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+/*
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+ Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely.
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+*/
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+
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+#include <stdlib.h>
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+#include <time.h>
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+
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+#include <SDL3/SDL.h>
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+#include <wayland-client.h>
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+#include <xdg-shell-client-protocol.h>
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+
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+#include "icon.h"
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+
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+#define WINDOW_WIDTH 640
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+#define WINDOW_HEIGHT 480
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+#define NUM_SPRITES 100
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+#define MAX_SPEED 1
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+
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+static SDL_Window *window;
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+static SDL_Renderer *renderer;
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+static SDL_Texture *sprite;
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+static SDL_FRect positions[NUM_SPRITES];
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+static SDL_FRect velocities[NUM_SPRITES];
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+static int sprite_w, sprite_h;
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+static int done;
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+
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+static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h)
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+{
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+ SDL_Texture *texture = NULL;
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+ SDL_Surface *surface;
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+ SDL_RWops *src = SDL_RWFromConstMem(data, len);
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+ if (src) {
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+ surface = SDL_LoadBMP_RW(src, SDL_TRUE);
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+ if (surface) {
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+ /* Treat white as transparent */
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+ SDL_SetSurfaceColorKey(surface, SDL_TRUE, SDL_MapRGB(surface->format, 255, 255, 255));
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+
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+ texture = SDL_CreateTextureFromSurface(r, surface);
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+ *w = surface->w;
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+ *h = surface->h;
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+ SDL_DestroySurface(surface);
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+ }
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+ }
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+ return texture;
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+}
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+
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+static void MoveSprites(void)
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+{
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+ int i;
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+ int window_w;
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+ int window_h;
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+ SDL_FRect *position, *velocity;
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+
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+ /* Get the window size */
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+ SDL_GetWindowSizeInPixels(window, &window_w, &window_h);
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+
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+ /* Draw a gray background */
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+ SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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+ SDL_RenderClear(renderer);
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+
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+ /* Move the sprite, bounce at the wall, and draw */
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+ for (i = 0; i < NUM_SPRITES; ++i) {
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+ position = &positions[i];
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+ velocity = &velocities[i];
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+ position->x += velocity->x;
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+ if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
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+ velocity->x = -velocity->x;
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+ position->x += velocity->x;
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+ }
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+ position->y += velocity->y;
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+ if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
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+ velocity->y = -velocity->y;
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+ position->y += velocity->y;
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+ }
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+
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+ /* Blit the sprite onto the screen */
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+ SDL_RenderTexture(renderer, sprite, NULL, position);
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+ }
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+
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+ /* Update the screen! */
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+ SDL_RenderPresent(renderer);
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+}
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+
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+static int InitSprites(void)
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+{
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+ /* Create the sprite texture and initialize the sprite positions */
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+ sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
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+
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+ if (!sprite) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create sprite texture");
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+ return -1;
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+ }
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+
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+ srand((unsigned int)time(NULL));
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+ for (int i = 0; i < NUM_SPRITES; ++i) {
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+ positions[i].x = (float)(rand() % (WINDOW_WIDTH - sprite_w));
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+ positions[i].y = (float)(rand() % (WINDOW_HEIGHT - sprite_h));
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+ positions[i].w = (float)sprite_w;
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+ positions[i].h = (float)sprite_h;
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+ velocities[i].x = 0.0f;
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+ velocities[i].y = 0.0f;
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+ while (!velocities[i].x && !velocities[i].y) {
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+ velocities[i].x = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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+ velocities[i].y = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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+ }
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+ }
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+
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+ return 0;
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+}
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+
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+/* Encapsulated in a struct to silence shadow variable warnings */
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+static struct _state
