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Updated GameInput device info to match other joystick drivers

Sam Lantinga 1 year ago
parent
commit
fd9a4eff9f
1 changed files with 20 additions and 72 deletions
  1. 20 72
      src/joystick/gdk/SDL_gameinputjoystick.c

+ 20 - 72
src/joystick/gdk/SDL_gameinputjoystick.c

@@ -33,15 +33,15 @@
 typedef struct GAMEINPUT_InternalDevice
 {
     IGameInputDevice *device;
-    const char *deviceName;        /* this is a constant string literal */
+    char path[(APP_LOCAL_DEVICE_ID_SIZE * 2) + 1];
+    const char *name;         /* this is a constant string literal */
     Uint16 vendor;
     Uint16 product;
-    SDL_JoystickGUID joystickGuid; /* generated by SDL. */
-    SDL_JoystickID instanceId;     /* generated by SDL. */
-    int playerIndex;
+    SDL_JoystickGUID guid;          /* generated by SDL */
+    SDL_JoystickID device_instance; /* generated by SDL */
     GameInputRumbleMotors supportedRumbleMotors;
-    char devicePath[(APP_LOCAL_DEVICE_ID_SIZE * 2) + 1];
-    SDL_bool isAdded, isDeleteRequested;
+    SDL_bool isAdded;
+    SDL_bool isDeleteRequested;
 } GAMEINPUT_InternalDevice;
 
 typedef struct GAMEINPUT_InternalList
@@ -72,7 +72,7 @@ static int GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
     Uint16 vendor = 0;
     Uint16 product = 0;
     Uint16 version = 0;
-    char tmpbuff[4];
+    char tmp[4];
     int idx = 0;
 
     if (!pDevice) {
@@ -105,8 +105,8 @@ static int GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
 
     /* generate a device name */
     for (idx = 0; idx < APP_LOCAL_DEVICE_ID_SIZE; ++idx) {
-        SDL_snprintf(tmpbuff, SDL_arraysize(tmpbuff), "%02hhX", devinfo->deviceId.value[idx]);
-        SDL_strlcat(elem->devicePath, tmpbuff, SDL_arraysize(tmpbuff));
+        SDL_snprintf(tmp, SDL_arraysize(tmp), "%02hhX", devinfo->deviceId.value[idx]);
+        SDL_strlcat(elem->path, tmp, SDL_arraysize(tmp));
     }
     if (devinfo->capabilities & GameInputDeviceCapabilityWireless) {
         bus = SDL_HARDWARE_BUS_BLUETOOTH;
@@ -120,12 +120,12 @@ static int GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
     g_GameInputList.devices = devicelist;
     IGameInputDevice_AddRef(pDevice);
     elem->device = pDevice;
-    elem->deviceName = "GameInput Gamepad";
+    elem->name = "GameInput Gamepad";
     elem->vendor = vendor;
     elem->product = product;
+    elem->guid = SDL_CreateJoystickGUID(bus, vendor, product, version, "GameInput", "Gamepad", 'g', 0);
+    elem->device_instance = SDL_GetNextObjectID();
     elem->supportedRumbleMotors = devinfo->supportedRumbleMotors;
-    elem->joystickGuid = SDL_CreateJoystickGUID(bus, vendor, product, version, "GameInput", "Gamepad", 'g', 0);
-    elem->instanceId = SDL_GetNextObjectID();
     g_GameInputList.devices[g_GameInputList.count] = elem;
 
     /* finally increment the count and return */
@@ -172,11 +172,7 @@ static int GAMEINPUT_InternalRemoveByIndex(int idx)
 
 static GAMEINPUT_InternalDevice *GAMEINPUT_InternalFindByIndex(int idx)
 {
-    if (idx < 0 || idx >= g_GameInputList.count) {
-        SDL_SetError("GAMEINPUT_InternalFindByIndex argument idx %d out of range", idx);
-        return NULL;
-    }
-
+    /* We're guaranteed that the index is in range when this is called */
     return g_GameInputList.devices[idx];
 }
 
@@ -265,12 +261,12 @@ static void GAMEINPUT_JoystickDetect(void)
         }
 
         if (!elem->isAdded) {
-            SDL_PrivateJoystickAdded(elem->instanceId);
+            SDL_PrivateJoystickAdded(elem->device_instance);
             elem->isAdded = SDL_TRUE;
         }
 
         if (elem->isDeleteRequested || !(IGameInputDevice_GetDeviceStatus(elem->device) & GameInputDeviceConnected)) {
-            SDL_PrivateJoystickRemoved(elem->instanceId);
+            SDL_PrivateJoystickRemoved(elem->device_instance);
             GAMEINPUT_InternalRemoveByIndex(idx--);
         }
     }
@@ -298,25 +294,13 @@ static SDL_bool GAMEINPUT_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 produ
 
 static const char *GAMEINPUT_JoystickGetDeviceName(int device_index)
 {
-    GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
-
-    if (!elem) {
-        return NULL;
-    }
-
-    return elem->deviceName;
+    return GAMEINPUT_InternalFindByIndex(device_index)->name;
 }
 
 static const char *GAMEINPUT_JoystickGetDevicePath(int device_index)
 {
-    GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
-
-    if (!elem) {
-        return NULL;
-    }
-
     /* APP_LOCAL_DEVICE_ID as a hex string, since it's required for some association callbacks */
-    return elem->devicePath;
+    return GAMEINPUT_InternalFindByIndex(device_index)->path;
 }
 
 static int GAMEINPUT_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
@@ -327,57 +311,21 @@ static int GAMEINPUT_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
 
 static int GAMEINPUT_JoystickGetDevicePlayerIndex(int device_index)
 {
-    /*
-     * Okay, so, while XInput technically has player indicies,
-     * GameInput does not. It just dispatches a callback whenever a device is found.
-     * So if you're using true native GameInput (which this backend IS)
-     * you're meant to assign some index to a player yourself.
-     *
-     * GameMaker, for example, seems to do this in the order of plugging in.
-     *
-     * Sorry for the trouble!
-     */
-    GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
-
-    if (!elem) {
-        return -1;
-    }
-
-    return elem->playerIndex;
+    return -1;
 }
 
 static void GAMEINPUT_JoystickSetDevicePlayerIndex(int device_index, int player_index)
 {
-    GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
-
-    if (!elem) {
-        return;
-    }
-
-    elem->playerIndex = player_index;
 }
 
 static SDL_JoystickGUID GAMEINPUT_JoystickGetDeviceGUID(int device_index)
 {
-    GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
-
-    if (!elem) {
-        static SDL_JoystickGUID emptyGUID;
-        return emptyGUID;
-    }
-
-    return elem->joystickGuid;
+    return GAMEINPUT_InternalFindByIndex(device_index)->guid;
 }
 
 static SDL_JoystickID GAMEINPUT_JoystickGetDeviceInstanceID(int device_index)
 {
-    GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
-
-    if (!elem) {
-        return 0;
-    }
-
-    return elem->instanceId;
+    return GAMEINPUT_InternalFindByIndex(device_index)->device_instance;
 }
 
 static int GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)