SDL Wiki Bot
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27389716ac
Sync SDL3 wiki -> header
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1 年之前 |
Sam Lantinga
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7f9ff6277c
Don't assume HDR headroom for HDR10 surfaces
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1 年之前 |
Jade Macho
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c74f273848
d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch
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1 年之前 |
Jade Macho
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e2a8209263
GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only)
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1 年之前 |
Jade Macho
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290f64b86c
GDK: Windows shape is desktop-only
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1 年之前 |
Jade Macho
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794f0f1b42
GDK: Fix SDL_pixels.c/_c.h linking error caused by C / C++ mismatch
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1 年之前 |
Jade Macho
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23ace600fc
GDK: Remove old shader sources, unify shader compilation .bats
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1 年之前 |
Jade Macho
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bcbede31ce
GDK: SDL_video_capture.c is now SDL_camera.c, thus remove from proj
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1 年之前 |
Jade Macho
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e1e5d33420
GDK: Partially revert 2670eb44afec9311ee8fbec447703c427db1e1c8
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1 年之前 |
SDL Wiki Bot
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8c015cd3b6
Sync SDL3 wiki -> header
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1 年之前 |
Sam Lantinga
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8d023f9869
Updated documentation for new property parameters
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1 年之前 |
Sam Lantinga
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2bc2840de5
vulkan: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 is a 2-plane format
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1 年之前 |
Sam Lantinga
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2bedd7f02e
Fixed pitch alignment when updating SDL_PIXELFORMAT_P010 textures
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1 年之前 |
Sam Lantinga
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f2cd361e25
testyuv: added validation of P010 YUV format
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1 年之前 |
Sam Lantinga
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47be24d225
testyuv: added --monochrome and --luminance options for interactive mode
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1 年之前 |
Sam Lantinga
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991ad27de8
testyuv: added GetColorspaceForYUVConversionMode()
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1 年之前 |
danginsburg
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812e04fb11
Vulkan Renderer - fix validation error with VkSemaphore reused before signaling. Have one semaphore per-submit rather than using the same one.
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1 年之前 |
Ryan C. Gordon
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1e8b006d43
stdlib: qsort and bsearch changes.
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1 年之前 |
Sam Lantinga
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af58ed978e
Fixed the documentation for SDL_GetGamepadMappings()
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1 年之前 |
SDL Wiki Bot
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7ff9be7398
Sync SDL3 wiki -> header
|
1 年之前 |
Sam Lantinga
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0454e1fdb4
Vulkan: added support for wrapping existing textures
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1 年之前 |
Sam Lantinga
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2adbcce864
Vulkan: wait for all queues to be idle before destroying the device
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1 年之前 |
danginsburg
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0115027116
Vulkan Renderer - fix validation errors:
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1 年之前 |
Sam Lantinga
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0c6a1b636e
Vulkan: added handling for SDL_MATRIX_COEFFICIENTS_UNSPECIFIED
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1 年之前 |
Sam Lantinga
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4017e1370d
Vulkan: cleaned up error handling
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1 年之前 |
Sam Lantinga
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59bbfc1fdd
Vulkan: only advertise YUV formats if the VK_KHR_sampler_ycbcr_conversion extension is available
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1 年之前 |
Sam Lantinga
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bf853823a2
Removed unused YCbCr_matrix from Vulkan shaders
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1 年之前 |
Sam Lantinga
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039144350c
Be more precise about what we're testing in testyuv
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1 年之前 |
Sam Lantinga
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b30ba1c5d4
Updated RGBtoYUV() to use the full YCbCr conversion formula
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1 年之前 |
Sam Lantinga
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4513c32bb3
The ycbcrModel should be based on the transfer matrix, not the color primaries
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1 年之前 |