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@@ -99,12 +99,11 @@ static void
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SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
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{
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int i, n;
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- Uint8 *p = NULL;
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-
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+
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SSE_BEGIN;
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while (h--) {
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+ Uint8 *p = pixels;
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n = w;
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- p = pixels;
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if (n > 63) {
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int adjust = 16 - ((uintptr_t)p & 15);
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@@ -118,7 +117,6 @@ SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
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if (n & 63) {
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int remainder = (n & 63);
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SDL_memset(p, color, remainder);
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- p += remainder;
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}
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pixels += pitch;
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}
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