Commit History

Author SHA1 Message Date
  Sam Lantinga 38b49c30e1 Changed the name of the IME hint to match the naming convention in SDL 10 years ago
  Alex Baines 90bc642fa8 Add a SDL_IM_INTERNAL_EDITING event to make IMs like iBus render editing text in its own UI instead of sending TEXTEDITING events. 10 years ago
  Alex Baines f4ddacf425 Improvements to the IBus related code: 10 years ago
  Alex Baines 6f84f37c0a Take the window border size into account when positioning the IBus candidate list. 10 years ago
  Sam Lantinga eba65c66a3 Fixed bug 2694 - configure bug __has_feature macro not detected 10 years ago
  Sam Lantinga 04f7422552 Fixed bug 2691 - Disabling shared library prevent cmake configuration 10 years ago
  Sam Lantinga 5a752c3aa7 Better Mac OS X build fix - actually match the SDK OpenGL headers. 10 years ago
  Sam Lantinga 4b8f75381f Fixed Mac OS X build 10 years ago
  Sam Lantinga bbab38552a SDL - fix fullscreen desktop windows not restoring to fullscreen state if focus changes happen due to programtic window changes (and not user alt-tabbing) 10 years ago
  Sam Lantinga 877666e237 Fixed UV texture coordinate scale when using GL_ARB_texture_non_power_of_two 10 years ago
  Ryan C. Gordon f4d3303c9e Don't use the system OpenGL headers, ever. 10 years ago
  Sam Lantinga d1cc47b337 Fixed 2680 - OSX: Replace NSAutoreleasePool with @autoreleasepool 10 years ago
  Sam Lantinga 5e50180415 Fixed bug 2655 - OSX: Window position and global mouse coord spaces are different 10 years ago
  Sam Lantinga de3d381cb6 Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets 10 years ago
  Sam Lantinga 2e3c778ef5 Fixed bug where the render target is updated instead of the default output when the window is resized. 10 years ago
  Sam Lantinga f17587df4a Reset CMAKE_REQUIRED_FLAGS after test 10 years ago
  Sam Lantinga 95ced654cb cmake: add -Wl,--no-undefined to GCC linker flags 10 years ago
  Sam Lantinga 569e595a1b cmake: add -Wall/-Wshadow to GCC compilation flags 10 years ago
  Sam Lantinga 1ea8697894 Removed SDL_round() because the license wasn't compatible with zlib 10 years ago
  Sam Lantinga 2a13cab927 Fixed bug 2688 - failure to build test/loopwavequeue.c on Linux 10 years ago
  Sam Lantinga 529ed53b16 Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function 10 years ago
  Sam Lantinga 984d0fc40b Fixed bug 2683 - Raspberry PI support using CMake 10 years ago
  Sam Lantinga 8272ed1819 Fixed bug 2687 - SDL_BlitScaled does not handle clipping correctly 10 years ago
  Sam Lantinga 4e7db78ed9 Added SDL_round(), contributed by Benoit Pierre - thanks! 10 years ago
  Sam Lantinga d673d8c389 Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D 10 years ago
  Sam Lantinga 384c204761 Fixed building on Windows with CMake 10 years ago
  Ryan C. Gordon d72c61d8c7 Haptic: Add some missing haptic types to test, and fix wrong array-sizes. 10 years ago
  Ryan C. Gordon e2bbc17d11 Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code. 10 years ago
  Ryan C. Gordon 57db27909b Haptic: Fix the saturation and deadband parameters' available range. 10 years ago
  Ryan C. Gordon a2622ce6e0 Haptic: Explicitly avoid floating point arithmetic if it's not needed. 10 years ago