Commit History

Auteur SHA1 Bericht Datum
  Sam Lantinga 393c8c1f16 Fixed bug 5440 - MacCatalyst build failures 4 jaren geleden
  Cameron Gutman 115d66e756 Use MSVC _byteswap intrinsics for SDL byteswapping functions 4 jaren geleden
  Cameron Gutman 6cbd4417f0 Add a hint for D3D9Ex to avoid having to choose at compile-time 4 jaren geleden
  Cameron Gutman 59594a7891 Implement PAUSE_INSTRUCTION() for Windows ARM platforms 4 jaren geleden
  Sam Lantinga 6f9e18da2a Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures 4 jaren geleden
  Sylvain Becker fea49a3e2f SDL_stretch.c: compilation NEON on Windows 10 4 jaren geleden
  Sylvain Becker acccc71f27 Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c 4 jaren geleden
  Sam Lantinga 9130f7c377 Updated copyright for 2021 4 jaren geleden
  Cameron Gutman 414ddc32c5 Do not wait in GetOverlappedResult() in hid_read_timeout() 4 jaren geleden
  Sam Lantinga 963c9495d3 Fixed bug 5431 - SDL_Metal_GetDrawableSize is inaccurate for high dpi displays if a Metal view has not already been created 4 jaren geleden
  Sam Lantinga d25eff6505 Fixed bug 5429 - spinlock implements PAUSE_INSTRUCTION for PPC platforms 4 jaren geleden
  Sam Lantinga f0b6c78733 Fixed Windows XP compatibility with recent hidapi commit 4 jaren geleden
  Sylvain Becker 3edf337d66 Simplify RenderGetViewportSize 4 jaren geleden
  Sylvain Becker 2af765da11 SDL_RenderGetViewportF: only need the size of viewport (see bug #5424) 4 jaren geleden
  Sylvain Becker 41597249e8 SDL_RenderGetViewportF: remove debug messages 4 jaren geleden
  Sylvain Becker 8c48c4238a Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424) 4 jaren geleden
  Sylvain Becker c005267fb1 SDL_BlitScaled: better and safer fix clipping bug #2687 4 jaren geleden
  Sylvain Becker 2127ed2574 SDL_SoftStretch: add a check for input pixel format 4 jaren geleden
  Ozkan Sezer b5f0483cb3 fix permissions 4 jaren geleden
  Sam Lantinga ab55ec4850 Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close 4 jaren geleden
  Sam Lantinga 480c1f9fef Make sure we're not starving report reads when there's lots of rumble 4 jaren geleden
  Sam Lantinga 223af86c62 Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer 4 jaren geleden
  Sam Lantinga 5f0b2a7f54 Fixed resource leak with D3D11 NV12 textures 4 jaren geleden
  Manuel Alfayate Corchete 21003b7db2 [KMS/DRM] Small refactoring on the SwapWindow function. 4 jaren geleden
  Manuel Alfayate Corchete e1fb969b76 [KMS/DRM] Correct comments about last bugfix. 4 jaren geleden
  Manuel Alfayate Corchete e34caa9779 [KMS/DRM] Correct EGL/GL library loading on window creation, thus saving window re-creation. 4 jaren geleden
  Sylvain Becker d81fe9239f SDL_BlitScaled: remove un needed -1 +1 offset in calculation 4 jaren geleden
  Ozkan Sezer 8476df3e31 SDL_mixer.c: remove calls to non-existing m68k asm code. 4 jaren geleden
  Ozkan Sezer 5b2e011e6d SDL_endian.h: minor fixes from SDL-1.2 branch 4 jaren geleden
  Sam Lantinga 5aba082703 Build SDL for Mac hardware when targeting iOS 4 jaren geleden