Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga 180dd0bb39 testffmpeg: don't free the instance extensions, we hold onto them in the context il y a 1 an
  Sam Lantinga 2d4105ba8b testffmpeg: only enable AV_PIX_FMT_VULKAN if we have a Vulkan renderer il y a 1 an
  Sam Lantinga 759ade8c90 vulkan: enable samplerYcbcrConversion when creating the device il y a 1 an
  SDL Wiki Bot ffef13e1e1 Sync SDL3 wiki -> header il y a 1 an
  Sam Lantinga 97f97109d1 testffmpeg: fixed Vulkan validation errors il y a 1 an
  Sam Lantinga dbec2150d0 testffmpeg: added support for Vulkan rendering il y a 1 an
  Sam Lantinga 48471f7dbd Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering il y a 1 an
  Sam Lantinga 504d8c2fc0 Fixed potential memory leak if vkCreateInstance() fails il y a 1 an
  Frank Praznik 1e790b20c9 video: Don't overwrite all the pending flags in the OnWindowHidden handler il y a 1 an
  Sam Lantinga 4189edaeb7 Uppercase the first letter of the class name to match Java conventions il y a 1 an
  Robert Edmonds a4d7ff6751 testffmpeg: Use EGL_EXT_image_dma_buf_import_modifiers extension il y a 1 an
  Frank Praznik ae4484f4e5 video: Save pending window events when a window is hidden by the window manager il y a 1 an
  Sam Lantinga 9be35d4603 Convert mappings using labeled buttons to positional buttons il y a 1 an
  Sam Lantinga ccd309c433 Added a mapping for the Sanwa Supply JY-P76USV controller il y a 1 an
  Sam Lantinga 8d8076263e Removed the mapping for the G-Shark GS-GP702 il y a 1 an
  Sam Lantinga 1b86a1c684 SDL_GetGamepadAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found il y a 1 an
  Sam Lantinga 5f37242607 Don't clear the clipboard on quit il y a 1 an
  Sam Lantinga 6e03914375 Fixed signed/unsigned comparison warning il y a 1 an
  Sam Lantinga 2c85052966 Removed unused headers from SDL_rect.h il y a 1 an
  Sam Lantinga e54001b028 Updating the mouse capture should use the mouse focus window il y a 1 an
  Sam Lantinga c1da39a245 SDL_GetGamepadAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found il y a 1 an
  Sam Lantinga 74f4614289 Save the native texture parent and return that in SDL_GetRenderTarget() il y a 1 an
  Susko3 86d36a2dc2 Add missing include il y a 1 an
  Sam Lantinga eb5a2e7e7f Fixed building with SDL_LEAN_AND_MEAN il y a 1 an
  Sam Lantinga 107e06a92a Use a valid finger ID when generating touch events from mouse events il y a 1 an
  meyraud705 c6ec999869 Set udev class for accelerometer il y a 1 an
  Nour Fouad e524e545f2 Add vulkan to SDL_HINT_RENDER_DRIVER il y a 1 an
  Sam Lantinga 88dcf74588 testyuv: we no longer need to override the HDR headroom for the BT.2020 test il y a 1 an
  SDL Wiki Bot 27389716ac Sync SDL3 wiki -> header il y a 1 an
  Sam Lantinga 7f9ff6277c Don't assume HDR headroom for HDR10 surfaces il y a 1 an