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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+
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+#include "../../SDL_internal.h"
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+
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+#if SDL_VIDEO_DRIVER_NGAGE
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+
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+#include <SDL.h>
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+
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+#include "../SDL_sysvideo.h"
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+#include "SDL_ngagevideo.h"
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+#include "SDL_ngageframebuffer_c.h"
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+
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+#define NGAGE_SURFACE "NGAGE_FrameBuffer"
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+
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+/* For 12 bit screen HW. Table for fast conversion from 8 bit to 12 bit
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+ *
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+ * TUint16 is enough, but using TUint32 so we can use better instruction
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+ * selection on ARMI.
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+ */
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+static TUint32 NGAGE_HWPalette_256_to_Screen[256];
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+
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+int GetBpp(TDisplayMode displaymode);
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+void DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
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+void DrawBackground(_THIS);
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+void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer);
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+void RedrawWindowL(_THIS);
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+
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+int SDL_NGAGE_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
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+{
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+ SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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+ SDL_Surface *surface;
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+ const Uint32 surface_format = SDL_PIXELFORMAT_RGB444;
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+ int w, h;
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+
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+ /* Free the old framebuffer surface */
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+ SDL_NGAGE_DestroyWindowFramebuffer(_this, window);
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+
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+ /* Create a new one */
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+ SDL_GetWindowSize(window, &w, &h);
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+ surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, surface_format);
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+ if (! surface) {
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+ return -1;
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+ }
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+
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+ /* Save the info and return! */
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+ SDL_SetWindowData(window, NGAGE_SURFACE, surface);
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+ *format = surface_format;
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+ *pixels = surface->pixels;
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+ *pitch = surface->pitch;
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+
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+ /* Initialise Epoc frame buffer */
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+
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+ TDisplayMode displayMode = phdata->NGAGE_WsScreen->DisplayMode();
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+
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+ TScreenInfoV01 screenInfo;
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+ TPckg<TScreenInfoV01> sInfo(screenInfo);
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+ UserSvr::ScreenInfo(sInfo);
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+
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+ phdata->NGAGE_ScreenSize = screenInfo.iScreenSize;
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+ phdata->NGAGE_DisplayMode = displayMode;
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+ phdata->NGAGE_HasFrameBuffer = screenInfo.iScreenAddressValid;
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+ phdata->NGAGE_FrameBuffer = phdata->NGAGE_HasFrameBuffer ? (TUint8*) screenInfo.iScreenAddress : NULL;
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+ phdata->NGAGE_BytesPerPixel = ((GetBpp(displayMode)-1) / 8) + 1;
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+
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+ phdata->NGAGE_BytesPerScanLine = screenInfo.iScreenSize.iWidth * phdata->NGAGE_BytesPerPixel;
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+ phdata->NGAGE_BytesPerScreen = phdata->NGAGE_BytesPerScanLine * phdata->NGAGE_ScreenSize.iHeight;
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+
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+ SDL_Log("Screen width %d", screenInfo.iScreenSize.iWidth);
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+ SDL_Log("Screen height %d", screenInfo.iScreenSize.iHeight);
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+ SDL_Log("Screen dmode %d", displayMode);
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+ SDL_Log("Screen valid %d", screenInfo.iScreenAddressValid);
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+
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+ SDL_Log("Bytes per pixel %d", phdata->NGAGE_BytesPerPixel);
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+ SDL_Log("Bytes per scan line %d", phdata->NGAGE_BytesPerScanLine);
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+ SDL_Log("Bytes per screen %d", phdata->NGAGE_BytesPerScreen);
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+
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+ /* It seems that in SA1100 machines for 8bpp displays there is a 512
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+ * palette table at the beginning of the frame buffer.
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+ *
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+ * In 12 bpp machines the table has 16 entries.
