Serhii Charykov
|
510b01f5fc
Fix WORKING_DIR parameter
|
6 years ago |
Sam Lantinga
|
ee0a482a87
Fixed bug 4401 - SDL_GetWindowPosition() wrong after SDL_SetWindowPosition() until window is moved on macOS
|
6 years ago |
Sam Lantinga
|
2ee9b1ddce
Fixed bug 4025 - SDL_Renderer OpenGL : add support for textures ABGR, RGB, BGR
|
6 years ago |
Sam Lantinga
|
8dea23c705
Fixed bug 3911 - SYSWM generic X11 events missing event data
|
6 years ago |
Wladimir J. van der Laan
|
29f3445316
video: Add Vulkan support for vivante fb
|
6 years ago |
Ryan C. Gordon
|
00e5eeb40e
test: added SDLTest_CommonDefaultArgs()
|
6 years ago |
Ryan C. Gordon
|
18d83093a8
test: configure/make shouldn't build GL/GLES1/GLES2 programs if unsupported.
|
6 years ago |
Sam Lantinga
|
62a5797088
Windows are not in a minimized state when they are shown
|
6 years ago |
Sam Lantinga
|
abcfe80480
[SDL] iOS fix bug with audio interrupted by a phone call not restoring.
|
6 years ago |
Sam Lantinga
|
59da5b7202
[SDL] ios Touch Fix.
|
6 years ago |
Ryan C. Gordon
|
ba0fc92ded
Patched to compile.
|
6 years ago |
Charlie Birks
|
6eb0521131
Emscripten: Use EMSCRIPTEN_EVENT_TARGET_*
|
6 years ago |
Charlie Birks
|
4e5b5cba12
Emscripten: Switch from canvas[XY] to target[XY]
|
6 years ago |
Charlie Birks
|
60c48ed787
Emscripten: Store canvas id in WindowData
|
6 years ago |
Sam Lantinga
|
f0a4fea89f
Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app
|
6 years ago |
Sam Lantinga
|
1a38853e02
Fixed bug 4566 - Hot-plugging Bluetooth controller causes force-quit on Android
|
6 years ago |
Sam Lantinga
|
53a6196b32
Don't redefine __SSE__ and related macros if they're already defined
|
6 years ago |
Sam Lantinga
|
f5252530d2
Change my previous fix based on feedback from dev @saml
|
6 years ago |
Sam Lantinga
|
624f8ca80d
Created Xcode schemes for building on iOS and tvOS
|
6 years ago |
Sam Lantinga
|
ecce803d54
Fix compile errors I hit when building org.libsdl in source2 (part 2 of 2) @saml
|
6 years ago |
Sam Lantinga
|
45b5453b16
Fix compile errors I hit when building org.libsdl in source2 (part 1 of 2)
|
6 years ago |
Sam Lantinga
|
f79190f407
Use _Exit() when available
|
6 years ago |
Hugh McMaster
|
46af90d8c3
Add a configure option allowing users to choose whether to install sdl2-config
|
6 years ago |
Sylvain Becker
|
2c92c8e85a
Android: add static variable initialization in non blocking event loop
|
6 years ago |
Sam Lantinga
|
cb18117c92
Added a helper function to tell whether or not a window can be minimized
|
6 years ago |
Sam Lantinga
|
f1b57f3785
Only leave fullscreen mode if we're actually going to minimize
|
6 years ago |
Sam Lantinga
|
9950271bb6
Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive
|
6 years ago |
Ryan C. Gordon
|
2f6c988e7c
configure: Cleaned up audio/video summaries when building for Windows.
|
6 years ago |
Alex Szpakowski
|
90b08881ab
iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless.
|
6 years ago |
Alex Szpakowski
|
9d7b26155a
macOS: Fix compilation when using the 10.9 SDK or older.
|
6 years ago |