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@@ -59,7 +59,7 @@ extern "C" {
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#endif
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/**
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- * \brief Flags used when creating a rendering context
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+ * Flags used when creating a rendering context
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*/
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typedef enum
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{
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@@ -73,7 +73,7 @@ typedef enum
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} SDL_RendererFlags;
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/**
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- * \brief Information on the capabilities of a render driver or context.
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+ * Information on the capabilities of a render driver or context.
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*/
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typedef struct SDL_RendererInfo
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{
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@@ -86,7 +86,7 @@ typedef struct SDL_RendererInfo
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} SDL_RendererInfo;
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/**
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- * \brief The scaling mode for a texture.
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+ * The scaling mode for a texture.
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*/
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typedef enum
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{
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@@ -96,7 +96,7 @@ typedef enum
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} SDL_ScaleMode;
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/**
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- * \brief The access pattern allowed for a texture.
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+ * The access pattern allowed for a texture.
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*/
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typedef enum
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{
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@@ -106,7 +106,7 @@ typedef enum
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} SDL_TextureAccess;
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/**
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- * \brief The texture channel modulation used in SDL_RenderCopy().
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+ * The texture channel modulation used in SDL_RenderCopy().
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*/
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typedef enum
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{
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@@ -116,7 +116,7 @@ typedef enum
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} SDL_TextureModulate;
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/**
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- * \brief Flip constants for SDL_RenderCopyEx
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+ * Flip constants for SDL_RenderCopyEx
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*/
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typedef enum
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{
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@@ -126,13 +126,13 @@ typedef enum
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} SDL_RendererFlip;
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/**
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- * \brief A structure representing rendering state
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+ * A structure representing rendering state
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*/
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struct SDL_Renderer;
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typedef struct SDL_Renderer SDL_Renderer;
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/**
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- * \brief An efficient driver-specific representation of pixel data
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+ * An efficient driver-specific representation of pixel data
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*/
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struct SDL_Texture;
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typedef struct SDL_Texture SDL_Texture;
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@@ -141,43 +141,53 @@ typedef struct SDL_Texture SDL_Texture;
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/* Function prototypes */
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/**
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- * \brief Get the number of 2D rendering drivers available for the current
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- * display.
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+ * Get the number of 2D rendering drivers available for the current display.
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*
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- * A render driver is a set of code that handles rendering and texture
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- * management on a particular display. Normally there is only one, but
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- * some drivers may have several available with different capabilities.
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+ * A render driver is a set of code that handles rendering and texture
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+ * management on a particular display. Normally there is only one, but some
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+ * drivers may have several available with different capabilities.
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*
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- * \sa SDL_GetRenderDriverInfo()
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- * \sa SDL_CreateRenderer()
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+ * There may be none if SDL was compiled without render support.
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+ *
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+ * \returns a number >= 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_CreateRenderer
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+ * \sa SDL_GetRenderDriverInfo
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
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/**
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- * \brief Get information about a specific 2D rendering driver for the current
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- * display.
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- *
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- * \param index The index of the driver to query information about.
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- * \param info A pointer to an SDL_RendererInfo struct to be filled with
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- * information on the rendering driver.
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+ * Get info about a specific 2D rendering driver for the current display.
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*
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- * \return 0 on success, -1 if the index was out of range.
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+ * \param index the index of the driver to query information about
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+ * \param info an SDL_RendererInfo structure to be filled with information on
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+ * the rendering driver
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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*
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- * \sa SDL_CreateRenderer()
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+ * \sa SDL_CreateRenderer
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+ * \sa SDL_GetNumRenderDrivers
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*/
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extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
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SDL_RendererInfo * info);
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/**
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- * \brief Create a window and default renderer
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+ * Create a window and default renderer.
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*
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- * \param width The width of the window
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- * \param height The height of the window
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- * \param window_flags The flags used to create the window
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- * \param window A pointer filled with the window, or NULL on error
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- * \param renderer A pointer filled with the renderer, or NULL on error
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+ * \param width the width of the window
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+ * \param height the height of the window
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+ * \param window_flags the flags used to create the window (see
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+ * SDL_CreateWindow())
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+ * \param window a pointer filled with the window, or NULL on error
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+ * \param renderer a pointer filled with the renderer, or NULL on error
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+ * \returns 0 on success, or -1 on error; call SDL_GetError() for more
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+ * information.
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*
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- * \return 0 on success, or -1 on error
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+ * \sa SDL_CreateRenderer
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+ * \sa SDL_CreateWindow
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*/
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extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
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int width, int height, Uint32 window_flags,
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@@ -185,69 +195,106 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
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/**
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- * \brief Create a 2D rendering context for a window.
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+ * Create a 2D rendering context for a window.
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*
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- * \param window The window where rendering is displayed.
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- * \param index The index of the rendering driver to initialize, or -1 to
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- * initialize the first one supporting the requested flags.
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- * \param flags ::SDL_RendererFlags.
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+ * \param window the window where rendering is displayed
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+ * \param index the index of the rendering driver to initialize, or -1 to
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+ * initialize the first one supporting the requested flags
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+ * \param flags 0, or one or more SDL_RendererFlags OR'd together
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+ * \returns a valid rendering context or NULL if there was an error; call
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+ * SDL_GetError() for more information.
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*
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- * \return A valid rendering context or NULL if there was an error.
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- *
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- * \sa SDL_CreateSoftwareRenderer()
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- * \sa SDL_GetRendererInfo()
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- * \sa SDL_DestroyRenderer()
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+ * \sa SDL_CreateSoftwareRenderer
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+ * \sa SDL_DestroyRenderer
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+ * \sa SDL_GetNumRenderDrivers
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+ * \sa SDL_GetRendererInfo
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*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
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int index, Uint32 flags);
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/**
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- * \brief Create a 2D software rendering context for a surface.
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+ * Create a 2D software rendering context for a surface.
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*
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- * \param surface The surface where rendering is done.
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+ * Two other API which can be used to create SDL_Renderer:
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+ * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_
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+ * create a software renderer, but they are intended to be used with an
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+ * SDL_Window as the final destination and not an SDL_Surface.
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*
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- * \return A valid rendering context or NULL if there was an error.
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+ * \param surface the SDL_Surface structure representing the surface where
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+ * rendering is done
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+ * \returns a valid rendering context or NULL if there was an error; call
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+ * SDL_GetError() for more information.
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*
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- * \sa SDL_CreateRenderer()
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- * \sa SDL_DestroyRenderer()
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+ * \sa SDL_CreateRenderer
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+ * \sa SDL_CreateWindowRenderer
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+ * \sa SDL_DestroyRenderer
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*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
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/**
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- * \brief Get the renderer associated with a window.
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+ * Get the renderer associated with a window.
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+ *
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+ * \param window the window to query
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+ * \returns the rendering context on success or NULL on failure; call
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+ * SDL_GetError() for more information.
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+ *
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+ * \sa SDL_CreateRenderer
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*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
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/**
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- * \brief Get information about a rendering context.
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+ * Get information about a rendering context.
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+ *
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+ * \param renderer the rendering context
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+ * \param info an SDL_RendererInfo structure filled with information about the
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+ * current renderer
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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+ *
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+ * \sa SDL_CreateRenderer
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*/
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extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
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SDL_RendererInfo * info);
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/**
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- * \brief Get the output size in pixels of a rendering context.
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+ * Get the output size in pixels of a rendering context.
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+ *
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+ * Due to high-dpi displays, you might end up with a rendering context that
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+ * has more pixels than the window that contains it, so use this instead of
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+ * SDL_GetWindowSize() to decide how much drawing area you have.
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+ *
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+ * \param renderer the rendering context
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+ * \param w an int filled with the width
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+ * \param h an int filled with the height
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_GetRenderer
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*/
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extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
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int *w, int *h);
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/**
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- * \brief Create a texture for a rendering context.
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- *
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- * \param renderer The renderer.
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- * \param format The format of the texture.
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- * \param access One of the enumerated values in ::SDL_TextureAccess.
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- * \param w The width of the texture in pixels.
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- * \param h The height of the texture in pixels.
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+ * Create a texture for a rendering context.
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*
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- * \return The created texture is returned, or NULL if no rendering context was
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- * active, the format was unsupported, or the width or height were out
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- * of range.
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+ * You can set the texture scaling method by setting
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+ * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture.
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*
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- * \note The contents of the texture are not defined at creation.
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+ * \param renderer the rendering context
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+ * \param format one of the enumerated values in SDL_PixelFormatEnum
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+ * \param access one of the enumerated values in SDL_TextureAccess
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+ * \param w the width of the texture in pixels
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+ * \param h the height of the texture in pixels
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+ * \returns a pointer to the created texture or NULL if no rendering context
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+ * was active, the format was unsupported, or the width or height
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+ * were out of range; call SDL_GetError() for more information.
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*
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- * \sa SDL_QueryTexture()
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- * \sa SDL_UpdateTexture()
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- * \sa SDL_DestroyTexture()
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+ * \sa SDL_CreateTextureFromSurface
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+ * \sa SDL_DestroyTexture
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+ * \sa SDL_QueryTexture
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+ * \sa SDL_UpdateTexture
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*/
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
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Uint32 format,
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@@ -255,194 +302,243 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
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int h);
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/**
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- * \brief Create a texture from an existing surface.
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+ * Create a texture from an existing surface.
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*
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- * \param renderer The renderer.
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- * \param surface The surface containing pixel data used to fill the texture.
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+ * The surface is not modified or freed by this function.
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*
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- * \return The created texture is returned, or NULL on error.
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+ * The SDL_TextureAccess hint for the created texture is
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+ * `SDL_TEXTUREACCESS_STATIC`.
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*
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- * \note The surface is not modified or freed by this function.
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+ * The pixel format of the created texture may be different from the pixel
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+ * format of the surface. Use SDL_QueryTexture() to query the pixel format of
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+ * the texture.
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*
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- * \sa SDL_QueryTexture()
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- * \sa SDL_DestroyTexture()
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+ * \param renderer the rendering context
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+ * \param surface the SDL_Surface structure containing pixel data used to fill
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+ * the texture
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+ * \returns the created texture or NULL on failure; call SDL_GetError() for
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+ * more information.
