Sam Lantinga
|
488b94cb40
Don't interpret raw input messages with no mouse position
|
hace 5 años |
Sam Lantinga
|
0721931f5b
Avoid sending regular mouse messages for touch input
|
hace 5 años |
Jay Petacat
|
c760c02c6c
Fix some format specifier warnings
|
hace 5 años |
Sam Lantinga
|
dad73b1f0c
Fixed bug 5073 - SDL does not handle URL Schemes in MacOS
|
hace 5 años |
Sam Lantinga
|
9525f9729a
Fixed bug 5076 - SDL_netbsdaudio: Add support for 32-bit LPCM
|
hace 5 años |
Sam Lantinga
|
e05d92a17d
Fixed bug 5075 - Don't assume a GL library version number on NetBSD.
|
hace 5 años |
Sam Lantinga
|
d4b561f472
Fixed bug 5015 - SDL_RenderReadPixels on DirectX 11.1 backend seems to be broken
|
hace 5 años |
Sam Lantinga
|
89fe32ddf9
Fixed bug 5072 - Test resources missing when building with SDL_TEST and CMake
|
hace 5 años |
Sam Lantinga
|
f3e609679d
Fixed setting the "playandrecord" audio hint on Apple TV
|
hace 5 años |
Sam Lantinga
|
378a5cfb61
Updated thread priorities for Apple operating systems
|
hace 5 años |
Ryan C. Gordon
|
377f2d35d5
configure: Remove wayland-protocols check from configure and CMake scripts.
|
hace 5 años |
Flamefire
|
ccc8c5d2cf
Fix shared library suffix on OSX
|
hace 5 años |
Sam Lantinga
|
3154d92473
SDL: plumb previously unused digital trigger bits for PS4 controllers. Victrix fight stick only sets these bits and doesn't send the analog values
|
hace 5 años |
Sam Lantinga
|
f4a56d7e61
Enable thread-safety features in libdbus
|
hace 5 años |
Sam Lantinga
|
2e667a8be9
Fix incorrectly terminated MakeThreadHighPriority dbus message
|
hace 5 años |
David Ludwig
|
6e7465bd60
Fixed Bug 4883, redux - connect SDL_GetDisplayDPI to UIKit_GetDisplayDPI
|
hace 5 años |
Ryan C. Gordon
|
55b4f18e1a
coreaudio: The default SDL audio device now tracks the system output default.
|
hace 5 años |
Ryan C. Gordon
|
46bb47cf04
thread: Put all important SDL_CreateThread internal data into SDL_Thread.
|
hace 5 años |
Sam Lantinga
|
abdc5cbf24
Allow background music to play in the "play and record" case on iOS
|
hace 5 años |
Ryan C. Gordon
|
369e5f33fb
dbus: System bus is optional, we only need a session bus (thanks, tamo!).
|
hace 5 años |
Ryan C. Gordon
|
07f231eeae
joystick: Make sure recentering events happen before disconnect events.
|
hace 5 años |
Ryan C. Gordon
|
f2ff953ef7
cocoa: Just update the OpenGL context directly if on the main thread.
|
hace 5 años |
Fabrice Fontaine
|
9354aea198
src/video/kmsdrm/SDL_kmsdrmvideo.c: fix build
|
hace 5 años |
Fabrice Fontaine
|
a4b0204b1a
src/video/directfb/SDL_DirectFB_render.c: fix build
|
hace 5 años |
Sam Lantinga
|
885b3f6948
Don't check the HIDAPI driver for the virtual device created by xow
|
hace 5 años |
Sam Lantinga
|
2c02b7410c
Fixed bug 5052 - Interval between SDL_SENSORUPDATE events for gyroscopes is too high
|
hace 5 años |
David Ludwig
|
68c7e80dc5
iOS: fixed bug whereby some SDL testing apps weren't launching
|
hace 5 años |
Jay Petacat
|
e0a270561f
Do not overwrite window surface created by driver
|
hace 5 años |
Sam Lantinga
|
1fd548b67a
Fixed building back to Mac OSX using the 10.7 SDK
|
hace 5 años |
Ryan C. Gordon
|
19a5f4ab5d
opengl: Don't enable/disable texturing except when actually rendering.
|
hace 5 años |