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@@ -759,9 +759,9 @@ float SDL_PQfromNits(float v)
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const float m2 = 78.84375f;
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float y = SDL_clamp(v / 10000.0f, 0.0f, 1.0f);
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- float num = c1 + c2 * pow(y, m1);
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- float den = 1.0f + c3 * pow(y, m1);
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- return pow(num / den, m2);
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+ float num = c1 + c2 * SDL_powf(y, m1);
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+ float den = 1.0f + c3 * SDL_powf(y, m1);
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+ return SDL_powf(num / den, m2);
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}
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const float *SDL_GetYCbCRtoRGBConversionMatrix(SDL_Colorspace colorspace)
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