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+ *
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+ * \sa SDL_CreateTexture
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+ * \sa SDL_DestroyTexture
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+ * \sa SDL_QueryTexture
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*/
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
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/**
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- * \brief Query the attributes of a texture
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+ * Query the attributes of a texture.
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*
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- * \param texture A texture to be queried.
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- * \param format A pointer filled in with the raw format of the texture. The
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- * actual format may differ, but pixel transfers will use this
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- * format.
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- * \param access A pointer filled in with the actual access to the texture.
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- * \param w A pointer filled in with the width of the texture in pixels.
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- * \param h A pointer filled in with the height of the texture in pixels.
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+ * \param texture the texture to query
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+ * \param format a pointer filled in with the raw format of the texture; the
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+ * actual format may differ, but pixel transfers will use this
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+ * format (one of the SDL_PixelFormatEnum values)
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+ * \param access a pointer filled in with the actual access to the texture
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+ * (one of the SDL_TextureAccess values)
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+ * \param w a pointer filled in with the width of the texture in pixels
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+ * \param h a pointer filled in with the height of the texture in pixels
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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*
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- * \return 0 on success, or -1 if the texture is not valid.
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+ * \sa SDL_CreateTexture
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*/
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extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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Uint32 * format, int *access,
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int *w, int *h);
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/**
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- * \brief Set an additional color value used in render copy operations.
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+ * Set an additional color value multiplied into render copy operations.
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+ *
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+ * When this texture is rendered, during the copy operation each source color
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+ * channel is modulated by the appropriate color value according to the
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+ * following formula:
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*
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- * \param texture The texture to update.
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- * \param r The red color value multiplied into copy operations.
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- * \param g The green color value multiplied into copy operations.
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- * \param b The blue color value multiplied into copy operations.
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+ * `srcC = srcC * (color / 255)`
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*
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- * \return 0 on success, or -1 if the texture is not valid or color modulation
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- * is not supported.
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+ * Color modulation is not always supported by the renderer; it will return -1
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+ * if color modulation is not supported.
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*
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- * \sa SDL_GetTextureColorMod()
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+ * \param texture the texture to update
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+ * \param r the red color value multiplied into copy operations
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+ * \param g the green color value multiplied into copy operations
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+ * \param b the blue color value multiplied into copy operations
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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+ *
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+ * \sa SDL_GetTextureColorMod
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+ * \sa SDL_SetTextureAlphaMod
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*/
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extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
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Uint8 r, Uint8 g, Uint8 b);
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/**
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- * \brief Get the additional color value used in render copy operations.
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- *
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- * \param texture The texture to query.
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- * \param r A pointer filled in with the current red color value.
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- * \param g A pointer filled in with the current green color value.
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- * \param b A pointer filled in with the current blue color value.
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+ * Get the additional color value multiplied into render copy operations.
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*
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- * \return 0 on success, or -1 if the texture is not valid.
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+ * \param texture the texture to query
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+ * \param r a pointer filled in with the current red color value
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+ * \param g a pointer filled in with the current green color value
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+ * \param b a pointer filled in with the current blue color value
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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*
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- * \sa SDL_SetTextureColorMod()
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+ * \sa SDL_GetTextureAlphaMod
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+ * \sa SDL_SetTextureColorMod
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*/
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extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
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Uint8 * r, Uint8 * g,
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Uint8 * b);
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/**
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- * \brief Set an additional alpha value used in render copy operations.
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+ * Set an additional alpha value multiplied into render copy operations.
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*
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- * \param texture The texture to update.
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|
- * \param alpha The alpha value multiplied into copy operations.
|
|
|
+ * When this texture is rendered, during the copy operation the source alpha
|
|
|
+ * value is modulated by this alpha value according to the following formula:
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the texture is not valid or alpha modulation
|
|
|
- * is not supported.
|
|
|
+ * `srcA = srcA * (alpha / 255)`
|
|
|
*
|
|
|
- * \sa SDL_GetTextureAlphaMod()
|
|
|
+ * Alpha modulation is not always supported by the renderer; it will return -1
|
|
|
+ * if alpha modulation is not supported.
|
|
|
+ *
|
|
|
+ * \param texture the texture to update
|
|
|
+ * \param alpha the source alpha value multiplied into copy operations
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_GetTextureAlphaMod
|
|
|
+ * \sa SDL_SetTextureColorMod
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
|
|
|
Uint8 alpha);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the additional alpha value used in render copy operations.
|
|
|
- *
|
|
|
- * \param texture The texture to query.
|
|
|
- * \param alpha A pointer filled in with the current alpha value.
|
|
|
+ * Get the additional alpha value multiplied into render
|
|
|
+ * copy operations.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the texture is not valid.
|
|
|
+ * \param texture the texture to query
|
|
|
+ * \param alpha a pointer filled in with the current alpha value
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \sa SDL_SetTextureAlphaMod()
|
|
|
+ * \sa SDL_GetTextureColorMod
|
|
|
+ * \sa SDL_SetTextureAlphaMod
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
|
|
|
Uint8 * alpha);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set the blend mode used for texture copy operations.
|
|
|
+ * Set the blend mode for a texture, used by
|
|
|
+ * SDL_RenderCopy().
|
|
|
*
|
|
|
- * \param texture The texture to update.
|
|
|
- * \param blendMode ::SDL_BlendMode to use for texture blending.
|
|
|
+ * If the blend mode is not supported, the closest supported mode is chosen
|
|
|
+ * and this function returns -1.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the texture is not valid or the blend mode is
|
|
|
- * not supported.
|
|
|
+ * \param texture the texture to update
|
|
|
+ * \param blendMode the SDL_BlendMode to use for texture blending
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \note If the blend mode is not supported, the closest supported mode is
|
|
|
- * chosen.
|
|
|
- *
|
|
|
- * \sa SDL_GetTextureBlendMode()
|
|
|
+ * \sa SDL_GetTextureBlendMode
|
|
|
+ * \sa SDL_RenderCopy
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
|
|
|
SDL_BlendMode blendMode);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the blend mode used for texture copy operations.
|
|
|
- *
|
|
|
- * \param texture The texture to query.
|
|
|
- * \param blendMode A pointer filled in with the current blend mode.
|
|
|
+ * Get the blend mode used for texture copy operations.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the texture is not valid.
|
|
|
+ * \param texture the texture to query
|
|
|
+ * \param blendMode a pointer filled in with the current SDL_BlendMode
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \sa SDL_SetTextureBlendMode()
|
|
|
+ * \sa SDL_SetTextureBlendMode
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
|
|
|
SDL_BlendMode *blendMode);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set the scale mode used for texture scale operations.
|
|
|
+ * Set the scale mode used for texture scale operations.
|
|
|
*
|
|
|
- * \param texture The texture to update.
|
|
|
- * \param scaleMode ::SDL_ScaleMode to use for texture scaling.
|
|
|
+ * If the scale mode is not supported, the closest supported mode is chosen.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the texture is not valid.
|
|
|
+ * \param texture The texture to update.
|
|
|
+ * \param scaleMode the SDL_ScaleMode to use for texture scaling.
|
|
|
+ * \returns 0 on success, or -1 if the texture is not valid.
|
|
|
*
|
|
|
- * \note If the scale mode is not supported, the closest supported mode is
|
|
|
- * chosen.
|
|
|
- *
|
|
|
- * \sa SDL_GetTextureScaleMode()
|
|
|
+ * \sa SDL_GetTextureScaleMode()
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
|
|
|
SDL_ScaleMode scaleMode);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the scale mode used for texture scale operations.
|
|
|
- *
|
|
|
- * \param texture The texture to query.
|
|
|
- * \param scaleMode A pointer filled in with the current scale mode.
|
|
|
+ * Get the scale mode used for texture scale operations.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the texture is not valid.
|
|
|
+ * \param texture the texture to query.
|
|
|
+ * \param scaleMode a pointer filled in with the current scale mode.
|
|
|
+ * \return 0 on success, or -1 if the texture is not valid.
|
|
|
*
|
|
|
- * \sa SDL_SetTextureScaleMode()
|
|
|
+ * \sa SDL_SetTextureScaleMode()
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
|
|
|
SDL_ScaleMode *scaleMode);
|
|
|
|
|
|
/**
|
|
|
- * \brief Update the given texture rectangle with new pixel data.
|
|
|
+ * Update the given texture rectangle with new pixel data.
|
|
|
*
|
|
|
- * \param texture The texture to update
|
|
|
- * \param rect A pointer to the rectangle of pixels to update, or NULL to
|
|
|
- * update the entire texture.
|
|
|
- * \param pixels The raw pixel data in the format of the texture.
|
|
|
- * \param pitch The number of bytes in a row of pixel data, including padding between lines.
|
|
|
+ * The pixel data must be in the pixel format of the texture. Use
|
|
|
+ * SDL_QueryTexture() to query the pixel format of the texture.
|
|
|
*
|
|
|
- * The pixel data must be in the format of the texture. The pixel format can be
|
|
|
- * queried with SDL_QueryTexture.
|
|
|
+ * This is a fairly slow function, intended for use with static textures that
|
|
|
+ * do not change often.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the texture is not valid.
|
|
|
+ * If the texture is intended to be updated often, it is preferred to create
|
|
|
+ * the texture as streaming and use the locking functions referenced below.
|
|
|
+ * While this function will work with streaming textures, for optimization
|
|
|
+ * reasons you may not get the pixels back if you lock the texture afterward.
|
|
|
*
|
|
|
- * \note This is a fairly slow function.
|
|
|
+ * \param texture the texture to update
|
|
|
+ * \param rect an SDL_Rect structure representing the area to update, or NULL
|
|
|
+ * to update the entire texture
|
|
|
+ * \param pixels the raw pixel data in the format of the texture
|
|
|
+ * \param pitch the number of bytes in a row of pixel data, including padding
|
|
|
+ * between lines
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateTexture
|
|
|
+ * \sa SDL_LockTexture
|
|
|
+ * \sa SDL_UnlockTexture
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
|
|
|
const SDL_Rect * rect,
|
|
|
const void *pixels, int pitch);
|
|
|
|
|
|
/**
|
|
|
- * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
|
|
|
+ * Update a rectangle within a planar YV12 or IYUV
|
|
|
+ * texture with new pixel data.
