Alex Szpakowski
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05afbfdf2c
Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660)
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10 years ago |
Alex Szpakowski
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029e0193c5
Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
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10 years ago |
Alex Szpakowski
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ef0490a741
More cleanup of the iOS Objective-C code.
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10 years ago |
Alex Szpakowski
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6d552cae38
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
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10 years ago |
Alex Szpakowski
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967549c9ad
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
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10 years ago |
Alex Szpakowski
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078ca9f078
Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
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10 years ago |
Alex Szpakowski
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cf2958a8de
Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame.
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10 years ago |
Alex Szpakowski
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e02e34521a
The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it.
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10 years ago |
Alex Szpakowski
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e234575d54
Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows.
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10 years ago |
Alex Szpakowski
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d2e445d7bb
Properly send a window resize event in all cases when viewDidLayoutSubviews is triggered.
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10 years ago |
Alex Szpakowski
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b55be6e7bd
Fixed SDL_HINT_ORIENTATIONS to properly allow disabling custom orientations if the hint is set with no valid orientations.
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10 years ago |
Alex Szpakowski
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b21544c1dd
The iOS 7 transparent status bar now uses white text rather than black.
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10 years ago |
Alex Szpakowski
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b4d15ece6d
Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+
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10 years ago |
Alex Szpakowski
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c81ce5a0a8
Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit.
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10 years ago |
Alex Szpakowski
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1506b3b8fb
iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
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10 years ago |
Alex Szpakowski
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3672409c51
Changed the way retina resolutions are handled in iOS.
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10 years ago |
Alex Szpakowski
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734b523302
Misc. iOS code improvements.
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10 years ago |
Sam Lantinga
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96b613eab3
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
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10 years ago |
Sam Lantinga
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fd1da994fa
Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
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10 years ago |
Sam Lantinga
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d1ca658c45
Fixed bug 2638 - (Signed) Can't create signed apps in Android
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10 years ago |
Sam Lantinga
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454c4a019f
Fixed Visual Studio 2010 build
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10 years ago |
Sam Lantinga
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6a1011ae6d
Fixed build for arm platforms
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10 years ago |
Sam Lantinga
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eb1c6044b2
Fixed bug in AVX detection and added AVX2 detection
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10 years ago |
Sam Lantinga
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f1ca7bd167
Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
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10 years ago |
Ryan C. Gordon
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f7461cdc9a
The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)
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10 years ago |
Ryan C. Gordon
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a91f1a1adc
Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick.
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10 years ago |
Ryan C. Gordon
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0e9c0855f5
Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
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10 years ago |
Sam Lantinga
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19d878d711
Skip JUNK chunks in wave files
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10 years ago |
Sam Lantinga
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35ec0075cf
Strip the binaries before signing them, in release configuration
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10 years ago |
Sam Lantinga
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ed30c80c5c
Fixed supporting multiple frameworks
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10 years ago |