Commit History

Author SHA1 Message Date
  Philipp Wiesemann 0ad1dc1875 Fixed typo in source comment. 11 years ago
  Sam Lantinga 85cae4783b Updated projects for Visual Studio 2010, 2012 and 2013 11 years ago
  Sam Lantinga 47e0aa0e6a Fixed building on command line Mac OS X 11 years ago
  Sam Lantinga cde32ccc83 Fixed compile warnings 11 years ago
  Sam Lantinga 6101e4b20e Added SDL_sqrtf(), SDL_tan(), SDL_tanf() 11 years ago
  Sam Lantinga 40538446d9 Fixed crash with SDL_SetError(NULL) 11 years ago
  Sam Lantinga 0ddd252fdd Fixed initializing test event queue 11 years ago
  Sam Lantinga 5907cfaadf Fixed another loopwave crash with no command line arguments 11 years ago
  Sam Lantinga a93474a2e5 Fixed loopwave crash with no command line arguments 11 years ago
  Sam Lantinga 9fb2cc10c0 dront78 implemented YUV texture support for OpenGL ES 2.0 11 years ago
  Gabriel Jacobo 93aabd3224 Adds missing Makefile for NACL test and a couple of smaller fixes 11 years ago
  Gabriel Jacobo 1e352d7929 Chrome's Native Client backend implementation 11 years ago
  Brandon Schaefer 04a0836b1a Turns out visualstudio does not like PRIu64, soo lets just cast it to llu. 11 years ago
  Brandon Schaefer 1f71676906 Fix warnings, only major one being an SDL_SetError not providing enough arguments. 11 years ago
  Sam Lantinga 6671aa2a08 Code analysis annotations found a legitimate bug! 11 years ago
  Sam Lantinga d0146cfcc0 Added missing headers that should be installed. 11 years ago
  Ryan C. Gordon 4f7329a127 Don't link directly against OpenGL.framework on Mac OS X. 11 years ago
  Ryan C. Gordon c294130f6e Added SDL_opengl_glext.h to the list of headers to install. 11 years ago
  Ryan C. Gordon 3dedcf29ff Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). 11 years ago
  Sam Lantinga 1188c174d7 Fixed Mac OS X build 11 years ago
  Brandon Schaefer d829af786e Assume all motion events are mouse events unless tool_type states otherwise. 11 years ago
  Sam Lantinga 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. 11 years ago
  Sam Lantinga c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) 11 years ago
  Sam Lantinga 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400 11 years ago
  Sam Lantinga da6d9a9f2a Added annotations to help code analysis tools 11 years ago
  Sam Lantinga 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses 11 years ago
  Sam Lantinga 4750fe7390 When the window fullscreen mode changes, update the display resolution 11 years ago
  Sam Lantinga 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. 11 years ago
  Sam Lantinga 1e00c03f14 Fixed Mac OS X build 11 years ago
  Sam Lantinga 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() 11 years ago