|
|
|
+ *
|
|
|
+ * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous
|
|
|
+ * block of Y and U/V planes in the proper order, but this function is
|
|
|
+ * available if your pixel data is not contiguous.
|
|
|
*
|
|
|
- * \param texture The texture to update
|
|
|
- * \param rect A pointer to the rectangle of pixels to update, or NULL to
|
|
|
- * update the entire texture.
|
|
|
- * \param Yplane The raw pixel data for the Y plane.
|
|
|
- * \param Ypitch The number of bytes between rows of pixel data for the Y plane.
|
|
|
- * \param Uplane The raw pixel data for the U plane.
|
|
|
- * \param Upitch The number of bytes between rows of pixel data for the U plane.
|
|
|
- * \param Vplane The raw pixel data for the V plane.
|
|
|
- * \param Vpitch The number of bytes between rows of pixel data for the V plane.
|
|
|
+ * \param texture the texture to update
|
|
|
+ * \param rect a pointer to the rectangle of pixels to update, or NULL to
|
|
|
+ * update the entire texture
|
|
|
+ * \param Yplane the raw pixel data for the Y plane
|
|
|
+ * \param Ypitch the number of bytes between rows of pixel data for the Y
|
|
|
+ * plane
|
|
|
+ * \param Uplane the raw pixel data for the U plane
|
|
|
+ * \param Upitch the number of bytes between rows of pixel data for the U
|
|
|
+ * plane
|
|
|
+ * \param Vplane the raw pixel data for the V plane
|
|
|
+ * \param Vpitch the number of bytes between rows of pixel data for the V
|
|
|
+ * plane
|
|
|
+ * \returns 0 on success or -1 if the texture is not valid; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the texture is not valid.
|
|
|
+ * \since This function is available since SDL 2.0.1.
|
|
|
*
|
|
|
- * \note You can use SDL_UpdateTexture() as long as your pixel data is
|
|
|
- * a contiguous block of Y and U/V planes in the proper order, but
|
|
|
- * this function is available if your pixel data is not contiguous.
|
|
|
+ * \sa SDL_UpdateTexture
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
|
|
|
const SDL_Rect * rect,
|
|
@@ -451,21 +547,20 @@ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
|
|
|
const Uint8 *Vplane, int Vpitch);
|
|
|
|
|
|
/**
|
|
|
- * \brief Update a rectangle within a planar NV12 or NV21 texture with new pixel data.
|
|
|
- *
|
|
|
- * \param texture The texture to update
|
|
|
- * \param rect A pointer to the rectangle of pixels to update, or NULL to
|
|
|
- * update the entire texture.
|
|
|
- * \param Yplane The raw pixel data for the Y plane.
|
|
|
- * \param Ypitch The number of bytes between rows of pixel data for the Y plane.
|
|
|
- * \param UVplane The raw pixel data for the UV plane.
|
|
|
- * \param UVpitch The number of bytes between rows of pixel data for the UV plane.
|
|
|
+ * Update a rectangle within a planar NV12 or NV21 texture with new pixels.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the texture is not valid.
|
|
|
+ * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous
|
|
|
+ * block of NV12/21 planes in the proper order, but this function is available
|
|
|
+ * if your pixel data is not contiguous.
|
|
|
*
|
|
|
- * \note You can use SDL_UpdateTexture() as long as your pixel data is
|
|
|
- * a contiguous block of NV12/21 planes in the proper order, but
|
|
|
- * this function is available if your pixel data is not contiguous.
|
|
|
+ * \param texture the texture to update
|
|
|
+ * \param rect a pointer to the rectangle of pixels to update, or NULL to
|
|
|
+ * update the entire texture.
|
|
|
+ * \param Yplane the raw pixel data for the Y plane.
|
|
|
+ * \param Ypitch the number of bytes between rows of pixel data for the Y plane.
|
|
|
+ * \param UVplane the raw pixel data for the UV plane.
|
|
|
+ * \param UVpitch the number of bytes between rows of pixel data for the UV plane.
|
|
|
+ * \return 0 on success, or -1 if the texture is not valid.
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
|
|
|
const SDL_Rect * rect,
|
|
@@ -473,421 +568,662 @@ extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
|
|
|
const Uint8 *UVplane, int UVpitch);
|
|
|
|
|
|
/**
|
|
|
- * \brief Lock a portion of the texture for write-only pixel access.
|
|
|
+ * Lock a portion of the texture for **write-only** pixel access.
|
|
|
*
|
|
|
- * \param texture The texture to lock for access, which was created with
|
|
|
- * ::SDL_TEXTUREACCESS_STREAMING.
|
|
|
- * \param rect A pointer to the rectangle to lock for access. If the rect
|
|
|
- * is NULL, the entire texture will be locked.
|
|
|
- * \param pixels This is filled in with a pointer to the locked pixels,
|
|
|
- * appropriately offset by the locked area.
|
|
|
- * \param pitch This is filled in with the pitch of the locked pixels.
|
|
|
+ * As an optimization, the pixels made available for editing don't necessarily
|
|
|
+ * contain the old texture data. This is a write-only operation, and if you
|
|
|
+ * need to keep a copy of the texture data you should do that at the
|
|
|
+ * application level.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
|
|
|
+ * You must use SDL_UnlockTexture() to unlock the pixels and apply any
|
|
|
+ * changes.
|
|
|
*
|
|
|
- * \sa SDL_UnlockTexture()
|
|
|
+ * \param texture the texture to lock for access, which was created with
|
|
|
+ * `SDL_TEXTUREACCESS_STREAMING`
|
|
|
+ * \param rect an SDL_Rect structure representing the area to lock for access;
|
|
|
+ * NULL to lock the entire texture
|
|
|
+ * \param pixels this is filled in with a pointer to the locked pixels,
|
|
|
+ * appropriately offset by the locked area
|
|
|
+ * \param pitch this is filled in with the pitch of the locked pixels; the
|
|
|
+ * pitch is the length of one row in bytes
|
|
|
+ * \returns 0 on success or a negative error code if the texture is not valid
|
|
|
+ * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_UnlockTexture
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
|
|
|
const SDL_Rect * rect,
|
|
|
void **pixels, int *pitch);
|
|
|
|
|
|
/**
|
|
|
- * \brief Lock a portion of the texture for write-only pixel access.
|
|
|
- * Expose it as a SDL surface.
|
|
|
+ * Lock a portion of the texture for **write-only** pixel access, and expose
|
|
|
+ * it as a SDL surface.
|
|
|
+ *
|
|
|
+ * Besides providing an SDL_Surface instead of raw pixel data, this function
|
|
|
+ * operates like SDL_LockTexture.
|
|
|
+ *
|
|
|
+ * As an optimization, the pixels made available for editing don't necessarily
|
|
|
+ * contain the old texture data. This is a write-only operation, and if you
|
|
|
+ * need to keep a copy of the texture data you should do that at the
|
|
|
+ * application level.
|
|
|
+ *
|
|
|
+ * You must use SDL_UnlockTexture() to unlock the pixels and apply any
|
|
|
+ * changes.
|
|
|
*
|
|
|
- * \param texture The texture to lock for access, which was created with
|
|
|
- * ::SDL_TEXTUREACCESS_STREAMING.
|
|
|
- * \param rect A pointer to the rectangle to lock for access. If the rect
|
|
|
- * is NULL, the entire texture will be locked.
|
|
|
- * \param surface This is filled in with a SDL surface representing the locked area
|
|
|
- * Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture.
|
|
|
+ * The returned surface is freed internally after calling SDL_UnlockTexture()
|
|
|
+ * or SDL_DestroyTexture(). The caller should not free it.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
|
|
|
+ * \param texture the texture to lock for access, which was created with
|
|
|
+ * `SDL_TEXTUREACCESS_STREAMING`
|
|
|
+ * \param rect a pointer to the rectangle to lock for access. If the rect is
|
|
|
+ * NULL, the entire texture will be locked
|
|
|
+ * \param surface this is filled in with an SDL surface representing the
|
|
|
+ * locked area
|
|
|
+ * \returns 0 on success, or -1 if the texture is not valid or was not created
|
|
|
+ * with `SDL_TEXTUREACCESS_STREAMING`
|
|
|
*
|
|
|
- * \sa SDL_UnlockTexture()
|
|
|
+ * \sa SDL_LockTexture()
|
|
|
+ * \sa SDL_UnlockTexture()
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
|
|
|
const SDL_Rect *rect,
|
|
|
SDL_Surface **surface);
|
|
|
|
|
|
/**
|
|
|
- * \brief Unlock a texture, uploading the changes to video memory, if needed.
|
|
|
- * If SDL_LockTextureToSurface() was called for locking, the SDL surface is freed.
|
|
|
+ * Unlock a texture, uploading the changes to video memory, if needed.
|
|
|
+ *
|
|
|
+ * **Warning**: Please note that SDL_LockTexture() is intended to be
|
|
|
+ * write-only; it will notguarantee the previous contents of the texture will
|
|
|
+ * be provided. You must fully initialize any area of a texture that you lock
|
|
|
+ * before unlocking it, as the pixels might otherwise be uninitialized memory.
|
|
|
+ *
|
|
|
+ * Which is to say: locking and immediately unlocking a texture can result
|
|
|
+ * in corrupted textures, depending on the renderer in use.
|
|
|
+ *
|
|
|
+ * \param texture a texture locked by SDL_LockTexture()
|
|
|
*
|
|
|
- * \sa SDL_LockTexture()
|
|
|
- * \sa SDL_LockTextureToSurface()
|
|
|
+ * \sa SDL_LockTexture
|
|
|
*/
|
|
|
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
|
|
|
|
|
|
/**
|
|
|
- * \brief Determines whether a window supports the use of render targets
|
|
|
+ * Determine whether a renderer supports the use of render targets.
|
|
|
*
|
|
|
- * \param renderer The renderer that will be checked
|
|
|
+ * \param renderer the renderer that will be checked
|
|
|
+ * \returns SDL_TRUE if supported or SDL_FALSE if not.
|
|
|
*
|
|
|
- * \return SDL_TRUE if supported, SDL_FALSE if not.
|
|
|
+ * \since This function is available since SDL 2.0.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_SetRenderTarget
|
|
|
*/
|
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set a texture as the current rendering target.
|
|
|
+ * Set a texture as the current rendering target.
|
|
|
*
|
|
|
- * \param renderer The renderer.
|
|
|
- * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
|
|
|
+ * Before using this function, you should check the
|
|
|
+ * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see
|
|
|
+ * if render targets are supported.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * The default render target is the window for which the renderer was created.
|
|
|
+ * To stop rendering to a texture and render to the window again, call this
|
|
|
+ * function with a NULL `texture`.
|
|
|
+ *
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param texture the targeted texture, which must be created with the
|
|
|
+ * `SDL_TEXTUREACCESS_TARGET` flag, or NULL
|
|
|
+ * to render to the window instead of a texture.
