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@@ -235,7 +235,6 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
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const Uint16 USAGE_GAMEPAD = 0x0005;
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const Uint16 USAGE_MULTIAXISCONTROLLER = 0x0008;
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int i;
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- SDL_GameControllerType type;
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if (device->num_children > 0) {
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return &SDL_HIDAPI_DriverCombined;
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@@ -254,10 +253,9 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
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}
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}
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- type = SDL_GetJoystickGameControllerProtocol(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
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for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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- if (driver->enabled && driver->IsSupportedDevice(device, device->name, type, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
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+ if (driver->enabled && driver->IsSupportedDevice(device, device->name, device->type, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
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return driver;
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}
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}
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@@ -690,6 +688,7 @@ HIDAPI_AddDevice(const struct SDL_hid_device_info *info, int num_children, SDL_H
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/* FIXME: Is there any way to tell whether this is a Bluetooth device? */
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device->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, device->vendor_id, device->product_id, device->version, device->name, 'h', 0);
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+ device->type = SDL_GetJoystickGameControllerProtocol(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
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if (num_children > 0) {
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int i;
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@@ -914,14 +913,13 @@ HIDAPI_IsEquivalentToDevice(Uint16 vendor_id, Uint16 product_id, SDL_HIDAPI_Devi
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/* If we're looking for the raw input Xbox One controller, match it against any other Xbox One controller */
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if (product_id == USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER &&
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- SDL_GetJoystickGameControllerProtocol(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol) == SDL_CONTROLLER_TYPE_XBOXONE) {
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+ device->type == SDL_CONTROLLER_TYPE_XBOXONE) {
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return SDL_TRUE;
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}
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/* If we're looking for an XInput controller, match it against any other Xbox controller */
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if (product_id == USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER) {
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- SDL_GameControllerType type = SDL_GetJoystickGameControllerProtocol(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
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- if (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) {
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+ if (device->type == SDL_CONTROLLER_TYPE_XBOX360 || device->type == SDL_CONTROLLER_TYPE_XBOXONE) {
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return SDL_TRUE;
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}
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}
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@@ -947,8 +945,7 @@ HIDAPI_IsDeviceTypePresent(SDL_GameControllerType type)
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SDL_LockJoysticks();
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for (device = SDL_HIDAPI_devices; device; device = device->next) {
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- if (device->driver &&
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- SDL_GetJoystickGameControllerProtocol(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol) == type) {
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+ if (device->driver && device->type == type) {
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result = SDL_TRUE;
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break;
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}
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@@ -1013,6 +1010,24 @@ HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, cons
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return result;
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}
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+SDL_GameControllerType
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+HIDAPI_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid)
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+{
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+ SDL_HIDAPI_Device *device;
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+ SDL_GameControllerType type = SDL_CONTROLLER_TYPE_UNKNOWN;
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+
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+ SDL_LockJoysticks();
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+ for (device = SDL_HIDAPI_devices; device; device = device->next) {
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+ if (SDL_memcmp(&guid, &device->guid, sizeof(guid)) == 0) {
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+ type = device->type;
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+ break;
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+ }
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+ }
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+ SDL_UnlockJoysticks();
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+
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+ return type;
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+}
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+
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static void
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HIDAPI_JoystickDetect(void)
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{
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