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@@ -645,8 +645,8 @@ SDL_DYNAPI_PROC(bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_IsJoystickHaptic,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_IsMouseHaptic,(void),(),return)
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-SDL_DYNAPI_PROC(bool,SDL_IsTablet,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_IsTV,(void),(),return)
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+SDL_DYNAPI_PROC(bool,SDL_IsTablet,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_JoystickEventsEnabled,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_KillProcess,(SDL_Process *a, bool b),(a,b),return)
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@@ -832,6 +832,7 @@ SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_Audi
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SDL_DYNAPI_PROC(bool,SDL_SetBooleanProperty,(SDL_PropertiesID a, const char *b, bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, SDL_ClipboardCleanupCallback b, void *c, const char **d, size_t e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(bool,SDL_SetClipboardText,(const char *a),(a),return)
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+SDL_DYNAPI_PROC(bool,SDL_SetCurrentThreadPriority,(SDL_ThreadPriority a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_SetCursor,(SDL_Cursor *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_SetEnvironmentVariable,(SDL_Environment *a, const char *b, const char *c, bool d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, bool b),(a,b),)
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@@ -904,7 +905,6 @@ SDL_DYNAPI_PROC(bool,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(
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SDL_DYNAPI_PROC(bool,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(bool,SDL_SetTextureColorModFloat,(SDL_Texture *a, float b, float c, float d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(bool,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
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-SDL_DYNAPI_PROC(bool,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, bool b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_SetWindowAspectRatio,(SDL_Window *a, float b, float c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_SetWindowBordered,(SDL_Window *a, bool b),(a,b),return)
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