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 2.0.0.
|
|
|
*
|
|
|
- * \sa SDL_GetRenderTarget()
|
|
|
+ * \sa SDL_GetRenderTarget
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
|
|
|
SDL_Texture *texture);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the current render target or NULL for the default render target.
|
|
|
+ * Get the current render target.
|
|
|
*
|
|
|
- * \return The current render target
|
|
|
+ * The default render target is the window for which the renderer was created,
|
|
|
+ * and is reported a NULL here.
|
|
|
*
|
|
|
- * \sa SDL_SetRenderTarget()
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \returns the current render target or NULL for the default render target.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 2.0.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_SetRenderTarget
|
|
|
*/
|
|
|
extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set device independent resolution for rendering
|
|
|
+ * Set a device independent resolution for rendering.
|
|
|
+ *
|
|
|
+ * This function uses the viewport and scaling functionality to allow a fixed
|
|
|
+ * logical resolution for rendering, regardless of the actual output
|
|
|
+ * resolution. If the actual output resolution doesn't have the same aspect
|
|
|
+ * ratio the output rendering will be centered within the output display.
|
|
|
*
|
|
|
- * \param renderer The renderer for which resolution should be set.
|
|
|
- * \param w The width of the logical resolution
|
|
|
- * \param h The height of the logical resolution
|
|
|
+ * If the output display is a window, mouse and touch events in the window
|
|
|
+ * will be filtered and scaled so they seem to arrive within the logical
|
|
|
+ * resolution.
|
|
|
*
|
|
|
- * This function uses the viewport and scaling functionality to allow a fixed logical
|
|
|
- * resolution for rendering, regardless of the actual output resolution. If the actual
|
|
|
- * output resolution doesn't have the same aspect ratio the output rendering will be
|
|
|
- * centered within the output display.
|
|
|
+ * If this function results in scaling or subpixel drawing by the rendering
|
|
|
+ * backend, it will be handled using the appropriate quality hints.
|
|
|
*
|
|
|
- * If the output display is a window, mouse events in the window will be filtered
|
|
|
- * and scaled so they seem to arrive within the logical resolution.
|
|
|
+ * \param renderer the renderer for which resolution should be set
|
|
|
+ * \param w the width of the logical resolution
|
|
|
+ * \param h the height of the logical resolution
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \note If this function results in scaling or subpixel drawing by the
|
|
|
- * rendering backend, it will be handled using the appropriate
|
|
|
- * quality hints.
|
|
|
+ * \since This function is available since SDL 2.0.0.
|
|
|
*
|
|
|
- * \sa SDL_RenderGetLogicalSize()
|
|
|
- * \sa SDL_RenderSetScale()
|
|
|
- * \sa SDL_RenderSetViewport()
|
|
|
+ * \sa SDL_RenderGetLogicalSize
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get device independent resolution for rendering
|
|
|
+ * Get device independent resolution for rendering.
|
|
|
*
|
|
|
- * \param renderer The renderer from which resolution should be queried.
|
|
|
- * \param w A pointer filled with the width of the logical resolution
|
|
|
- * \param h A pointer filled with the height of the logical resolution
|
|
|
+ * This may return 0 for `w` and `h` if the SDL_Renderer has never had its
|
|
|
+ * logical size set by SDL_RenderSetLogicalSize() and never had a render
|
|
|
+ * target set.
|
|
|
*
|
|
|
- * \sa SDL_RenderSetLogicalSize()
|
|
|
+ * \param renderer a rendering context
|
|
|
+ * \param w an int to be filled with the width
|
|
|
+ * \param h an int to be filled with the height
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 2.0.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_RenderSetLogicalSize
|
|
|
*/
|
|
|
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set whether to force integer scales for resolution-independent rendering
|
|
|
+ * Set whether to force integer scales for resolution-independent rendering.
|
|
|
*
|
|
|
- * \param renderer The renderer for which integer scaling should be set.
|
|
|
- * \param enable Enable or disable integer scaling
|
|
|
+ * This function restricts the logical viewport to integer values - that is,
|
|
|
+ * when a resolution is between two multiples of a logical size, the viewport
|
|
|
+ * size is rounded down to the lower multiple.
|
|
|
*
|
|
|
- * This function restricts the logical viewport to integer values - that is, when
|
|
|
- * a resolution is between two multiples of a logical size, the viewport size is
|
|
|
- * rounded down to the lower multiple.
|
|
|
+ * \param renderer the renderer for which integer scaling should be set
|
|
|
+ * \param enable enable or disable the integer scaling for rendering
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \sa SDL_RenderSetLogicalSize()
|
|
|
+ * \since This function is available since SDL 2.0.5.
|
|
|
+ *
|
|
|
+ * \sa SDL_RenderGetIntegerScale
|
|
|
+ * \sa SDL_RenderSetLogicalSize
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
|
|
|
SDL_bool enable);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get whether integer scales are forced for resolution-independent rendering
|
|
|
+ * Get whether integer scales are forced for resolution-independent rendering.
|
|
|
+ *
|
|
|
+ * \param renderer the renderer from which integer scaling should be queried
|
|
|
+ * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on
|
|
|
+ * failure; call SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \param renderer The renderer from which integer scaling should be queried.
|
|
|
+ * \since This function is available since SDL 2.0.5.
|
|
|
*
|
|
|
- * \sa SDL_RenderSetIntegerScale()
|
|
|
+ * \sa SDL_RenderSetIntegerScale
|
|
|
*/
|
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set the drawing area for rendering on the current target.
|
|
|
+ * Set the drawing area for rendering on the current target.
|
|
|
*
|
|
|
- * \param renderer The renderer for which the drawing area should be set.
|
|
|
- * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
|
|
|
+ * When the window is resized, the viewport is reset to fill the entire
|
|
|
+ * new window size.
|
|
|
*
|
|
|
- * The x,y of the viewport rect represents the origin for rendering.
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param rect the SDL_Rect structure representing the drawing area, or NULL
|
|
|
+ * to set the viewport to the entire target
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
- *
|
|
|
- * \note If the window associated with the renderer is resized, the viewport is automatically reset.
|
|
|
- *
|
|
|
- * \sa SDL_RenderGetViewport()
|
|
|
- * \sa SDL_RenderSetLogicalSize()
|
|
|
+ * \sa SDL_RenderGetViewport
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
|
|
|
const SDL_Rect * rect);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the drawing area for the current target.
|
|
|
+ * Get the drawing area for the current target.
|
|
|
+ *
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param rect an SDL_Rect structure filled in with the current drawing area
|
|
|
*
|
|
|
- * \sa SDL_RenderSetViewport()
|
|
|
+ * \sa SDL_RenderSetViewport
|
|
|
*/
|
|
|
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
|
|
SDL_Rect * rect);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set the clip rectangle for the current target.
|
|
|
+ * Set the clip rectangle for rendering on the specified target.
|
|
|
*
|
|
|
- * \param renderer The renderer for which clip rectangle should be set.
|
|
|
- * \param rect A pointer to the rectangle to set as the clip rectangle,
|
|
|
- * relative to the viewport, or NULL to disable clipping.
|
|
|
+ * \param renderer the rendering context for which clip rectangle should be
|
|
|
+ * set
|
|
|
+ * \param rect an SDL_Rect structure representing the clip area, relative to
|
|
|
+ * the viewport, or NULL to disable clipping
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
- *
|
|
|
- * \sa SDL_RenderGetClipRect()
|
|
|
+ * \sa SDL_RenderGetClipRect
|
|
|
+ * \sa SDL_RenderIsClipEnabled
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
|
|
|
const SDL_Rect * rect);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the clip rectangle for the current target.
|
|
|
+ * Get the clip rectangle for the current target.
|
|
|
*
|
|
|
- * \param renderer The renderer from which clip rectangle should be queried.
|
|
|
- * \param rect A pointer filled in with the current clip rectangle, or
|
|
|
- * an empty rectangle if clipping is disabled.
|
|
|
+ * \param renderer the rendering context from which clip rectangle should be
|
|
|
+ * queried
|
|
|
+ * \param rect an SDL_Rect structure filled in with the current clipping area
|
|
|
+ * or an empty rectangle if clipping is disabled
|
|
|
*
|
|
|
- * \sa SDL_RenderSetClipRect()
|
|
|
+ * \sa SDL_RenderIsClipEnabled
|
|
|
+ * \sa SDL_RenderSetClipRect
|
|
|
*/
|
|
|
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
|
|
|
SDL_Rect * rect);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get whether clipping is enabled on the given renderer.
|
|
|
+ * Get whether clipping is enabled on the given renderer.
|
|
|
+ *
|
|
|
+ * \param renderer the renderer from which clip state should be queried
|
|
|
+ * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \param renderer The renderer from which clip state should be queried.
|
|
|
+ * \since This function is available since SDL 2.0.4.
|
|
|
*
|
|
|
- * \sa SDL_RenderGetClipRect()
|
|
|
+ * \sa SDL_RenderGetClipRect
|
|
|
+ * \sa SDL_RenderSetClipRect
|
|
|
*/
|
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
|
|
|
|
|
|
|
|
|
/**
|
|
|
- * \brief Set the drawing scale for rendering on the current target.
|
|
|
+ * Set the drawing scale for rendering on the current target.
|
|
|
+ *
|
|
|
+ * The drawing coordinates are scaled by the x/y scaling factors before they
|
|
|
+ * are used by the renderer. This allows resolution independent drawing with a
|
|
|
+ * single coordinate system.
|
|
|
*
|
|
|
- * \param renderer The renderer for which the drawing scale should be set.
