Sam Lantinga
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1a9253f752
Removed unused IOS_DYLIB definition
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hace 3 años |
Ethan Lee
|
e5594e6677
wayland: Prefer our SSD implementation if available
|
hace 3 años |
Sam Lantinga
|
2d0075eff8
Updated comments for third party Nintendo Switch controllers
|
hace 3 años |
Sam Lantinga
|
16010f7561
Added support for the PowerA Nintendo Switch Fusion Arcade Stick
|
hace 3 años |
Sam Lantinga
|
b33f470901
Fixed detection of the PDP Afterglow Wireless Switch Controller over Bluetooth
|
hace 3 años |
Sam Lantinga
|
6af6950dbc
Added support for the Victrix Gambit Tournament Controller
|
hace 3 años |
Sam Lantinga
|
243a8836af
The PowerA Nintendo Switch Fusion Pro Controller has a working USB mode, enabled via the switch on the underside of the controller.
|
hace 3 años |
Ethan Lee
|
71897cc1c9
wayland: Always trigger a resize when handling a configure event.
|
hace 3 años |
David Gow
|
8f06a629aa
render: Fix -Wmaybe-uninitialized warning in RenderDrawLinesWithRects{,F}
|
hace 3 años |
Ethan Lee
|
c20ab7dae9
wayland: Fix GetWindowWMInfo for <2.0.15
|
hace 3 años |
Ryan C. Gordon
|
585c11c5ae
direct3d: Fix possibly-incorrect scissor test when clearing.
|
hace 3 años |
Cameron Gutman
|
6f684f674e
cocoa: Add keyboard grab support
|
hace 3 años |
Sam Lantinga
|
69518b9ecc
Make sure we don't send a resize event while a window is being destroyed
|
hace 3 años |
Sam Lantinga
|
3ababa09c5
Don't explicitly use any C runtime library with Visual Studio
|
hace 3 años |
Ryan C. Gordon
|
659e1f0a3f
audiocvt: The to-5.1 converters now soften FL and FR channels more.
|
hace 3 años |
Christian Rauch
|
f20a85818c
commit after setting/unsetting limits
|
hace 3 años |
Sam Lantinga
|
9984891ba8
Use the wl_touch object as a touch ID on Wayland (thanks @russelltg!)
|
hace 3 años |
Ethan Lee
|
74162b7401
wayland: Add support for text-input-unstable-v3
|
hace 3 años |
Jessica Clarke
|
e4411505ab
Don't pack SDL_AudioCVT on CHERI architectures
|
hace 3 años |
Jessica Clarke
|
02daab8736
Fix pointer provenance in SDL_SIMDRealloc
|
hace 3 años |
Jessica Clarke
|
8f38ba4d68
Fix casts that should be using uintptr_t
|
hace 3 años |
Jessica Clarke
|
c8b4edf3d0
Fix SDL_Event definition to support systems with pointers larger than 8 bytes
|
hace 3 años |
Sam Lantinga
|
9d457aa446
Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting.
|
hace 3 años |
Sam Lantinga
|
b3a0174b26
Scale the values correctly based on the sensor type (thanks @meyraud705)
|
hace 3 años |
Sam Lantinga
|
65ff00ec1b
Query the rate for the correct sensor (thanks @meyraud705)
|
hace 3 años |
SDL Wiki Bot
|
72ee0ccdd5
Sync wiki -> header
|
hace 3 años |
Sam Lantinga
|
a186a503e7
Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
|
hace 3 años |
Sam Lantinga
|
ce8261dd6d
Only pump events once per frame and process all currently pending events
|
hace 3 años |
Brick
|
53987e9b4f
Optimized SDL_Convert51ToStereo_AVX
|
hace 3 años |
Sam Lantinga
|
8e35ff5cb3
By default minimize real fullscreen windows when they lose focus so the desktop video mode is restored.
|
hace 3 años |