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Sync SDL3 wiki -> header

SDL Wiki Bot 9 달 전
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2개의 변경된 파일6개의 추가작업 그리고 5개의 파일을 삭제
  1. 2 2
      include/SDL3/SDL_gamepad.h
  2. 4 3
      include/SDL3/SDL_touch.h

+ 2 - 2
include/SDL3/SDL_gamepad.h

@@ -1028,8 +1028,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GamepadEventsEnabled(void);
  *
  * \param gamepad a gamepad.
  * \param count a pointer filled in with the number of bindings returned.
- * \returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for
- *          more information.
+ * \returns a NULL terminated array of pointers to bindings or NULL on
+ *          failure; call SDL_GetError() for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */

+ 4 - 3
include/SDL3/SDL_touch.h

@@ -122,13 +122,14 @@ extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_Touch
 /**
  * Get a list of active fingers for a given touch device.
  *
- * This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
+ * This returns temporary memory which will be automatically freed later, and
+ * can be claimed with SDL_ClaimTemporaryMemory().
  *
  * \param touchID the ID of a touch device.
  * \param count a pointer filled in with the number of fingers returned, can
  *              be NULL.
- * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; call SDL_GetError() for
- *          more information.
+ * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure;
+ *          call SDL_GetError() for more information.
  *
  * \since This function is available since SDL 3.0.0.
  */