|
|
|
- * \param scaleX The horizontal scaling factor
|
|
|
- * \param scaleY The vertical scaling factor
|
|
|
+ * If this results in scaling or subpixel drawing by the rendering backend, it
|
|
|
+ * will be handled using the appropriate quality hints. For best results use
|
|
|
+ * integer scaling factors.
|
|
|
*
|
|
|
- * The drawing coordinates are scaled by the x/y scaling factors
|
|
|
- * before they are used by the renderer. This allows resolution
|
|
|
- * independent drawing with a single coordinate system.
|
|
|
+ * \param renderer a rendering context
|
|
|
+ * \param scaleX the horizontal scaling factor
|
|
|
+ * \param scaleY the vertical scaling factor
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \note If this results in scaling or subpixel drawing by the
|
|
|
- * rendering backend, it will be handled using the appropriate
|
|
|
- * quality hints. For best results use integer scaling factors.
|
|
|
+ * \since This function is available since SDL 2.0.0.
|
|
|
*
|
|
|
- * \sa SDL_RenderGetScale()
|
|
|
- * \sa SDL_RenderSetLogicalSize()
|
|
|
+ * \sa SDL_RenderGetScale
|
|
|
+ * \sa SDL_RenderSetLogicalSize
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
|
|
|
float scaleX, float scaleY);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the drawing scale for the current target.
|
|
|
+ * Get the drawing scale for the current target.
|
|
|
*
|
|
|
- * \param renderer The renderer from which drawing scale should be queried.
|
|
|
- * \param scaleX A pointer filled in with the horizontal scaling factor
|
|
|
- * \param scaleY A pointer filled in with the vertical scaling factor
|
|
|
+ * \param renderer the renderer from which drawing scale should be queried
|
|
|
+ * \param scaleX a pointer filled in with the horizontal scaling factor
|
|
|
+ * \param scaleY a pointer filled in with the vertical scaling factor
|
|
|
*
|
|
|
- * \sa SDL_RenderSetScale()
|
|
|
+ * \since This function is available since SDL 2.0.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_RenderSetScale
|
|
|
*/
|
|
|
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
|
|
|
float *scaleX, float *scaleY);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set the color used for drawing operations (Rect, Line and Clear).
|
|
|
- *
|
|
|
- * \param renderer The renderer for which drawing color should be set.
|
|
|
- * \param r The red value used to draw on the rendering target.
|
|
|
- * \param g The green value used to draw on the rendering target.
|
|
|
- * \param b The blue value used to draw on the rendering target.
|
|
|
- * \param a The alpha value used to draw on the rendering target, usually
|
|
|
- * ::SDL_ALPHA_OPAQUE (255).
|
|
|
- *
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * Set the color used for drawing operations (Rect, Line and Clear).
|
|
|
+ *
|
|
|
+ * Set the color for drawing or filling rectangles, lines, and points,
|
|
|
+ * and for SDL_RenderClear().
|
|
|
+ *
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param r the red value used to draw on the rendering target
|
|
|
+ * \param g the green value used to draw on the rendering target
|
|
|
+ * \param b the blue value used to draw on the rendering target
|
|
|
+ * \param a the alpha value used to draw on the rendering target; usually
|
|
|
+ * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to
|
|
|
+ * specify how the alpha channel is used
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_GetRenderDrawColor
|
|
|
+ * \sa SDL_RenderClear
|
|
|
+ * \sa SDL_RenderDrawLine
|
|
|
+ * \sa SDL_RenderDrawLines
|
|
|
+ * \sa SDL_RenderDrawPoint
|
|
|
+ * \sa SDL_RenderDrawPoints
|
|
|
+ * \sa SDL_RenderDrawRect
|
|
|
+ * \sa SDL_RenderDrawRects
|
|
|
+ * \sa SDL_RenderFillRect
|
|
|
+ * \sa SDL_RenderFillRects
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
|
|
Uint8 r, Uint8 g, Uint8 b,
|
|
|
Uint8 a);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the color used for drawing operations (Rect, Line and Clear).
|
|
|
+ * Get the color used for drawing operations (Rect, Line and Clear).
|
|
|
*
|
|
|
- * \param renderer The renderer from which drawing color should be queried.
|
|
|
- * \param r A pointer to the red value used to draw on the rendering target.
|
|
|
- * \param g A pointer to the green value used to draw on the rendering target.
|
|
|
- * \param b A pointer to the blue value used to draw on the rendering target.
|
|
|
- * \param a A pointer to the alpha value used to draw on the rendering target,
|
|
|
- * usually ::SDL_ALPHA_OPAQUE (255).
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param r a pointer filled in with the red value used to draw on the
|
|
|
+ * rendering target
|
|
|
+ * \param g a pointer filled in with the green value used to draw on the
|
|
|
+ * rendering target
|
|
|
+ * \param b a pointer filled in with the blue value used to draw on the
|
|
|
+ * rendering target
|
|
|
+ * \param a a pointer filled in with the alpha value used to draw on the
|
|
|
+ * rendering target; usually `SDL_ALPHA_OPAQUE` (255)
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \sa SDL_SetRenderDrawColor
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
|
|
Uint8 * r, Uint8 * g, Uint8 * b,
|
|
|
Uint8 * a);
|
|
|
|
|
|
/**
|
|
|
- * \brief Set the blend mode used for drawing operations (Fill and Line).
|
|
|
+ * Set the blend mode used for drawing operations (Fill and Line).
|
|
|
*
|
|
|
- * \param renderer The renderer for which blend mode should be set.
|
|
|
- * \param blendMode ::SDL_BlendMode to use for blending.
|
|
|
+ * If the blend mode is not supported, the closest supported mode is chosen.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param blendMode the SDL_BlendMode to use for blending
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \note If the blend mode is not supported, the closest supported mode is
|
|
|
- * chosen.
|
|
|
- *
|
|
|
- * \sa SDL_GetRenderDrawBlendMode()
|
|
|
+ * \sa SDL_GetRenderDrawBlendMode
|
|
|
+ * \sa SDL_RenderDrawLine
|
|
|
+ * \sa SDL_RenderDrawLines
|
|
|
+ * \sa SDL_RenderDrawPoint
|
|
|
+ * \sa SDL_RenderDrawPoints
|
|
|
+ * \sa SDL_RenderDrawRect
|
|
|
+ * \sa SDL_RenderDrawRects
|
|
|
+ * \sa SDL_RenderFillRect
|
|
|
+ * \sa SDL_RenderFillRects
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
|
|
|
SDL_BlendMode blendMode);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the blend mode used for drawing operations.
|
|
|
- *
|
|
|
- * \param renderer The renderer from which blend mode should be queried.
|
|
|
- * \param blendMode A pointer filled in with the current blend mode.
|
|
|
+ * Get the blend mode used for drawing operations.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param blendMode a pointer filled in with the current SDL_BlendMode
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \sa SDL_SetRenderDrawBlendMode()
|
|
|
+ * \sa SDL_SetRenderDrawBlendMode
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
|
|
|
SDL_BlendMode *blendMode);
|
|
|
|
|
|
/**
|
|
|
- * \brief Clear the current rendering target with the drawing color
|
|
|
+ * Clear the current rendering target with the drawing color.
|
|
|
+ *
|
|
|
+ * This function clears the entire rendering target, ignoring the viewport and
|
|
|
+ * the clip rectangle.
|
|
|
+ *
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * This function clears the entire rendering target, ignoring the viewport and
|
|
|
- * the clip rectangle.
|
|
|
+ * \since This function is available since SDL 2.0.0.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \sa SDL_SetRenderDrawColor
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw a point on the current rendering target.
|
|
|
+ * Draw a point on the current rendering target.
|
|
|
*
|
|
|
- * \param renderer The renderer which should draw a point.
|
|
|
- * \param x The x coordinate of the point.
|
|
|
- * \param y The y coordinate of the point.
|
|
|
+ * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple,
|
|
|
+ * use SDL_RenderDrawPoints() instead.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param x the x coordinate of the point
|
|
|
+ * \param y the y coordinate of the point
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_RenderDrawLine
|
|
|
+ * \sa SDL_RenderDrawLines
|
|
|
+ * \sa SDL_RenderDrawPoints
|
|
|
+ * \sa SDL_RenderDrawRect
|
|
|
+ * \sa SDL_RenderDrawRects
|
|
|
+ * \sa SDL_RenderFillRect
|
|
|
+ * \sa SDL_RenderFillRects
|
|
|
+ * \sa SDL_RenderPresent
|
|
|
+ * \sa SDL_SetRenderDrawBlendMode
|
|
|
+ * \sa SDL_SetRenderDrawColor
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
|
|
|
int x, int y);
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw multiple points on the current rendering target.
|
|
|
+ * Draw multiple points on the current rendering target.
|
|
|
*
|
|
|
- * \param renderer The renderer which should draw multiple points.
|
|
|
- * \param points The points to draw
|
|
|
- * \param count The number of points to draw
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param points an array of SDL_Point structures that represent the points to
|
|
|
+ * draw
|
|
|
+ * \param count the number of points to draw
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \sa SDL_RenderDrawLine
|
|
|
+ * \sa SDL_RenderDrawLines
|
|
|
+ * \sa SDL_RenderDrawPoint
|
|
|
+ * \sa SDL_RenderDrawRect
|
|
|
+ * \sa SDL_RenderDrawRects
|
|
|
+ * \sa SDL_RenderFillRect
|
|
|
+ * \sa SDL_RenderFillRects
|
|
|
+ * \sa SDL_RenderPresent
|
|
|
+ * \sa SDL_SetRenderDrawBlendMode
|
|
|
+ * \sa SDL_SetRenderDrawColor
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
|
|
|
const SDL_Point * points,
|
|
|
int count);
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw a line on the current rendering target.
|
|
|
+ * Draw a line on the current rendering target.
|
|
|
+ *
|
|
|
+ * SDL_RenderDrawLine() draws the line to include both end points. If you want
|
|
|
+ * to draw multiple, connecting lines use SDL_RenderDrawLines() instead.
|
|
|
+ *
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param x1 the x coordinate of the start point
|
|
|
+ * \param y1 the y coordinate of the start point
|
|
|
+ * \param x2 the x coordinate of the end point
|
|
|
+ * \param y2 the y coordinate of the end point
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \param renderer The renderer which should draw a line.