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+ */
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+ if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 8)
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+ {
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+ phdata->NGAGE_FrameBuffer += 512;
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+ }
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+ else
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+ {
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+ phdata->NGAGE_FrameBuffer += 32;
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+ }
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+ /*if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 12)
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+ phdata->NGAGE_FrameBuffer += 16 * 2;
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+ if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 16)
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+ phdata->NGAGE_FrameBuffer += 16 * 2;
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+ */
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+
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+ // Get draw device for updating the screen
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+ TScreenInfoV01 screenInfo2;
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+
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+ NGAGE_Runtime::GetScreenInfo(screenInfo2);
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+
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+ TRAPD(status, phdata->NGAGE_DrawDevice = CFbsDrawDevice::NewScreenDeviceL(screenInfo2, displayMode));
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+ User::LeaveIfError(status);
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+
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+ /* Activate events for me */
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+ phdata->NGAGE_WsEventStatus = KRequestPending;
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+ phdata->NGAGE_WsSession.EventReady(&phdata->NGAGE_WsEventStatus);
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+
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+ SDL_Log("SDL:WsEventStatus");
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+ User::WaitForRequest(phdata->NGAGE_WsEventStatus);
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+
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+ phdata->NGAGE_RedrawEventStatus = KRequestPending;
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+ phdata->NGAGE_WsSession.RedrawReady(&phdata->NGAGE_RedrawEventStatus);
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+
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+ SDL_Log("SDL:RedrawEventStatus");
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+ User::WaitForRequest(phdata->NGAGE_RedrawEventStatus);
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+
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+ phdata->NGAGE_WsWindow.PointerFilter(EPointerFilterDrag, 0);
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+
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+ phdata->NGAGE_ScreenOffset = TPoint(0, 0);
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+
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+ SDL_Log("SDL:DrawBackground");
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+ DrawBackground(_this); // Clear screen
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+
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+ return 0;
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+}
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+
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+int SDL_NGAGE_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
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+{
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+ static int frame_number;
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+ SDL_Surface *surface;
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+
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+ surface = (SDL_Surface *) SDL_GetWindowData(window, NGAGE_SURFACE);
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+ if (! surface)
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+ {
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+ return SDL_SetError("Couldn't find ngage surface for window");
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+ }
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+
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+ /* Send the data to the display */
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+ if (SDL_getenv("SDL_VIDEO_NGAGE_SAVE_FRAMES"))
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+ {
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+ char file[128];
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+ SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
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+ (int)SDL_GetWindowID(window), ++frame_number);
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+ SDL_SaveBMP(surface, file);
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+ }
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+
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+ DirectUpdate(_this, numrects, (SDL_Rect*)rects);
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+
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+ return 0;
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+}
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+
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+void SDL_NGAGE_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
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+{
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+ SDL_Surface *surface;
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+
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+ surface = (SDL_Surface *) SDL_SetWindowData(window, NGAGE_SURFACE, NULL);
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+ SDL_FreeSurface(surface);
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+}
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+
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+/*****************************************************************************/
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+/* Runtime */
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+/*****************************************************************************/
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+
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+#include <e32svr.h>
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+#include <hal_data.h>
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+#include <hal.h>
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+
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+EXPORT_C void NGAGE_Runtime::GetScreenInfo(TScreenInfoV01& screenInfo2)
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+{
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+ TPckg<TScreenInfoV01> sInfo2(screenInfo2);
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+ UserSvr::ScreenInfo(sInfo2);
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+}
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+
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+/*****************************************************************************/
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+/* Internal */
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+/*****************************************************************************/
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+
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+int GetBpp(TDisplayMode displaymode)
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+{
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+ return TDisplayModeUtils::NumDisplayModeBitsPerPixel(displaymode);
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+}
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+
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+void DrawBackground(_THIS)
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+{
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+ SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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+ /* Draw background */
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+ TUint16* screenBuffer = (TUint16*)phdata->NGAGE_FrameBuffer;
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+ /* Draw black background */
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+ Mem::FillZ(screenBuffer, phdata->NGAGE_BytesPerScreen);
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+}
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+