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+{
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+ /* These are owned by SDL and must not be destroyed! */
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+ struct wl_display *wl_display;
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+ struct wl_surface *wl_surface;
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+
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+ /* These are owned by the application and need to be cleaned up on exit. */
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+ struct wl_registry *wl_registry;
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+ struct xdg_wm_base *xdg_wm_base;
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+ struct xdg_surface *xdg_surface;
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+ struct xdg_toplevel *xdg_toplevel;
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+} state;
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+
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+static void xdg_surface_configure(void *data, struct xdg_surface *xdg_surface, uint32_t serial)
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+{
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+ xdg_surface_ack_configure(state.xdg_surface, serial);
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+}
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+
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+static const struct xdg_surface_listener xdg_surface_listener = {
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+ .configure = xdg_surface_configure,
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+};
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+
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+static void xdg_toplevel_configure(void *data, struct xdg_toplevel *xdg_toplevel, int32_t width, int32_t height, struct wl_array *states)
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+{
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+ /* NOP */
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+}
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+
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+static void xdg_toplevel_close(void *data, struct xdg_toplevel *xdg_toplevel)
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+{
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+ done = 1;
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+}
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+
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+static void xdg_toplevel_configure_bounds(void *data, struct xdg_toplevel *xdg_toplevel, int32_t width, int32_t height)
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+{
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+ /* NOP */
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+}
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+
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+static void xdg_toplevel_wm_capabilities(void *data, struct xdg_toplevel *xdg_toplevel, struct wl_array *capabilities)
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+{
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+ /* NOP */
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+}
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+
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+static const struct xdg_toplevel_listener xdg_toplevel_listener = {
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+ .configure = xdg_toplevel_configure,
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+ .close = xdg_toplevel_close,
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+ .configure_bounds = xdg_toplevel_configure_bounds,
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+ .wm_capabilities = xdg_toplevel_wm_capabilities
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+};
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+
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+static void xdg_wm_base_ping(void *data, struct xdg_wm_base *xdg_wm_base, uint32_t serial)
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+{
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+ xdg_wm_base_pong(state.xdg_wm_base, serial);
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+}
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+
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+static const struct xdg_wm_base_listener xdg_wm_base_listener = {
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+ .ping = xdg_wm_base_ping,
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+};
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+
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+static void registry_global(void *data, struct wl_registry *wl_registry, uint32_t name, const char *interface, uint32_t version)
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+{
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+ if (SDL_strcmp(interface, xdg_wm_base_interface.name) == 0) {
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+ state.xdg_wm_base = wl_registry_bind(state.wl_registry, name, &xdg_wm_base_interface, 1);
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+ xdg_wm_base_add_listener(state.xdg_wm_base, &xdg_wm_base_listener, NULL);
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+ }
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+}
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+
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+static void registry_global_remove(void *data, struct wl_registry *wl_registry, uint32_t name)
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+{
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+ /* NOP */
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+}
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+
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+static const struct wl_registry_listener wl_registry_listener = {
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+ .global = registry_global,
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+ .global_remove = registry_global_remove,
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+};
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+
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+int main(int argc, char **argv)
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+{
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+ int ret = -1;
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+ SDL_PropertiesID props;
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+
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+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
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+ return -1;
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+ }
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+
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+ if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") != 0) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Video driver must be 'wayland', not '%s'", SDL_GetCurrentVideoDriver());
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+ goto exit;
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+ }
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+
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+ /* Create a window with the custom surface role property set. */
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+ props = SDL_CreateProperties();
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+ SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, SDL_TRUE); /* Roleless surface */
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+ SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE); /* OpenGL enabled */
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+ SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_WIDTH); /* Default width */
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+ SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_HEIGHT); /* Default height */
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+ SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, SDL_TRUE); /* Handle DPI scaling internally */
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+ SDL_SetStringProperty(props, SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING, "Wayland custom surface role test"); /* Default title */
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+
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+ window = SDL_CreateWindowWithProperties(props);
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+ if (!window) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation failed");
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+ goto exit;
