|
@@ -650,7 +650,6 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
|
|
|
|
|
switch (texture->format) {
|
|
|
case SDL_PIXELFORMAT_ABGR8888:
|
|
|
- case SDL_PIXELFORMAT_XBGR8888:
|
|
|
if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
|
|
|
pixfmt = MTLPixelFormatRGBA8Unorm_sRGB;
|
|
|
} else {
|
|
@@ -658,14 +657,13 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
|
|
|
}
|
|
|
break;
|
|
|
case SDL_PIXELFORMAT_ARGB8888:
|
|
|
- case SDL_PIXELFORMAT_XRGB8888:
|
|
|
if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
|
|
|
pixfmt = MTLPixelFormatBGRA8Unorm_sRGB;
|
|
|
} else {
|
|
|
pixfmt = MTLPixelFormatBGRA8Unorm;
|
|
|
}
|
|
|
break;
|
|
|
- case SDL_PIXELFORMAT_XBGR2101010:
|
|
|
+ case SDL_PIXELFORMAT_ABGR2101010:
|
|
|
pixfmt = MTLPixelFormatRGB10A2Unorm;
|
|
|
break;
|
|
|
case SDL_PIXELFORMAT_IYUV:
|
|
@@ -1737,7 +1735,7 @@ static SDL_Surface *METAL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rec
|
|
|
format = SDL_PIXELFORMAT_ABGR8888;
|
|
|
break;
|
|
|
case MTLPixelFormatRGB10A2Unorm:
|
|
|
- format = SDL_PIXELFORMAT_XBGR2101010;
|
|
|
+ format = SDL_PIXELFORMAT_ABGR2101010;
|
|
|
break;
|
|
|
case MTLPixelFormatRGBA16Float:
|
|
|
format = SDL_PIXELFORMAT_RGBA64_FLOAT;
|
|
@@ -2179,9 +2177,7 @@ static bool METAL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
|
|
|
renderer->name = METAL_RenderDriver.name;
|
|
|
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
|
|
|
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
|
|
|
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
|
|
|
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888);
|
|
|
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR2101010);
|
|
|
+ SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR2101010);
|
|
|
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
|
|
|
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA128_FLOAT);
|
|
|
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
|