|
@@ -1,3 +1,24 @@
|
|
|
+/*
|
|
|
+ Simple DirectMedia Layer
|
|
|
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
|
|
+
|
|
|
+ This software is provided 'as-is', without any express or implied
|
|
|
+ warranty. In no event will the authors be held liable for any damages
|
|
|
+ arising from the use of this software.
|
|
|
+
|
|
|
+ Permission is granted to anyone to use this software for any purpose,
|
|
|
+ including commercial applications, and to alter it and redistribute it
|
|
|
+ freely, subject to the following restrictions:
|
|
|
+
|
|
|
+ 1. The origin of this software must not be misrepresented; you must not
|
|
|
+ claim that you wrote the original software. If you use this software
|
|
|
+ in a product, an acknowledgment in the product documentation would be
|
|
|
+ appreciated but is not required.
|
|
|
+ 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
+ misrepresented as being the original software.
|
|
|
+ 3. This notice may not be removed or altered from any source distribution.
|
|
|
+*/
|
|
|
+
|
|
|
SDL_PROC(void, glActiveTexture, (GLenum))
|
|
|
SDL_PROC(void, glAttachShader, (GLuint, GLuint))
|
|
|
SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
|
|
@@ -47,4 +68,4 @@ SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
|
|
|
SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
|
|
|
SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))
|
|
|
SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *))
|
|
|
-
|
|
|
+
|