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@@ -20,6 +20,7 @@
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*/
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#include "../SDL_internal.h"
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+#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
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/* Direct3D matrix math functions */
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@@ -66,4 +67,6 @@ Float4X4 MatrixRotationX(float r);
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Float4X4 MatrixRotationY(float r);
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Float4X4 MatrixRotationZ(float r);
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+#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
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+
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/* vi: set ts=4 sw=4 expandtab: */
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