_BUTTON
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-
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- #define READ_AXIS(off, axis) \
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- if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) \
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- if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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- if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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- axis_value = (Sint16)(RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16)); \
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- SDL_PrivateJoystickAxis( \
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- joystick, \
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- axis, axis_value \
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- );
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- READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
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- READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
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- READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
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- READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
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- READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
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- READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
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- #undef READ_AXIS
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+ #define READ_BUTTON(off, flag, button) \
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+ SDL_PrivateJoystickButton( \
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+ joystick, \
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+ RemapButton(ctx, button), \
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+ (curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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+ );
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+ READ_BUTTON(1, 0x01, 0) /* A */
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+ READ_BUTTON(1, 0x04, 1) /* B */
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+ READ_BUTTON(1, 0x02, 2) /* X */
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+ READ_BUTTON(1, 0x08, 3) /* Y */
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+ READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
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+ READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
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+ READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
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+ READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
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+ READ_BUTTON(2, 0x01, 8) /* START */
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+ READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
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+ /* These two buttons are for the bottoms of the analog triggers.
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+ * More than likely, you're going to want to read the axes instead!
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+ * -flibit
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+ */
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+ READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
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+ READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
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+ #undef READ_BUTTON
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+
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+ #define READ_AXIS(off, axis) \
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+ if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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+ if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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+ axis_value = (Sint16)(RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16)); \
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+ SDL_PrivateJoystickAxis( \
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+ joystick, \
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+ axis, axis_value \
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+ );
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+ READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
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+ READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
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+ READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
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+ READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
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+ READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
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+ READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
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+ #undef READ_AXIS
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+ }
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+}
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+
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+static SDL_bool
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+HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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+{
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+ SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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+ Uint8 packet[USB_PACKET_LENGTH];
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+ int size;
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+
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+ /* Read input packet */
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+ while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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+#ifdef DEBUG_GAMECUBE_PROTOCOL
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+ //HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
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+#endif
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+ if (ctx->pc_mode) {
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+ HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size);
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+ } else {
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+ HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size);
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}
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}
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@@ -351,6 +446,11 @@ HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i, val;
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+
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+ if (ctx->pc_mode) {
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+ return SDL_Unsupported();
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+ }
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+
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for (i = 0; i < MAX_CONTROLLERS; i += 1) {
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if (joystick->instance_id == ctx->joysticks[i]) {
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if (ctx->wireless[i]) {
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