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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+
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+/**
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+ * \file SDL_platform_defines.h
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+ *
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+ * Try to get a standard set of platform defines.
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+ */
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+
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+#ifndef SDL_platform_defines_h_
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+#define SDL_platform_defines_h_
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+
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+#if defined(_AIX)
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+#undef __AIX__
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+#define __AIX__ 1
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+#endif
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+#if defined(__HAIKU__)
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+#undef __HAIKU__
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+#define __HAIKU__ 1
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+#endif
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+#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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+#undef __BSDI__
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+#define __BSDI__ 1
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+#endif
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+#if defined(_arch_dreamcast)
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+#undef __DREAMCAST__
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+#define __DREAMCAST__ 1
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+#endif
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+#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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+#undef __FREEBSD__
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+#define __FREEBSD__ 1
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+#endif
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+#if defined(hpux) || defined(__hpux) || defined(__hpux__)
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+#undef __HPUX__
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+#define __HPUX__ 1
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+#endif
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+#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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+#undef __IRIX__
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+#define __IRIX__ 1
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+#endif
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+#if (defined(linux) || defined(__linux) || defined(__linux__))
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+#undef __LINUX__
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+#define __LINUX__ 1
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+#endif
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+#if defined(ANDROID) || defined(__ANDROID__)
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+#undef __ANDROID__
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+#undef __LINUX__ /* do we need to do this? */
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+#define __ANDROID__ 1
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+#endif
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+#if defined(__NGAGE__)
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+#undef __NGAGE__
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+#define __NGAGE__ 1
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+#endif
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+
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+#if defined(__APPLE__)
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+/* lets us know what version of macOS we're compiling on */
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+#include <AvailabilityMacros.h>
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+#include <TargetConditionals.h>
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+
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+/* Fix building with older SDKs that don't define these
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+ See this for more information:
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+ https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
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+*/
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+#ifndef TARGET_OS_MACCATALYST
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+#define TARGET_OS_MACCATALYST 0
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+#endif
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+#ifndef TARGET_OS_IOS
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+#define TARGET_OS_IOS 0
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+#endif
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+#ifndef TARGET_OS_IPHONE
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+#define TARGET_OS_IPHONE 0
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+#endif
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+#ifndef TARGET_OS_TV
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+#define TARGET_OS_TV 0
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+#endif
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+#ifndef TARGET_OS_SIMULATOR
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+#define TARGET_OS_SIMULATOR 0
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+#endif
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+
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+#if TARGET_OS_TV
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+#undef __TVOS__
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+#define __TVOS__ 1
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+#endif
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+#if TARGET_OS_IPHONE
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+#undef __IOS__
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+#define __IOS__ 1
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+#else
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+#undef __MACOS__
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+#define __MACOS__ 1
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+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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+# error SDL for macOS only supports deploying on 10.7 and above.
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+#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
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+#endif /* TARGET_OS_IPHONE */
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+#endif /* defined(__APPLE__) */
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+
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+#if defined(__NetBSD__)
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+#undef __NETBSD__
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+#define __NETBSD__ 1
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+#endif
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+#if defined(__OpenBSD__)
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+#undef __OPENBSD__
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+#define __OPENBSD__ 1
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+#endif
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+#if defined(__OS2__) || defined(__EMX__)
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+#undef __OS2__
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+#define __OS2__ 1
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+#endif
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+#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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+#undef __OSF__
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+#define __OSF__ 1
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+#endif
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+#if defined(__QNXNTO__)
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+#undef __QNXNTO__
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+#define __QNXNTO__ 1
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+#endif
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+#if defined(riscos) || defined(__riscos) || defined(__riscos__)
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+#undef __RISCOS__
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+#define __RISCOS__ 1
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+#endif
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+#if defined(__sun) && defined(__SVR4)
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+#undef __SOLARIS__
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+#define __SOLARIS__ 1
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+#endif
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+
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+#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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+/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
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+#if defined(_MSC_VER) && defined(__has_include)
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+#if __has_include(<winapifamily.h>)
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+#define HAVE_WINAPIFAMILY_H 1
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+#else
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+#define HAVE_WINAPIFAMILY_H 0
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+#endif
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+
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+/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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+#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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+#define HAVE_WINAPIFAMILY_H 1
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+#else
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+#define HAVE_WINAPIFAMILY_H 0
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+#endif
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+
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+#if HAVE_WINAPIFAMILY_H
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+#include <winapifamily.h>
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+#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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+#else
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+#define WINAPI_FAMILY_WINRT 0
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+#endif /* HAVE_WINAPIFAMILY_H */
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+
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+#if WINAPI_FAMILY_WINRT
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+#undef __WINRT__
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+#define __WINRT__ 1
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+#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
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+#undef __WINGDK__
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+#define __WINGDK__ 1
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+#elif defined(_GAMING_XBOX_XBOXONE)
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+#undef __XBOXONE__
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+#define __XBOXONE__ 1
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+#elif defined(_GAMING_XBOX_SCARLETT)
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+#undef __XBOXSERIES__
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+#define __XBOXSERIES__ 1
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+#else
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+#undef __WINDOWS__
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+#define __WINDOWS__ 1
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+#endif
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+#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
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+
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+#if defined(__WINDOWS__)
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+#undef __WIN32__
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+#define __WIN32__ 1
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+#endif
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+/* This is to support generic "any GDK" separate from a platform-specific GDK */
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+#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
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+#undef __GDK__
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+#define __GDK__ 1
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+#endif
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+#if defined(__PSP__)
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+#undef __PSP__
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+#define __PSP__ 1
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+#endif
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+#if defined(PS2)
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+#define __PS2__ 1
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+#endif
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+
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+#if defined(__vita__)
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+#define __VITA__ 1
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+#endif
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+
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+#if defined(__3DS__)
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+#undef __3DS__
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+#define __3DS__ 1
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+#endif
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+
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+#endif /* SDL_platform_defines_h_ */
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