Sam Lantinga
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180dd0bb39
testffmpeg: don't free the instance extensions, we hold onto them in the context
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il y a 1 an |
Sam Lantinga
|
2d4105ba8b
testffmpeg: only enable AV_PIX_FMT_VULKAN if we have a Vulkan renderer
|
il y a 1 an |
Sam Lantinga
|
759ade8c90
vulkan: enable samplerYcbcrConversion when creating the device
|
il y a 1 an |
SDL Wiki Bot
|
ffef13e1e1
Sync SDL3 wiki -> header
|
il y a 1 an |
Sam Lantinga
|
97f97109d1
testffmpeg: fixed Vulkan validation errors
|
il y a 1 an |
Sam Lantinga
|
dbec2150d0
testffmpeg: added support for Vulkan rendering
|
il y a 1 an |
Sam Lantinga
|
48471f7dbd
Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering
|
il y a 1 an |
Sam Lantinga
|
504d8c2fc0
Fixed potential memory leak if vkCreateInstance() fails
|
il y a 1 an |
Frank Praznik
|
1e790b20c9
video: Don't overwrite all the pending flags in the OnWindowHidden handler
|
il y a 1 an |
Sam Lantinga
|
4189edaeb7
Uppercase the first letter of the class name to match Java conventions
|
il y a 1 an |
Robert Edmonds
|
a4d7ff6751
testffmpeg: Use EGL_EXT_image_dma_buf_import_modifiers extension
|
il y a 1 an |
Frank Praznik
|
ae4484f4e5
video: Save pending window events when a window is hidden by the window manager
|
il y a 1 an |
Sam Lantinga
|
9be35d4603
Convert mappings using labeled buttons to positional buttons
|
il y a 1 an |
Sam Lantinga
|
ccd309c433
Added a mapping for the Sanwa Supply JY-P76USV controller
|
il y a 1 an |
Sam Lantinga
|
8d8076263e
Removed the mapping for the G-Shark GS-GP702
|
il y a 1 an |
Sam Lantinga
|
1b86a1c684
SDL_GetGamepadAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found
|
il y a 1 an |
Sam Lantinga
|
5f37242607
Don't clear the clipboard on quit
|
il y a 1 an |
Sam Lantinga
|
6e03914375
Fixed signed/unsigned comparison warning
|
il y a 1 an |
Sam Lantinga
|
2c85052966
Removed unused headers from SDL_rect.h
|
il y a 1 an |
Sam Lantinga
|
e54001b028
Updating the mouse capture should use the mouse focus window
|
il y a 1 an |
Sam Lantinga
|
c1da39a245
SDL_GetGamepadAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found
|
il y a 1 an |
Sam Lantinga
|
74f4614289
Save the native texture parent and return that in SDL_GetRenderTarget()
|
il y a 1 an |
Susko3
|
86d36a2dc2
Add missing include
|
il y a 1 an |
Sam Lantinga
|
eb5a2e7e7f
Fixed building with SDL_LEAN_AND_MEAN
|
il y a 1 an |
Sam Lantinga
|
107e06a92a
Use a valid finger ID when generating touch events from mouse events
|
il y a 1 an |
meyraud705
|
c6ec999869
Set udev class for accelerometer
|
il y a 1 an |
Nour Fouad
|
e524e545f2
Add vulkan to SDL_HINT_RENDER_DRIVER
|
il y a 1 an |
Sam Lantinga
|
88dcf74588
testyuv: we no longer need to override the HDR headroom for the BT.2020 test
|
il y a 1 an |
SDL Wiki Bot
|
27389716ac
Sync SDL3 wiki -> header
|
il y a 1 an |
Sam Lantinga
|
7f9ff6277c
Don't assume HDR headroom for HDR10 surfaces
|
il y a 1 an |