Commit History

Author SHA1 Message Date
  Alex Szpakowski 05afbfdf2c Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660) 10 years ago
  Alex Szpakowski 029e0193c5 Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. 10 years ago
  Alex Szpakowski ef0490a741 More cleanup of the iOS Objective-C code. 10 years ago
  Alex Szpakowski 6d552cae38 90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1. 10 years ago
  Alex Szpakowski 967549c9ad Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity. 10 years ago
  Alex Szpakowski 078ca9f078 Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+ 10 years ago
  Alex Szpakowski cf2958a8de Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame. 10 years ago
  Alex Szpakowski e02e34521a The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it. 10 years ago
  Alex Szpakowski e234575d54 Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows. 10 years ago
  Alex Szpakowski d2e445d7bb Properly send a window resize event in all cases when viewDidLayoutSubviews is triggered. 10 years ago
  Alex Szpakowski b55be6e7bd Fixed SDL_HINT_ORIENTATIONS to properly allow disabling custom orientations if the hint is set with no valid orientations. 10 years ago
  Alex Szpakowski b21544c1dd The iOS 7 transparent status bar now uses white text rather than black. 10 years ago
  Alex Szpakowski b4d15ece6d Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+ 10 years ago
  Alex Szpakowski c81ce5a0a8 Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit. 10 years ago
  Alex Szpakowski 1506b3b8fb iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK. 10 years ago
  Alex Szpakowski 3672409c51 Changed the way retina resolutions are handled in iOS. 10 years ago
  Alex Szpakowski 734b523302 Misc. iOS code improvements. 10 years ago
  Sam Lantinga 96b613eab3 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window 10 years ago
  Sam Lantinga fd1da994fa Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka 10 years ago
  Sam Lantinga d1ca658c45 Fixed bug 2638 - (Signed) Can't create signed apps in Android 10 years ago
  Sam Lantinga 454c4a019f Fixed Visual Studio 2010 build 10 years ago
  Sam Lantinga 6a1011ae6d Fixed build for arm platforms 10 years ago
  Sam Lantinga eb1c6044b2 Fixed bug in AVX detection and added AVX2 detection 10 years ago
  Sam Lantinga f1ca7bd167 Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events. 10 years ago
  Ryan C. Gordon f7461cdc9a The Gimp puts out a different bogus color mask for 32-bit .bmp files. :) 10 years ago
  Ryan C. Gordon a91f1a1adc Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick. 10 years ago
  Ryan C. Gordon 0e9c0855f5 Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0. 10 years ago
  Sam Lantinga 19d878d711 Skip JUNK chunks in wave files 10 years ago
  Sam Lantinga 35ec0075cf Strip the binaries before signing them, in release configuration 10 years ago
  Sam Lantinga ed30c80c5c Fixed supporting multiple frameworks 10 years ago