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@@ -208,10 +208,10 @@ static int PS2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, c
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cmd->data.draw.count = count;
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- colorR = cmd->data.draw.r >> 1;
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- colorG = cmd->data.draw.g >> 1;
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- colorB = cmd->data.draw.b >> 1;
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- colorA = cmd->data.draw.a >> 1;
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+ colorR = cmd->data.draw.r;
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+ colorG = cmd->data.draw.g;
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+ colorB = cmd->data.draw.b;
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+ colorA = cmd->data.draw.a;
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rgbaq = color_to_RGBAQ(colorR, colorG, colorB, colorA, 0.0f);
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for (i = 0; i < count; i++, vertices++, points++) {
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@@ -261,7 +261,7 @@ static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL
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uv_ = (float *)((char *)uv + j * uv_stride);
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vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
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- vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 0);
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+ vertices->rgbaq = color_to_RGBAQ(col_.r, col_.g, col_.b, col_.a, 0);
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vertices->uv = vertex_to_UV(ps2_tex, uv_[0] * ps2_tex->Width, uv_[1] * ps2_tex->Height);
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vertices++;
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@@ -292,7 +292,7 @@ static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL
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col_ = *(SDL_Color *)((char *)color + j * color_stride);
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vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
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- vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 0.0f);
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+ vertices->rgbaq = color_to_RGBAQ(col_.r, col_.g, col_.b, col_.a, 0.0f);
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vertices++;
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}
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@@ -333,10 +333,10 @@ static int PS2_RenderSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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- colorR = (cmd->data.color.r) >> 1;
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- colorG = (cmd->data.color.g) >> 1;
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- colorB = (cmd->data.color.b) >> 1;
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- colorA = (cmd->data.color.a) >> 1;
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+ colorR = (cmd->data.color.r);
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+ colorG = (cmd->data.color.g);
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+ colorB = (cmd->data.color.b);
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+ colorA = (cmd->data.color.a);
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data->drawColor = GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00);
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return 0;
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}
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@@ -347,10 +347,10 @@ static int PS2_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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- colorR = (cmd->data.color.r) >> 1;
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- colorG = (cmd->data.color.g) >> 1;
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- colorB = (cmd->data.color.b) >> 1;
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- colorA = (cmd->data.color.a) >> 1;
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+ colorR = (cmd->data.color.r);
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+ colorG = (cmd->data.color.g);
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+ colorB = (cmd->data.color.b);
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+ colorA = (cmd->data.color.a);
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gsKit_clear(data->gsGlobal, GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00));
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return 0;
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