Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga 40538446d9 Fixed crash with SDL_SetError(NULL) il y a 11 ans
  Sam Lantinga 0ddd252fdd Fixed initializing test event queue il y a 11 ans
  Sam Lantinga 5907cfaadf Fixed another loopwave crash with no command line arguments il y a 11 ans
  Sam Lantinga a93474a2e5 Fixed loopwave crash with no command line arguments il y a 11 ans
  Sam Lantinga 9fb2cc10c0 dront78 implemented YUV texture support for OpenGL ES 2.0 il y a 11 ans
  Gabriel Jacobo 93aabd3224 Adds missing Makefile for NACL test and a couple of smaller fixes il y a 11 ans
  Gabriel Jacobo 1e352d7929 Chrome's Native Client backend implementation il y a 11 ans
  Brandon Schaefer 04a0836b1a Turns out visualstudio does not like PRIu64, soo lets just cast it to llu. il y a 11 ans
  Brandon Schaefer 1f71676906 Fix warnings, only major one being an SDL_SetError not providing enough arguments. il y a 11 ans
  Sam Lantinga 6671aa2a08 Code analysis annotations found a legitimate bug! il y a 11 ans
  Sam Lantinga d0146cfcc0 Added missing headers that should be installed. il y a 11 ans
  Ryan C. Gordon 4f7329a127 Don't link directly against OpenGL.framework on Mac OS X. il y a 11 ans
  Ryan C. Gordon c294130f6e Added SDL_opengl_glext.h to the list of headers to install. il y a 11 ans
  Ryan C. Gordon 3dedcf29ff Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). il y a 11 ans
  Sam Lantinga 1188c174d7 Fixed Mac OS X build il y a 11 ans
  Brandon Schaefer d829af786e Assume all motion events are mouse events unless tool_type states otherwise. il y a 11 ans
  Sam Lantinga 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. il y a 11 ans
  Sam Lantinga c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) il y a 11 ans
  Sam Lantinga 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400 il y a 11 ans
  Sam Lantinga da6d9a9f2a Added annotations to help code analysis tools il y a 11 ans
  Sam Lantinga 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses il y a 11 ans
  Sam Lantinga 4750fe7390 When the window fullscreen mode changes, update the display resolution il y a 11 ans
  Sam Lantinga 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. il y a 11 ans
  Sam Lantinga 1e00c03f14 Fixed Mac OS X build il y a 11 ans
  Sam Lantinga 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() il y a 11 ans
  Sam Lantinga 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents() il y a 11 ans
  Sam Lantinga 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden il y a 11 ans
  J?rgen P. Tjern? d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. il y a 11 ans
  J?rgen P. Tjern? d623c0b443 SDL_opengl: Fix Mac build with new glext.h il y a 11 ans
  Sam Lantinga 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue. il y a 11 ans