Sam Lantinga
|
1e6ffc6294
Removed a duplicate delay accidentally added during code refactor
|
2 éve |
Sam Lantinga
|
3f00fa16c6
Wait for the GCController framework to see IOKit devices
|
2 éve |
Sam Lantinga
|
0d76380042
Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
|
2 éve |
Sam Lantinga
|
46d143376a
If the client rect is empty, use the last known window size
|
2 éve |
Ozkan Sezer
|
22de91a947
Removed guard around the enabled assertions support code
|
2 éve |
Deve
|
1c2f825230
Fixed incorrect modifier keys handling on macOS
|
2 éve |
Sam Lantinga
|
d9c07d9ef7
Fixed the documentation for SDL_SetRelativeMouseMode()
|
2 éve |
Frank Praznik
|
8f7427c158
tests: Always set valid dimensions for the fullscreen mode
|
2 éve |
Frank Praznik
|
6a999d16fa
wayland: Always use a scale factor of 1 for exclusive fullscreen emulation
|
2 éve |
Lokathor
|
cfd6b34b8f
Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off
|
2 éve |
Ozkan Sezer
|
a70964aaf4
fix SDL_FindFreePlayerIndex so it can really return -1.
|
2 éve |
Sam Lantinga
|
35c13196f0
Fixed uninitialized variable
|
2 éve |
Ozkan Sezer
|
bc87983310
tests: added -DHAVE_SIGNAL_H to CFLAGS in watcom makefiles
|
2 éve |
Sam Lantinga
|
f5c0760c6b
Disassociate the SDLOpenGLContext from the view before deleting it
|
2 éve |
Sam Lantinga
|
63e6c19b7d
Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
|
2 éve |
Sam Lantinga
|
1bd9ebf533
If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode
|
2 éve |
Sam Lantinga
|
e0e79419b6
Fixed which window we check flags for when updating fullscreen mode
|
2 éve |
Sam Lantinga
|
8fc10ac95c
Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
|
2 éve |
divVerent
|
91ad208d18
Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
|
2 éve |
Anonymous Maarten
|
6c495a92f0
cmake: use compatible interface properties to disallow linking to a different version of SDL
|
2 éve |
Michal Suchanek
|
96a2a6b945
evdev_kbd: Use current keymap
|
2 éve |
Ozkan Sezer
|
fd4bb4154b
dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data
|
2 éve |
Ryan C. Gordon
|
46945354cc
dataqueue: Make thread safe.
|
2 éve |
Ryan C. Gordon
|
f5bb286b76
dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
|
2 éve |
Sam Lantinga
|
f47a08ab84
Fixed typo in previous cherry-pick
|
2 éve |
Sam Lantinga
|
660fc89967
Don't clobber an existing entry with a different version when adding a gamepad mapping
|
2 éve |
Sam Lantinga
|
6ff3e49b6f
Follow the same pattern for releasing the window data in the UIKit driver
|
2 éve |
Ryan C. Gordon
|
e58a8639e3
docs: Removed bogus file from wiki bridge.
|
2 éve |
Ryan C. Gordon
|
5b7b3da701
Sync wiki -> headers.
|
2 éve |
Ryan C. Gordon
|
0a0dfdb2f9
wikiheaders: Sort pages before listing them in README/FrontPage.md.
|
2 éve |