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+void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
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+{
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+ SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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+ SDL_Surface *screen = (SDL_Surface*)SDL_GetWindowData(_this->windows, NGAGE_SURFACE);
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+
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+ TInt i;
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+
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+ //const TInt sourceNumBytesPerPixel = ((screen->format->BitsPerPixel-1) >> 3) + 1;
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+ TDisplayMode displayMode = phdata->NGAGE_DisplayMode;
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+ const TInt sourceNumBytesPerPixel = ((GetBpp(displayMode)-1) / 8) + 1;
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+ //
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+ const TPoint fixedOffset = phdata->NGAGE_ScreenOffset;
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+ const TInt screenW = screen->w;
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+ const TInt screenH = screen->h;
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+ const TInt sourceScanlineLength = screenW;
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+ const TInt targetScanlineLength = phdata->NGAGE_ScreenSize.iWidth;
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+
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+ /* Render the rectangles in the list */
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+
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+ for (i = 0; i < numrects; ++i)
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+ {
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+ const SDL_Rect& currentRect = rects[i];
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+ SDL_Rect rect2;
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+ rect2.x = currentRect.x;
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+ rect2.y = currentRect.y;
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+ rect2.w = currentRect.w;
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+ rect2.h = currentRect.h;
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+
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+ if (rect2.w <= 0 || rect2.h <= 0) /* Sanity check */
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+ {
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+ continue;
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+ }
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+
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+ /* All variables are measured in pixels */
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+
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+ /* Check rects validity, i.e. upper and lower bounds */
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+ TInt maxX = Min(screenW - 1, rect2.x + rect2.w - 1);
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+ TInt maxY = Min(screenH - 1, rect2.y + rect2.h - 1);
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+ if (maxX < 0 || maxY < 0) /* sanity check */
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+ {
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+ continue;
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+ }
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+ /* Clip from bottom */
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+
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+ maxY = Min(maxY, phdata->NGAGE_ScreenSize.iHeight-1);
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+ /* TODO: Clip from the right side */
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+
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+ const TInt sourceRectWidth = maxX - rect2.x + 1;
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+ const TInt sourceRectWidthInBytes = sourceRectWidth * sourceNumBytesPerPixel;
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+ const TInt sourceRectHeight = maxY - rect2.y + 1;
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+ const TInt sourceStartOffset = rect2.x + rect2.y * sourceScanlineLength;
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+ const TUint skipValue = 1; /* 1 = No skip */
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+
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+ TInt targetStartOffset = fixedOffset.iX + rect2.x + (fixedOffset.iY +rect2.y) * targetScanlineLength;
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+
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+ switch (screen->format->BitsPerPixel)
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+ {
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+ case 12:
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+ {
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+ TUint16* bitmapLine = (TUint16*)screen->pixels + sourceStartOffset;
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+ TUint16* screenMemory = screenBuffer + targetStartOffset;
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+
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+ if (skipValue == 1)
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+ {
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+ for(TInt y = 0 ; y < sourceRectHeight ; y++)
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+ {
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+ Mem::Copy(screenMemory, bitmapLine, sourceRectWidthInBytes);
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+ bitmapLine += sourceScanlineLength;
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+ screenMemory += targetScanlineLength;
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+ }
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+ }
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+ else
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+ {
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+ for(TInt y = 0 ; y < sourceRectHeight ; y++)
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+ {
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+ TUint16* bitmapPos = bitmapLine; /* 2 bytes per pixel */
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+ TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
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+ for(TInt x = 0 ; x < sourceRectWidth ; x++)
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+ {
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+ __ASSERT_DEBUG(screenMemory < (screenBuffer + phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight), User::Panic(_L("SDL"), KErrCorrupt));
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+ __ASSERT_DEBUG(screenMemory >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt));
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+ __ASSERT_DEBUG(bitmapLine < ((TUint16*)screen->pixels + (screen->w * screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
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+ __ASSERT_DEBUG(bitmapLine >= (TUint16*)screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));
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+
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+ *screenMemoryLinePos++ = *bitmapPos;
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+ bitmapPos += skipValue;
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+ }
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+ bitmapLine += sourceScanlineLength;
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+ screenMemory += targetScanlineLength;
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+ }
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+ }
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+ }
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+ break;
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+ // 256 color paletted mode: 8 bpp --> 12 bpp
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+ default:
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+ {
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+ if(phdata->NGAGE_BytesPerPixel <= 2)
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+ {
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+ TUint8* bitmapLine = (TUint8*)screen->pixels + sourceStartOffset;
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+ TUint16* screenMemory = screenBuffer + targetStartOffset;
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+
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+ for(TInt y = 0 ; y < sourceRectHeight ; y++)
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+ {
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+ TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
