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@@ -11,19 +11,24 @@ jobs:
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fail-fast: false
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matrix:
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platform:
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- - { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64', artifact: 'SDL-VC-x64' }
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- - { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32', artifact: 'SDL-VC-x86' }
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- - { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-static-crt-x64' }
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- - { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-static-crt-x86' }
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- - { name: Windows (clang-cl x64), flags: -T ClangCL -A x64, artifact: 'SDL-clang-cl-x64' }
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- - { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32, artifact: 'SDL-clang-cl-x86' }
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- - { name: Windows (ARM), flags: -A ARM, artifact: 'SDL-VC-arm32' }
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- - { name: Windows (ARM64), flags: -A ARM64, artifact: 'SDL-VC-arm64' }
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- - { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF, nowerror: true,
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- project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', artifact: 'SDL-VC-UWP' }
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+ - { name: 'Windows (x64)', vcvars: 'x64', artifact: 'SDL-VC-x64', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=x64', }
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+ - { name: 'Windows (x86)', vcvars: 'x64_x86', artifact: 'SDL-VC-x86', project: 'VisualC/SDL.sln', projectflags: '/p:Platform=Win32', }
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+ - { name: 'Windows static VCRT (x64)', vcvars: 'x64', artifact: 'SDL-static-crt-x64', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', }
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+ - { name: 'Windows static VCRT (x86)', vcvars: 'x64_x86', artifact: 'SDL-static-crt-x86', cmake-args: '-DSDL_FORCE_STATIC_VCRT=ON', }
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+ - { name: 'Windows (clang-cl x64)', vcvars: 'x64', artifact: 'SDL-clang-cl-x64', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m64', ldflags: '/MACHINE:X64', }
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+ - { name: 'Windows (clang-cl x86)', vcvars: 'x86', artifact: 'SDL-clang-cl-x86', cmake-args: '-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl', cppflags: '/clang:-m32', ldflags: '/MACHINE:X86', }
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+ - { name: 'Windows (ARM)', vcvars: 'x64_arm', artifact: 'SDL-VC-arm32', }
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+ - { name: 'Windows (ARM64)', vcvars: 'x64_arm64', artifact: 'SDL-VC-arm64', }
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+ - { name: 'UWP (x64)', vcvars: 'x64', artifact: 'SDL-VC-UWP', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF',
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+ project: 'VisualC-WinRT/SDL-UWP.sln', projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', }
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steps:
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- uses: actions/checkout@v4
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+ - name: Set up ninja
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+ uses: ./.github/actions/setup-ninja
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+ - uses: ilammy/msvc-dev-cmd@v1
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+ with:
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+ arch: ${{ matrix.platform.vcvars }}
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- name: Create CMake project using SDL as a subproject
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shell: python
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run: |
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@@ -45,20 +50,27 @@ jobs:
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add_subdirectory("{ srcdir }" SDL)
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"""))
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- name: Configure (CMake)
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- run: cmake -S build -B build `
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- -DSDL_WERROR=${{ !matrix.platform.nowerror }} `
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+ run: cmake -S build -B build -GNinja `
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+ -DCMAKE_BUILD_TYPE=Release `
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+ -DSDL_WERROR=ON `
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-DSDL_TESTS=ON `
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+ -DCMAKE_C_FLAGS="${{ matrix.platform.cppflags }}" `
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+ -DCMAKE_CXX_FLAGS="${{ matrix.platform.cppflags }}" `
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+ -DCMAKE_EXE_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
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+ -DCMAKE_SHARED_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
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+ -DCMAKE_STATIC_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
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-DSDL_INSTALL_TESTS=ON `
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-DSDL_VENDOR_INFO="Github Workflow" `
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-DSDL2_DISABLE_INSTALL=OFF `
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-DSDLTEST_PROCDUMP=ON `
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- ${{ matrix.platform.flags }} `
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+ ${{ matrix.platform.cmake-args }} `
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-DCMAKE_INSTALL_PREFIX=prefix
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- name: Build (CMake)
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- run: cmake --build build/ --config Release --parallel
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+ run: |
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+ cmake --build build/ --config Release --verbose --parallel -- -k0
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- name: Run build-time tests
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id: tests
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- if: "! contains(matrix.platform.name, 'ARM')"
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+ if: ${{ !contains(matrix.platform.name, 'ARM') && !contains(matrix.platform.name, 'UWP') }}
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run: |
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$env:SDL_TESTS_QUICK=1
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ctest -VV --test-dir build/ -C Release -j2
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@@ -67,11 +79,17 @@ jobs:
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echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
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cmake --install build/
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- name: Verify CMake configuration files
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- if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP
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+ if: ${{ !contains(matrix.platform.name, 'UWP') }}
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run: |
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- cmake -S cmake/test -B cmake_config_build `
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+ cmake -S cmake/test -B cmake_config_build -GNinja `
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+ -DCMAKE_BUILD_TYPE=Release `
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-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} `
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- ${{ matrix.platform.flags }}
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+ -DCMAKE_C_FLAGS="${{ matrix.platform.cppflags }}" `
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+ -DCMAKE_CXX_FLAGS="${{ matrix.platform.cppflags }}" `
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+ -DCMAKE_EXE_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
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+ -DCMAKE_SHARED_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
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+ -DCMAKE_STATIC_LINKER_FLAGS="${{ matrix.platform.ldflags }}" `
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+ ${{ matrix.platform.cmake-args }}
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cmake --build cmake_config_build --config Release
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- name: Add msbuild to PATH
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if: ${{ matrix.platform.project != '' }}
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