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@@ -2214,6 +2214,8 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
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# Always build SDLmain
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if(NOT WINDOWS_STORE)
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add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
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+# alias target for in-tree builds
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+add_library(SDL2::SDL2main ALIAS SDL2main)
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target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
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set(_INSTALL_LIBS "SDL2main")
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if (NOT ANDROID)
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@@ -2227,6 +2229,8 @@ endif()
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if(SDL_SHARED)
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add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
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+ # alias target for in-tree builds
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+ add_library(SDL2::SDL2 ALIAS SDL2)
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if(APPLE)
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set_target_properties(SDL2 PROPERTIES
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MACOSX_RPATH 1
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@@ -2269,6 +2273,8 @@ endif()
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if(ANDROID)
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if(HAVE_HIDAPI)
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add_library(hidapi SHARED ${SDL2_SOURCE_DIR}/src/hidapi/android/hid.cpp)
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+ # alias target for in-tree builds
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+ add_library(SDL2::hidapi ALIAS hidapi)
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endif()
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if(MSVC AND NOT LIBC)
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@@ -2285,6 +2291,8 @@ endif()
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if(SDL_STATIC)
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set (BUILD_SHARED_LIBS FALSE)
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add_library(SDL2-static STATIC ${SOURCE_FILES})
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+ # alias target for in-tree builds
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+ add_library(SDL2::SDL2-static ALIAS SDL2-static)
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if (NOT SDL_SHARED OR NOT WIN32)
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set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
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# Note: Apparently, OUTPUT_NAME must really be unique; even when
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