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+ }
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+
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+ /* Create the renderer */
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+ renderer = SDL_CreateRenderer(window, NULL, 0);
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+ if (!renderer) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Renderer creation failed");
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+ goto exit;
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+ }
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+
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+ /* Get the display object and use it to create a registry object, which will enumerate the xdg_wm_base protocol. */
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+ state.wl_display = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
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+ state.wl_registry = wl_display_get_registry(state.wl_display);
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+ wl_registry_add_listener(state.wl_registry, &wl_registry_listener, NULL);
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+
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+ /* Roundtrip to enumerate registry objects. */
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+ wl_display_roundtrip(state.wl_display);
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+
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+ if (!state.xdg_wm_base) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "'xdg_wm_base' protocol not found!");
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+ goto exit;
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+ }
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+
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+ /* Get the wl_surface object from the SDL_Window, and create a toplevel window with it. */
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+ state.wl_surface = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
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+
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+ /* Create the xdg_surface from the wl_surface. */
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+ state.xdg_surface = xdg_wm_base_get_xdg_surface(state.xdg_wm_base, state.wl_surface);
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+ xdg_surface_add_listener(state.xdg_surface, &xdg_surface_listener, NULL);
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+
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+ /* Create the xdg_toplevel from the xdg_surface. */
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+ state.xdg_toplevel = xdg_surface_get_toplevel(state.xdg_surface);
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+ xdg_toplevel_add_listener(state.xdg_toplevel, &xdg_toplevel_listener, NULL);
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+ xdg_toplevel_set_title(state.xdg_toplevel, SDL_GetWindowTitle(window));
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+
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+ /* Initialize the sprites. */
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+ if (InitSprites() < 0) {
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+ goto exit;
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+ }
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+
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+ while (!done) {
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+ SDL_Event event;
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+ while (SDL_PollEvent(&event)) {
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+ if (event.type == SDL_EVENT_KEY_DOWN) {
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+ switch (event.key.keysym.sym) {
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+ case SDLK_ESCAPE:
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+ done = 1;
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+ break;
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+ case SDLK_EQUALS:
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+ /* Ctrl+ enlarges the window */
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+ if (event.key.keysym.mod & SDL_KMOD_CTRL) {
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+ int w, h;
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+ SDL_GetWindowSize(window, &w, &h);
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+ SDL_SetWindowSize(window, w * 2, h * 2);
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+ }
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+ break;
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+ case SDLK_MINUS:
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+ /* Ctrl- shrinks the window */
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+ if (event.key.keysym.mod & SDL_KMOD_CTRL) {
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+ int w, h;
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+ SDL_GetWindowSize(window, &w, &h);
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+ SDL_SetWindowSize(window, w / 2, h / 2);
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+ }
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+ break;
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+ default:
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+ break;
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+ }
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+ }
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+ }
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+
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+ /* Draw the sprites */
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+ MoveSprites();
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+ }
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+
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+ ret = 0;
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+
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+exit:
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+ /* The display and surface handles obtained from SDL are owned by SDL and must *NOT* be destroyed here! */
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+ if (state.xdg_toplevel) {
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+ xdg_toplevel_destroy(state.xdg_toplevel);
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+ state.xdg_toplevel = NULL;
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+ }
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+ if (state.xdg_surface) {
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+ xdg_surface_destroy(state.xdg_surface);
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+ state.xdg_surface = NULL;
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+ }
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+ if (state.xdg_wm_base) {
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+ xdg_wm_base_destroy(state.xdg_wm_base);
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+ state.xdg_wm_base = NULL;
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+ }
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+ if (state.wl_registry) {
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+ wl_registry_destroy(state.wl_registry);
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+ state.wl_registry = NULL;
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+ }
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+
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+ /* Destroy the SDL resources */
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+ if (sprite) {
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+ SDL_DestroyTexture(sprite);
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+ sprite = NULL;
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+ }
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+ if (renderer) {
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+ SDL_DestroyRenderer(renderer);
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+ renderer = NULL;
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+ }
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+ if (window) {
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+ SDL_DestroyWindow(window);
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+ window = NULL;
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+ }
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+
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+ SDL_Quit();
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+ return ret;
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+}
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