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@@ -410,13 +410,10 @@ QueueCmdClear(SDL_Renderer *renderer)
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static int
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PrepQueueCmdDraw(SDL_Renderer *renderer, const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
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{
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- /* Guarantee that the draw color, viewport, and clip rect are set before
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- * draws, so the backends don't have to worry about that state not being
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- * valid at draw time. */
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- int retval = 0;
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- if (retval == 0 && !renderer->color_queued) {
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- retval = QueueCmdSetDrawColor(renderer, r, g, b, a);
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- }
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+ int retval = QueueCmdSetDrawColor(renderer, r, g, b, a);
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+
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+ /* Set the viewport and clip rect directly before draws, so the backends
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+ * don't have to worry about that state not being valid at draw time. */
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if (retval == 0 && !renderer->viewport_queued) {
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retval = QueueCmdSetViewport(renderer);
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}
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