Sam Lantinga
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107e06a92a
Use a valid finger ID when generating touch events from mouse events
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il y a 1 an |
meyraud705
|
c6ec999869
Set udev class for accelerometer
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il y a 1 an |
Nour Fouad
|
e524e545f2
Add vulkan to SDL_HINT_RENDER_DRIVER
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il y a 1 an |
Sam Lantinga
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88dcf74588
testyuv: we no longer need to override the HDR headroom for the BT.2020 test
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il y a 1 an |
SDL Wiki Bot
|
27389716ac
Sync SDL3 wiki -> header
|
il y a 1 an |
Sam Lantinga
|
7f9ff6277c
Don't assume HDR headroom for HDR10 surfaces
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il y a 1 an |
Jade Macho
|
c74f273848
d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch
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il y a 1 an |
Jade Macho
|
e2a8209263
GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only)
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il y a 1 an |
Jade Macho
|
290f64b86c
GDK: Windows shape is desktop-only
|
il y a 1 an |
Jade Macho
|
794f0f1b42
GDK: Fix SDL_pixels.c/_c.h linking error caused by C / C++ mismatch
|
il y a 1 an |
Jade Macho
|
23ace600fc
GDK: Remove old shader sources, unify shader compilation .bats
|
il y a 1 an |
Jade Macho
|
bcbede31ce
GDK: SDL_video_capture.c is now SDL_camera.c, thus remove from proj
|
il y a 1 an |
Jade Macho
|
e1e5d33420
GDK: Partially revert 2670eb44afec9311ee8fbec447703c427db1e1c8
|
il y a 1 an |
SDL Wiki Bot
|
8c015cd3b6
Sync SDL3 wiki -> header
|
il y a 1 an |
Sam Lantinga
|
8d023f9869
Updated documentation for new property parameters
|
il y a 1 an |
Sam Lantinga
|
2bc2840de5
vulkan: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 is a 2-plane format
|
il y a 1 an |
Sam Lantinga
|
2bedd7f02e
Fixed pitch alignment when updating SDL_PIXELFORMAT_P010 textures
|
il y a 1 an |
Sam Lantinga
|
f2cd361e25
testyuv: added validation of P010 YUV format
|
il y a 1 an |
Sam Lantinga
|
47be24d225
testyuv: added --monochrome and --luminance options for interactive mode
|
il y a 1 an |
Sam Lantinga
|
991ad27de8
testyuv: added GetColorspaceForYUVConversionMode()
|
il y a 1 an |
danginsburg
|
812e04fb11
Vulkan Renderer - fix validation error with VkSemaphore reused before signaling. Have one semaphore per-submit rather than using the same one.
|
il y a 1 an |
Ryan C. Gordon
|
1e8b006d43
stdlib: qsort and bsearch changes.
|
il y a 1 an |
Sam Lantinga
|
af58ed978e
Fixed the documentation for SDL_GetGamepadMappings()
|
il y a 1 an |
SDL Wiki Bot
|
7ff9be7398
Sync SDL3 wiki -> header
|
il y a 1 an |
Sam Lantinga
|
0454e1fdb4
Vulkan: added support for wrapping existing textures
|
il y a 1 an |
Sam Lantinga
|
2adbcce864
Vulkan: wait for all queues to be idle before destroying the device
|
il y a 1 an |
danginsburg
|
0115027116
Vulkan Renderer - fix validation errors:
|
il y a 1 an |
Sam Lantinga
|
0c6a1b636e
Vulkan: added handling for SDL_MATRIX_COEFFICIENTS_UNSPECIFIED
|
il y a 1 an |
Sam Lantinga
|
4017e1370d
Vulkan: cleaned up error handling
|
il y a 1 an |
Sam Lantinga
|
59bbfc1fdd
Vulkan: only advertise YUV formats if the VK_KHR_sampler_ycbcr_conversion extension is available
|
il y a 1 an |