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+ TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
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+ /* Convert each pixel from 256 palette to 4k color values */
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+ for(TInt x = 0 ; x < sourceRectWidth ; x++)
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+ {
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+ __ASSERT_DEBUG(screenMemoryLinePos < (screenBuffer + (phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight)), User::Panic(_L("SDL"), KErrCorrupt));
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+ __ASSERT_DEBUG(screenMemoryLinePos >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt));
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+ __ASSERT_DEBUG(bitmapPos < ((TUint8*)screen->pixels + (screen->w * screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
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+ __ASSERT_DEBUG(bitmapPos >= (TUint8*)screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));
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+ *screenMemoryLinePos++ = NGAGE_HWPalette_256_to_Screen[*bitmapPos++];
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+ }
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+ bitmapLine += sourceScanlineLength;
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+ screenMemory += targetScanlineLength;
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+ }
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+ }
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+ else
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+ {
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+ TUint8* bitmapLine = (TUint8*)screen->pixels + sourceStartOffset;
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+ TUint32* screenMemory = reinterpret_cast<TUint32*>(screenBuffer + targetStartOffset);
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+ for(TInt y = 0 ; y < sourceRectHeight ; y++)
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+ {
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+ TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
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+ TUint32* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
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+ /* Convert each pixel from 256 palette to 4k color values */
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+ for(TInt x = 0 ; x < sourceRectWidth ; x++)
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+ {
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+ __ASSERT_DEBUG(screenMemoryLinePos < (reinterpret_cast<TUint32*>(screenBuffer) + (phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight)), User::Panic(_L("SDL"), KErrCorrupt));
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+ __ASSERT_DEBUG(screenMemoryLinePos >= reinterpret_cast<TUint32*>(screenBuffer), User::Panic(_L("SDL"), KErrCorrupt));
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+ __ASSERT_DEBUG(bitmapPos < ((TUint8*)screen->pixels + (screen->w * screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
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+ __ASSERT_DEBUG(bitmapPos >= (TUint8*)screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));
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+ *screenMemoryLinePos++ = NGAGE_HWPalette_256_to_Screen[*bitmapPos++];
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+ }
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+ bitmapLine += sourceScanlineLength;
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+ screenMemory += targetScanlineLength;
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+ }
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+ }
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+ }
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+ }
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+ }
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+}
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+
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+void DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
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+{
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+ SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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+
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+ if (! phdata->NGAGE_IsWindowFocused)
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+ {
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+ SDL_PauseAudio(1);
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+ SDL_Delay(1000);
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+ return;
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+ }
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+
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+ SDL_PauseAudio(0);
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+
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+ TUint16* screenBuffer = (TUint16*)phdata->NGAGE_FrameBuffer;
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+
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+ /*if (phdata->NGAGE_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270)
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+ {
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+ // ...
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+ }
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+ else */
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+ {
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+ DirectDraw(_this, numrects, rects, screenBuffer);
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+ }
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+
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+ //TRect rect2 = TRect(phdata->NGAGE_WsWindow.Size());
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+ for (int i = 0; i < numrects; ++i)
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+ {
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+ TInt aAx = rects[i].x;
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+ TInt aAy = rects[i].y;
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+ TInt aBx = rects[i].w;
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+ TInt aBy = rects[i].h;
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+ TRect rect2 = TRect(aAx, aAy, aBx, aBy);
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+
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+ phdata->NGAGE_DrawDevice->UpdateRegion(rect2); /* Should we update rects parameter area only?? */
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+ phdata->NGAGE_DrawDevice->Update();
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|
|
+ }
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+}
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+
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+void RedrawWindowL(_THIS)
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+{
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|
+ SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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|
|
+ SDL_Surface *screen = (SDL_Surface*)SDL_GetWindowData(_this->windows, NGAGE_SURFACE);
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+
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+ int w = screen->w;
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|
+ int h = screen->h;
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|
|
+ if (phdata->NGAGE_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270) {
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|
|
+ w = screen->h;
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|
|
+ h = screen->w;
|
|
|
+ }
|
|
|
+ if ((w < phdata->NGAGE_ScreenSize.iWidth)
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|
|
+ || (h < phdata->NGAGE_ScreenSize.iHeight)) {
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|
+ DrawBackground(_this);
|
|
|
+ }
|
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+
|
|
|
+ /* Tell the system that something has been drawn */
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|
|
+ TRect rect = TRect(phdata->NGAGE_WsWindow.Size());
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|
|
+ phdata->NGAGE_WsWindow.Invalidate(rect);
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|
|
+
|
|
|
+ /* Draw current buffer */
|
|
|
+ SDL_Rect fullScreen;
|
|
|
+ fullScreen.x = 0;
|
|
|
+ fullScreen.y = 0;
|
|
|
+ fullScreen.w = screen->w;
|
|
|
+ fullScreen.h = screen->h;
|
|
|
+ DirectUpdate(_this, 1, &fullScreen);
|
|
|
+}
|
|
|
+
|
|
|
+#endif /* SDL_VIDEO_DRIVER_NGAGE */
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+
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|
|
+/* vi: set ts=4 sw=4 expandtab: */
|