|
@@ -1088,13 +1088,6 @@ to decide for you.
|
|
|
|
|
|
The SDL_RENDERER_TARGETTEXTURE flag has been removed, all current renderers support target texture functionality.
|
|
|
|
|
|
-When a renderer is created, it will automatically set the logical size to the size of
|
|
|
-the window in points. For high DPI displays, this will set up scaling from points to
|
|
|
-pixels. You can disable this scaling with:
|
|
|
-```c
|
|
|
- SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_SCALEMODE_NEAREST);
|
|
|
-```
|
|
|
-
|
|
|
Mouse and touch events are no longer filtered to change their coordinates, instead you
|
|
|
can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into
|
|
|
the rendering viewport.
|