|
|
|
- * \param x1 The x coordinate of the start point.
|
|
|
- * \param y1 The y coordinate of the start point.
|
|
|
- * \param x2 The x coordinate of the end point.
|
|
|
- * \param y2 The y coordinate of the end point.
|
|
|
+ * \since This function is available since SDL 2.0.0.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \sa SDL_RenderDrawLines
|
|
|
+ * \sa SDL_RenderDrawPoint
|
|
|
+ * \sa SDL_RenderDrawPoints
|
|
|
+ * \sa SDL_RenderDrawRect
|
|
|
+ * \sa SDL_RenderDrawRects
|
|
|
+ * \sa SDL_RenderFillRect
|
|
|
+ * \sa SDL_RenderFillRects
|
|
|
+ * \sa SDL_RenderPresent
|
|
|
+ * \sa SDL_SetRenderDrawBlendMode
|
|
|
+ * \sa SDL_SetRenderDrawColor
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
|
|
|
int x1, int y1, int x2, int y2);
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw a series of connected lines on the current rendering target.
|
|
|
+ * Draw a series of connected lines on the current rendering target.
|
|
|
*
|
|
|
- * \param renderer The renderer which should draw multiple lines.
|
|
|
- * \param points The points along the lines
|
|
|
- * \param count The number of points, drawing count-1 lines
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param points an array of SDL_Point structures representing points along
|
|
|
+ * the lines
|
|
|
+ * \param count the number of points, drawing count-1 lines
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \since This function is available since SDL 2.0.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_RenderDrawLine
|
|
|
+ * \sa SDL_RenderDrawPoint
|
|
|
+ * \sa SDL_RenderDrawPoints
|
|
|
+ * \sa SDL_RenderDrawRect
|
|
|
+ * \sa SDL_RenderDrawRects
|
|
|
+ * \sa SDL_RenderFillRect
|
|
|
+ * \sa SDL_RenderFillRects
|
|
|
+ * \sa SDL_RenderPresent
|
|
|
+ * \sa SDL_SetRenderDrawBlendMode
|
|
|
+ * \sa SDL_SetRenderDrawColor
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
|
|
|
const SDL_Point * points,
|
|
|
int count);
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw a rectangle on the current rendering target.
|
|
|
+ * Draw a rectangle on the current rendering target.
|
|
|
*
|
|
|
- * \param renderer The renderer which should draw a rectangle.
|
|
|
- * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param rect an SDL_Rect structure representing the rectangle to draw, or
|
|
|
+ * NULL to outline the entire rendering target
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \sa SDL_RenderDrawLine
|
|
|
+ * \sa SDL_RenderDrawLines
|
|
|
+ * \sa SDL_RenderDrawPoint
|
|
|
+ * \sa SDL_RenderDrawPoints
|
|
|
+ * \sa SDL_RenderDrawRects
|
|
|
+ * \sa SDL_RenderFillRect
|
|
|
+ * \sa SDL_RenderFillRects
|
|
|
+ * \sa SDL_RenderPresent
|
|
|
+ * \sa SDL_SetRenderDrawBlendMode
|
|
|
+ * \sa SDL_SetRenderDrawColor
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
|
|
|
const SDL_Rect * rect);
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw some number of rectangles on the current rendering target.
|
|
|
+ * Draw some number of rectangles on the current rendering target.
|
|
|
*
|
|
|
- * \param renderer The renderer which should draw multiple rectangles.
|
|
|
- * \param rects A pointer to an array of destination rectangles.
|
|
|
- * \param count The number of rectangles.
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param rects an array of SDL_Rect structures representing the rectangles to
|
|
|
+ * be drawn
|
|
|
+ * \param count the number of rectangles
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \sa SDL_RenderDrawLine
|
|
|
+ * \sa SDL_RenderDrawLines
|
|
|
+ * \sa SDL_RenderDrawPoint
|
|
|
+ * \sa SDL_RenderDrawPoints
|
|
|
+ * \sa SDL_RenderDrawRect
|
|
|
+ * \sa SDL_RenderFillRect
|
|
|
+ * \sa SDL_RenderFillRects
|
|
|
+ * \sa SDL_RenderPresent
|
|
|
+ * \sa SDL_SetRenderDrawBlendMode
|
|
|
+ * \sa SDL_SetRenderDrawColor
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
|
|
|
const SDL_Rect * rects,
|
|
|
int count);
|
|
|
|
|
|
/**
|
|
|
- * \brief Fill a rectangle on the current rendering target with the drawing color.
|
|
|
+ * Fill a rectangle on the current rendering target with the drawing color.
|
|
|
+ *
|
|
|
+ * The current drawing color is set by SDL_SetRenderDrawColor(), and the
|
|
|
+ * color's alpha value is ignored unless blending is enabled with the
|
|
|
+ * appropriate call to SDL_SetRenderDrawBlendMode().
|
|
|
*
|
|
|
- * \param renderer The renderer which should fill a rectangle.
|
|
|
- * \param rect A pointer to the destination rectangle, or NULL for the entire
|
|
|
- * rendering target.
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param rect the SDL_Rect structure representing the rectangle to fill, or
|
|
|
+ * NULL for the entire rendering target
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \sa SDL_RenderDrawLine
|
|
|
+ * \sa SDL_RenderDrawLines
|
|
|
+ * \sa SDL_RenderDrawPoint
|
|
|
+ * \sa SDL_RenderDrawPoints
|
|
|
+ * \sa SDL_RenderDrawRect
|
|
|
+ * \sa SDL_RenderDrawRects
|
|
|
+ * \sa SDL_RenderFillRects
|
|
|
+ * \sa SDL_RenderPresent
|
|
|
+ * \sa SDL_SetRenderDrawBlendMode
|
|
|
+ * \sa SDL_SetRenderDrawColor
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
|
|
|
const SDL_Rect * rect);
|
|
|
|
|
|
/**
|
|
|
- * \brief Fill some number of rectangles on the current rendering target with the drawing color.
|
|
|
+ * Fill some number of rectangles on the current rendering target with the
|
|
|
+ * drawing color.
|
|
|
*
|
|
|
- * \param renderer The renderer which should fill multiple rectangles.
|
|
|
- * \param rects A pointer to an array of destination rectangles.
|
|
|
- * \param count The number of rectangles.
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param rects an array of SDL_Rect structures representing the rectangles to
|
|
|
+ * be filled
|
|
|
+ * \param count the number of rectangles
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \sa SDL_RenderDrawLine
|
|
|
+ * \sa SDL_RenderDrawLines
|
|
|
+ * \sa SDL_RenderDrawPoint
|
|
|
+ * \sa SDL_RenderDrawPoints
|
|
|
+ * \sa SDL_RenderDrawRect
|
|
|
+ * \sa SDL_RenderDrawRects
|
|
|
+ * \sa SDL_RenderFillRect
|
|
|
+ * \sa SDL_RenderPresent
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
|
|
|
const SDL_Rect * rects,
|
|
|
int count);
|
|
|
|
|
|
/**
|
|
|
- * \brief Copy a portion of the texture to the current rendering target.
|
|
|
+ * Copy a portion of the texture to the current rendering target.
|
|
|
+ *
|
|
|
+ * The texture is blended with the destination based on its blend mode set
|
|
|
+ * with SDL_SetTextureBlendMode().
|
|
|
+ *
|
|
|
+ * The texture color is affected based on its color modulation set by
|
|
|
+ * SDL_SetTextureColorMod().
|
|
|
*
|
|
|
- * \param renderer The renderer which should copy parts of a texture.
|
|
|
- * \param texture The source texture.
|
|
|
- * \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
|
- * texture.
|
|
|
- * \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
|
- * entire rendering target.
|
|
|
+ * The texture alpha is affected based on its alpha modulation set by
|
|
|
+ * SDL_SetTextureAlphaMod().
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param texture the source texture
|
|
|
+ * \param srcrect the source SDL_Rect structure or NULL for the entire texture
|
|
|
+ * \param dstrect the destination SDL_Rect structure or NULL for the entire
|
|
|
+ * rendering target; the texture will be stretched to fill the
|
|
|
+ * given rectangle
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_RenderCopyEx
|
|
|
+ * \sa SDL_SetTextureAlphaMod
|
|
|
+ * \sa SDL_SetTextureBlendMode
|
|
|
+ * \sa SDL_SetTextureColorMod
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
|
|
SDL_Texture * texture,
|
|
@@ -895,19 +1231,41 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
|
|
const SDL_Rect * dstrect);
|
|
|
|
|
|
/**
|
|
|
- * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
|
|
|
+ * Copy a portion of the texture to the current rendering, with optional
|
|
|
+ * rotation and flipping.
|
|
|
+ *
|
|
|
+ * Copy a portion of the texture to the current rendering
|
|
|
+ * target, optionally rotating it by angle around the given center and also
|
|
|
+ * flipping it top-bottom and/or left-right.
|
|
|
+ *
|
|
|
+ * The texture is blended with the destination based on its blend mode set
|
|
|
+ * with SDL_SetTextureBlendMode().
|
|
|
*
|
|
|
- * \param renderer The renderer which should copy parts of a texture.
|
|
|
- * \param texture The source texture.
|
|
|
- * \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
|
- * texture.
|
|
|
- * \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
|
- * entire rendering target.
|
|
|
- * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
|
|
|
- * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
|
|
- * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
|
|
+ * The texture color is affected based on its color modulation set by
|
|
|
+ * SDL_SetTextureColorMod().
