Ozkan Sezer
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398d2764c7
RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR
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hace 4 años |
Ozkan Sezer
|
f09e0af7aa
SDL_dinputjoystick.c (IsXInputDevice): adjust to be ANSI/UNICODE-agnostic
|
hace 4 años |
Ozkan Sezer
|
ed39f2f3f9
SDL_wasapi_win32.c (WASAPI_PlatformThreadInit): use L instead of TEXT()
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hace 4 años |
Ozkan Sezer
|
01a2f27679
consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
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hace 4 años |
Cameron Gutman
|
91a831e2d0
Implement SDL_MostSignificantBitIndex32 using MSVC intrinsics
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hace 4 años |
Cameron Gutman
|
014f507c40
Use specific acquire and release variants of InterlockedExchange on ARM
|
hace 4 años |
Sam Lantinga
|
393c8c1f16
Fixed bug 5440 - MacCatalyst build failures
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hace 4 años |
Cameron Gutman
|
115d66e756
Use MSVC _byteswap intrinsics for SDL byteswapping functions
|
hace 4 años |
Cameron Gutman
|
6cbd4417f0
Add a hint for D3D9Ex to avoid having to choose at compile-time
|
hace 4 años |
Cameron Gutman
|
59594a7891
Implement PAUSE_INSTRUCTION() for Windows ARM platforms
|
hace 4 años |
Sam Lantinga
|
6f9e18da2a
Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures
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hace 4 años |
Sylvain Becker
|
fea49a3e2f
SDL_stretch.c: compilation NEON on Windows 10
|
hace 4 años |
Sylvain Becker
|
acccc71f27
Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c
|
hace 4 años |
Sam Lantinga
|
9130f7c377
Updated copyright for 2021
|
hace 4 años |
Cameron Gutman
|
414ddc32c5
Do not wait in GetOverlappedResult() in hid_read_timeout()
|
hace 4 años |
Sam Lantinga
|
963c9495d3
Fixed bug 5431 - SDL_Metal_GetDrawableSize is inaccurate for high dpi displays if a Metal view has not already been created
|
hace 4 años |
Sam Lantinga
|
d25eff6505
Fixed bug 5429 - spinlock implements PAUSE_INSTRUCTION for PPC platforms
|
hace 4 años |
Sam Lantinga
|
f0b6c78733
Fixed Windows XP compatibility with recent hidapi commit
|
hace 4 años |
Sylvain Becker
|
3edf337d66
Simplify RenderGetViewportSize
|
hace 4 años |
Sylvain Becker
|
2af765da11
SDL_RenderGetViewportF: only need the size of viewport (see bug #5424)
|
hace 4 años |
Sylvain Becker
|
41597249e8
SDL_RenderGetViewportF: remove debug messages
|
hace 4 años |
Sylvain Becker
|
8c48c4238a
Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424)
|
hace 4 años |
Sylvain Becker
|
c005267fb1
SDL_BlitScaled: better and safer fix clipping bug #2687
|
hace 4 años |
Sylvain Becker
|
2127ed2574
SDL_SoftStretch: add a check for input pixel format
|
hace 4 años |
Ozkan Sezer
|
b5f0483cb3
fix permissions
|
hace 4 años |
Sam Lantinga
|
ab55ec4850
Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close
|
hace 4 años |
Sam Lantinga
|
480c1f9fef
Make sure we're not starving report reads when there's lots of rumble
|
hace 4 años |
Sam Lantinga
|
223af86c62
Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
|
hace 4 años |
Sam Lantinga
|
5f0b2a7f54
Fixed resource leak with D3D11 NV12 textures
|
hace 4 años |
Manuel Alfayate Corchete
|
21003b7db2
[KMS/DRM] Small refactoring on the SwapWindow function.
|
hace 4 años |