瀏覽代碼

Add invalidate texture when it changes

Francisco Javier Trujillo Mata 2 年之前
父節點
當前提交
f75c35c071
共有 1 個文件被更改,包括 4 次插入1 次删除
  1. 4 1
      src/render/ps2/SDL_render_ps2.c

+ 4 - 1
src/render/ps2/SDL_render_ps2.c

@@ -166,10 +166,11 @@ static int
 PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                    const SDL_Rect * rect, const void *pixels, int pitch)
 {
-/*  PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */
     const Uint8 *src;
     Uint8 *dst;
     int row, length,dpitch;
+    GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
+    PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
     src = pixels;
 
     PS2_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
@@ -184,6 +185,8 @@ PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
         }
     }
 
+    gsKit_TexManager_invalidate(data->gsGlobal, ps2_texture);
+
     return 0;
 }