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * The texture alpha is affected based on its alpha modulation set by
|
|
|
+ * SDL_SetTextureAlphaMod().
|
|
|
+ *
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param texture the source texture
|
|
|
+ * \param srcrect the source SDL_Rect structure or NULL for the entire texture
|
|
|
+ * \param dstrect the destination SDL_Rect structure or NULL for the entire
|
|
|
+ * rendering target
|
|
|
+ * \param angle an angle in degrees that indicates the rotation that will be
|
|
|
+ * applied to dstrect, rotating it in a clockwise direction
|
|
|
+ * \param center a pointer to a point indicating the point around which
|
|
|
+ * dstrect will be rotated (if NULL, rotation will be done
|
|
|
+ * around `dstrect.w / 2`, `dstrect.h / 2`)
|
|
|
+ * \param flip a SDL_RendererFlip value stating which flipping actions should
|
|
|
+ * be performed on the texture
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \sa SDL_RenderCopy
|
|
|
+ * \sa SDL_SetTextureAlphaMod
|
|
|
+ * \sa SDL_SetTextureBlendMode
|
|
|
+ * \sa SDL_SetTextureColorMod
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
|
|
SDL_Texture * texture,
|
|
@@ -919,117 +1277,113 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
|
|
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw a point on the current rendering target.
|
|
|
+ * Draw a point on the current rendering target at subpixel precision.
|
|
|
*
|
|
|
- * \param renderer The renderer which should draw a point.
|
|
|
- * \param x The x coordinate of the point.
|
|
|
- * \param y The y coordinate of the point.
|
|
|
- *
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer The renderer which should draw a point.
|
|
|
+ * \param x The x coordinate of the point.
|
|
|
+ * \param y The y coordinate of the point.
|
|
|
+ * \return 0 on success, or -1 on error
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
|
|
|
float x, float y);
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw multiple points on the current rendering target.
|
|
|
+ * Draw multiple points on the current rendering target at subpixel precision.
|
|
|
*
|
|
|
- * \param renderer The renderer which should draw multiple points.
|
|
|
- * \param points The points to draw
|
|
|
- * \param count The number of points to draw
|
|
|
- *
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer The renderer which should draw multiple points.
|
|
|
+ * \param points The points to draw
|
|
|
+ * \param count The number of points to draw
|
|
|
+ * \return 0 on success, or -1 on error
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
|
|
const SDL_FPoint * points,
|
|
|
int count);
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw a line on the current rendering target.
|
|
|
- *
|
|
|
- * \param renderer The renderer which should draw a line.
|
|
|
- * \param x1 The x coordinate of the start point.
|
|
|
- * \param y1 The y coordinate of the start point.
|
|
|
- * \param x2 The x coordinate of the end point.
|
|
|
- * \param y2 The y coordinate of the end point.
|
|
|
+ * Draw a line on the current rendering target at subpixel precision.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer The renderer which should draw a line.
|
|
|
+ * \param x1 The x coordinate of the start point.
|
|
|
+ * \param y1 The y coordinate of the start point.
|
|
|
+ * \param x2 The x coordinate of the end point.
|
|
|
+ * \param y2 The y coordinate of the end point.
|
|
|
+ * \return 0 on success, or -1 on error
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
|
|
|
float x1, float y1, float x2, float y2);
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw a series of connected lines on the current rendering target.
|
|
|
- *
|
|
|
- * \param renderer The renderer which should draw multiple lines.
|
|
|
- * \param points The points along the lines
|
|
|
- * \param count The number of points, drawing count-1 lines
|
|
|
+ * Draw a series of connected lines on the current rendering target at
|
|
|
+ * subpixel precision.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer The renderer which should draw multiple lines.
|
|
|
+ * \param points The points along the lines
|
|
|
+ * \param count The number of points, drawing count-1 lines
|
|
|
+ * \return 0 on success, or -1 on error
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
|
|
- const SDL_FPoint * points,
|
|
|
- int count);
|
|
|
+ const SDL_FPoint * points,
|
|
|
+ int count);
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw a rectangle on the current rendering target.
|
|
|
- *
|
|
|
- * \param renderer The renderer which should draw a rectangle.
|
|
|
- * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
|
|
+ * Draw a rectangle on the current rendering target at subpixel precision.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer The renderer which should draw a rectangle.
|
|
|
+ * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
|
|
+ * \return 0 on success, or -1 on error
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
|
|
- const SDL_FRect * rect);
|
|
|
+ const SDL_FRect * rect);
|
|
|
|
|
|
/**
|
|
|
- * \brief Draw some number of rectangles on the current rendering target.
|
|
|
+ * Draw some number of rectangles on the current rendering target at subpixel
|
|
|
+ * precision.
|
|
|
*
|
|
|
- * \param renderer The renderer which should draw multiple rectangles.
|
|
|
- * \param rects A pointer to an array of destination rectangles.
|
|
|
- * \param count The number of rectangles.
|
|
|
- *
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer The renderer which should draw multiple rectangles.
|
|
|
+ * \param rects A pointer to an array of destination rectangles.
|
|
|
+ * \param count The number of rectangles.
|
|
|
+ * \return 0 on success, or -1 on error
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
|
|
const SDL_FRect * rects,
|
|
|
int count);
|
|
|
|
|
|
/**
|
|
|
- * \brief Fill a rectangle on the current rendering target with the drawing color.
|
|
|
+ * Fill a rectangle on the current rendering target with the drawing color
|
|
|
+ * at subpixel precision.
|
|
|
*
|
|
|
- * \param renderer The renderer which should fill a rectangle.
|
|
|
- * \param rect A pointer to the destination rectangle, or NULL for the entire
|
|
|
- * rendering target.
|
|
|
- *
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer The renderer which should fill a rectangle.
|
|
|
+ * \param rect A pointer to the destination rectangle, or NULL for the entire
|
|
|
+ * rendering target.
|
|
|
+ * \return 0 on success, or -1 on error
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
|
|
|
const SDL_FRect * rect);
|
|
|
|
|
|
/**
|
|
|
- * \brief Fill some number of rectangles on the current rendering target with the drawing color.
|
|
|
- *
|
|
|
- * \param renderer The renderer which should fill multiple rectangles.
|
|
|
- * \param rects A pointer to an array of destination rectangles.
|
|
|
- * \param count The number of rectangles.
|
|
|
+ * Fill some number of rectangles on the current rendering target with the
|
|
|
+ * drawing color at subpixel precision.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer The renderer which should fill multiple rectangles.
|
|
|
+ * \param rects A pointer to an array of destination rectangles.
|
|
|
+ * \param count The number of rectangles.
|
|
|
+ * \return 0 on success, or -1 on error
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
|
|
const SDL_FRect * rects,
|
|
|
int count);
|
|
|
|
|
|
/**
|
|
|
- * \brief Copy a portion of the texture to the current rendering target.
|
|
|
- *
|
|
|
- * \param renderer The renderer which should copy parts of a texture.
|
|
|
- * \param texture The source texture.
|
|
|
- * \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
|
- * texture.
|
|
|
- * \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
|
- * entire rendering target.
|
|
|
+ * Copy a portion of the texture to the current rendering target at subpixel
|
|
|
+ * precision.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \param renderer The renderer which should copy parts of a texture.
|
|
|
+ * \param texture The source texture.
|
|
|
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
|
+ * texture.
|
|
|
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
|
+ * entire rendering target.
|
|
|
+ * \return 0 on success, or -1 on error
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
|
|
SDL_Texture * texture,
|
|
@@ -1037,19 +1391,20 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
|
|
const SDL_FRect * dstrect);
|
|
|
|
|
|
/**
|
|
|
- * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
|
|
|
+ * Copy a portion of the source texture to the current rendering target,
|
|
|
+ * with rotation and flipping, at subpixel precision.
|
|
|
*
|
|
|
- * \param renderer The renderer which should copy parts of a texture.
|
|
|
- * \param texture The source texture.
|
|
|
- * \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
|
- * texture.
|
|
|
- * \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
|
- * entire rendering target.
|
|
|
- * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
|
|
|
- * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
|
|
- * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
|
|
+ * \param renderer The renderer which should copy parts of a texture.
|
|
|
+ * \param texture The source texture.
|
|
|
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
|
+ * texture.
|
|
|
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
|
+ * entire rendering target.
|
|
|
+ * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
|
|
|
+ * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
|
|
+ * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
|
|
*
|
|
|
- * \return 0 on success, or -1 on error
|
|
|
+ * \return 0 on success, or -1 on error
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
|
|
SDL_Texture * texture,
|
|
@@ -1060,19 +1415,27 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
|
|
const SDL_RendererFlip flip);
|
|
|
|
|
|
/**
|
|
|
- * \brief Read pixels from the current rendering target.
|
|
|
+ * Read pixels from the current rendering target to an array of pixels.
|
|
|
*
|
|
|
- * \param renderer The renderer from which pixels should be read.
|
|
|
- * \param rect A pointer to the rectangle to read, or NULL for the entire
|
|
|
- * render target.
|
|
|
- * \param format The desired format of the pixel data, or 0 to use the format
|
|
|
- * of the rendering target
|
|
|
- * \param pixels A pointer to be filled in with the pixel data
|
|
|
- * \param pitch The pitch of the pixels parameter.
|
|
|
+ * **WARNING**: This is a very slow operation, and should not be used
|
|
|
+ * frequently.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if pixel reading is not supported.
|
|
|
+ * `pitch` specifies the number of bytes between rows in the destination
|
|
|
+ * `pixels data. This allows you to write to a subrectangle or have padded
|
|
|
+ * rows in the destination. Generally, `pitch` should equal the number of
|
|
|
+ * pixels per row in the `pixels` data times the number of bytes per pixel,
|
|
|
+ * but it might contain additional padding (for example, 24bit RGB Windows
|
|
|
+ * Bitmap data pads all rows to multiples of 4 bytes).
|
|
|
*
|
|
|
- * \warning This is a very slow operation, and should not be used frequently.
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \param rect an SDL_Rect structure representing the area to read, or NULL
|
|
|
+ * for the entire render target
|
|
|
+ * \param format an SDL_PixelFormatEnum value of the desired format of the
|
|
|
+ * pixel data, or 0 to use the format of the rendering target
|
|
|
+ * \param pixels a pointer to the pixel data to copy into
|
|
|
+ * \param pitch the pitch of the `pixels` parameter
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
|
|
const SDL_Rect * rect,
|
|
@@ -1080,90 +1443,168 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
|
|
void *pixels, int pitch);
|
|
|
|
|
|
/**
|
|
|
- * \brief Update the screen with rendering performed.
|
|
|
+ * Update the screen with any rendering performed since
|
|
|
+ * the previous call.
|
|
|
+ *
|
|
|
+ * SDL's rendering functions operate on a backbuffer; that is, calling a
|
|
|
+ * rendering function such as SDL_RenderDrawLine() does not directly put a
|
|
|
+ * line on the screen, but rather updates the backbuffer. As such, you compose
|
|
|
+ * your entire scene and *present* the composed backbuffer to the screen as a
|
|
|
+ * complete picture.
|
|
|
+ *
|
|
|
+ * Therefore, when using SDL's rendering API, one does all drawing intended
|
|
|
+ * for the frame, and then calls this function once per frame to present the
|
|
|
+ * final drawing to the user.
|
|
|
+ *
|
|
|
+ * The backbuffer should be considered invalidated after each present; do not
|
|
|
+ * assume that previous contents will exist between frames. You are strongly
|
|
|
+ * encouraged to call SDL_RenderClear() to initialize the backbuffer before
|
|
|
+ * starting each new frame's drawing, even if you plan to overwrite every
|
|
|
+ * pixel.
|
|
|
+ *
|
|
|
+ * \param renderer the rendering context
|
|
|
+ *
|
|
|
+ * \sa SDL_RenderClear
|
|
|
+ * \sa SDL_RenderDrawLine
|
|
|
+ * \sa SDL_RenderDrawLines
|
|
|
+ * \sa SDL_RenderDrawPoint
|
|
|
+ * \sa SDL_RenderDrawPoints
|
|
|
+ * \sa SDL_RenderDrawRect
|
|
|
+ * \sa SDL_RenderDrawRects
|
|
|
+ * \sa SDL_RenderFillRect
|
|
|
+ * \sa SDL_RenderFillRects
|
|
|
+ * \sa SDL_SetRenderDrawBlendMode
|
|
|
+ * \sa SDL_SetRenderDrawColor
|
|
|
*/
|
|
|
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
|
|
|
|
|
|
/**
|
|
|
- * \brief Destroy the specified texture.
|
|
|
+ * Destroy the specified texture.
|
|
|
+ *
|
|
|
+ * Passing NULL or an otherwise invalid texture will set the SDL error message
|
|
|
+ * to "Invalid texture".
|
|
|
+ *
|
|
|
+ * \param texture the texture to destroy
|
|
|
*
|
|
|
- * \sa SDL_CreateTexture()
|
|
|
- * \sa SDL_CreateTextureFromSurface()
|
|
|
+ * \sa SDL_CreateTexture
|
|
|
+ * \sa SDL_CreateTextureFromSurface
|
|
|
*/
|
|
|
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
|
|
|
|
|
|
/**
|
|
|
- * \brief Destroy the rendering context for a window and free associated
|
|
|
- * textures.
|
|
|
+ * Destroy the rendering context for a window and free associated textures.
|
|
|
*
|
|
|
- * \sa SDL_CreateRenderer()
|
|
|
+ * \param renderer the rendering context
|
|
|
+ *
|
|
|
+ * \sa SDL_CreateRenderer
|
|
|
*/
|
|
|
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
|
|
|
|
|
/**
|
|
|
- * \brief Force the rendering context to flush any pending commands to the
|
|
|
- * underlying rendering API.
|
|
|
+ * Force the rendering context to flush any pending commands to the underlying
|
|
|
+ * rendering API.
|
|
|
+ *
|
|
|
+ * You do not need to (and in fact, shouldn't) call this function unless
|
|
|
+ * you are planning to call into OpenGL/Direct3D/Metal/whatever directly
|
|
|
+ * in addition to using an SDL_Renderer.
|
|
|
+ *
|
|
|
+ * This is for a very-specific case: if you are using SDL's render API, you
|
|
|
+ * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set
|
|
|
+ * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever
|
|
|
+ * calls in addition to SDL render API calls. If all of this applies, you
|
|
|
+ * should call SDL_RenderFlush() between calls to SDL's render API and the
|
|
|
+ * low-level API you're using in cooperation.
|
|
|
*
|
|
|
- * You do not need to (and in fact, shouldn't) call this function unless
|
|
|
- * you are planning to call into OpenGL/Direct3D/Metal/whatever directly
|
|
|
- * in addition to using an SDL_Renderer.
|
|
|
+ * In all other cases, you can ignore this function. This is only here to get
|
|
|
+ * maximum performance out of a specific situation. In all other cases, SDL
|
|
|
+ * will do the right thing, perhaps at a performance loss.
|
|
|
*
|
|
|
- * This is for a very-specific case: if you are using SDL's render API,
|
|
|
- * you asked for a specific renderer backend (OpenGL, Direct3D, etc),
|
|
|
- * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make
|
|
|
- * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
|
|
|
- * this applies, you should call SDL_RenderFlush() between calls to SDL's
|
|
|
- * render API and the low-level API you're using in cooperation.
|
|
|
+ * This function is first available in SDL 2.0.10, and is not needed in
|
|
|
+ * 2.0.9 and earlier, as earlier versions did not queue rendering commands
|
|
|
+ * at all, instead flushing them to the OS immediately.
|
|
|
*
|
|
|
- * In all other cases, you can ignore this function. This is only here to
|
|
|
- * get maximum performance out of a specific situation. In all other cases,
|
|
|
- * SDL will do the right thing, perhaps at a performance loss.
|
|
|
+ * \param renderer the rendering context
|
|
|
+ * \returns 0 on success or a negative error code on failure; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
*
|
|
|
- * This function is first available in SDL 2.0.10, and is not needed in
|
|
|
- * 2.0.9 and earlier, as earlier versions did not queue rendering commands
|
|
|
- * at all, instead flushing them to the OS immediately.
|
|
|
+ * \since This function is available since SDL 2.0.10.
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
|
|
|
|
|
|
|
|
|
/**
|
|
|
- * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
|
|
|
- * OpenGL instructions.
|
|
|
+ * Bind an OpenGL/ES/ES2 texture to the current context.
|
|
|
*
|
|
|
- * \param texture The SDL texture to bind
|
|
|
- * \param texw A pointer to a float that will be filled with the texture width
|
|
|
- * \param texh A pointer to a float that will be filled with the texture height
|
|
|
+ * This is for use with OpenGL instructions when rendering OpenGL primitives
|
|
|
+ * directly.
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the operation is not supported
|
|
|
+ * If not NULL, `texw` and `texh` will be filled with the width and height
|
|
|
+ * values suitable for the provided texture. In most cases, both will be 1.0,
|
|
|
+ * however, on systems that support the GL_ARB_texture_rectangle extension,
|
|
|
+ * these values will actually be the pixel width and height used to create the
|
|
|
+ * texture, so this factor needs to be taken into account when providing
|
|
|
+ * texture coordinates to OpenGL.
|
|
|
+ *
|
|
|
+ * You need a renderer to create an SDL_Texture, therefore you can only use
|
|
|
+ * this function with an implicit OpenGL context from SDL_CreateRenderer(),
|
|
|
+ * not with your own OpenGL context. If you need control over your OpenGL
|
|
|
+ * context, you need to write your own texture-loading methods.
|
|
|
+ *
|
|
|
+ * Also note that SDL may upload RGB textures as BGR (or vice-versa), and
|
|
|
+ * re-order the color channels in the shaders phase, so the uploaded texture
|
|
|
+ * may have swapped color channels.
|
|
|
+ *
|
|
|
+ * \param texture the texture to bind to the current OpenGL/ES/ES2 context
|
|
|
+ * \param texw a pointer to a float value which will be filled with the
|
|
|
+ * texture width or NULL if you don't need that value
|
|
|
+ * \param texh a pointer to a float value which will be filled with the
|
|
|
+ * texture height or NULL if you don't need that value
|
|
|
+ * \returns 0 on success, or -1 if the operation is not supported; call
|
|
|
+ * SDL_GetError() for more information.
|
|
|
+ *
|
|
|
+ * \since This function is available since SDL 2.0.0.
|
|
|
+ *
|
|
|
+ * \sa SDL_GL_MakeCurrent
|
|
|
+ * \sa SDL_GL_UnbindTexture
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
|
|
|
|
|
|
/**
|
|
|
- * \brief Unbind a texture from the current OpenGL/ES/ES2 context.
|
|
|
+ * Unbind an OpenGL/ES/ES2 texture from the current context.
|
|
|
+ *
|
|
|
+ * See SDL_GL_BindTexture() for examples on how to use these functions
|
|
|
*
|
|
|
- * \param texture The SDL texture to unbind
|
|
|
+ * \param texture the texture to unbind from the current OpenGL/ES/ES2 context
|
|
|
+ * \returns 0 on success, or -1 if the operation is not supported
|
|
|
*
|
|
|
- * \return 0 on success, or -1 if the operation is not supported
|
|
|
+ * \sa SDL_GL_BindTexture
|
|
|
+ * \sa SDL_GL_MakeCurrent
|
|
|
*/
|
|
|
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the CAMetalLayer associated with the given Metal renderer
|
|
|
+ * Get the CAMetalLayer associated with the given Metal renderer.
|
|
|
*
|
|
|
- * \param renderer The renderer to query
|
|
|
+ * This function returns `void *`, so SDL doesn't have to include Metal's
|
|
|
+ * headers, but it can be safely cast to a `CAMetalLayer *`.
|
|
|
*
|
|
|
- * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
|
|
|
+ * \param renderer The renderer to query
|
|
|
+ * \returns CAMetalLayer* on success, or NULL if the renderer isn't a Metal
|
|
|
+ * renderer
|
|
|
*
|
|
|
- * \sa SDL_RenderGetMetalCommandEncoder()
|
|
|
+ * \sa SDL_RenderGetMetalCommandEncoder()
|
|
|
*/
|
|
|
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
|
|
|
|
|
/**
|
|
|
- * \brief Get the Metal command encoder for the current frame
|
|
|
+ * Get the Metal command encoder for the current frame
|
|
|
*
|
|
|
- * \param renderer The renderer to query
|
|
|
+ * This function returns `void *`, so SDL doesn't have to include Metal's
|
|
|
+ * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
|
|
|
*
|
|
|
- * \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
|
|
|
+ * \param renderer The renderer to query
|
|
|
+ * \returns `id<MTLRenderCommandEncoder>` on success, or NULL if the renderer
|
|
|
+ * isn't a Metal renderer.
|
|
|
*
|
|
|
* \sa SDL_RenderGetMetalLayer()
|
|
|
*/
|