Ryan C. Gordon
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5308a245a4
Fixed some possible malloc(0) calls reported by static analysis.
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6 éve |
Sam Lantinga
|
88dfa46644
Use a blank cursor instead of PointerIcon.TYPE_NULL since that shows the default cursor on Samsung DeX
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6 éve |
Sam Lantinga
|
a515853569
Added support for external mouse in Samsung DeX mode
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6 éve |
Sam Lantinga
|
f1d8f5f7fd
Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!)
|
6 éve |
Sam Lantinga
|
8b574dc43c
Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!)
|
6 éve |
Sam Lantinga
|
74ec7cabdb
Fixed race condition where Android touch events could get scaled by a render target's viewport
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6 éve |
Sam Lantinga
|
9924a8e392
Fixed bug 4094 - No SDL_TEXTEDITING after pressing Alt key on Raspberry Pi Linux
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6 éve |
Sam Lantinga
|
12ff19c035
SDL Android fullscreen code extensively tested on Steam Link with no issues reported
|
6 éve |
Ozkan Sezer
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08de74ec49
use the 'aborts' pragma of Watcom for SDL_NORETURN functions
|
6 éve |
Sam Lantinga
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4a4bac95eb
Deal with fullscreen limitations under windowed Android environments (Chromebook, DeX, etc.) (Thanks Rachel!)
|
6 éve |
Ozkan Sezer
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41da7b79c0
ran 'chmod -x' on many files
|
6 éve |
Sam Lantinga
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864b8f89fa
Merged in community contributed controller mappings from https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
6 éve |
Sam Lantinga
|
1205978244
Added common controllers used with Steam Big Picture
|
6 éve |
Sam Lantinga
|
63317dfb17
Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!)
|
6 éve |
Sam Lantinga
|
fe196db774
Track android device panel width & height as well as window surface & height.
|
6 éve |
Sam Lantinga
|
db86e7a633
Added support for the PS3 controller driver in PlayStation Now
|
6 éve |
Sam Lantinga
|
77709aecc7
Added Android hardware feature support to the default manifest
|
6 éve |
Sam Lantinga
|
7c5f3cf3cb
Added improved mouse pointer capture under API 26. (Thanks Rachel!)
|
6 éve |
Sam Lantinga
|
113801b790
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
|
6 éve |
Sam Lantinga
|
2dedbc7262
Add Android support for relative mouse mode to SDL.
|
6 éve |
Sam Lantinga
|
9d6ac3deff
Fix creating a minimized window in SDL to not cause focus to be stolen (because ShowWindow( hwnd, SW_MINIMIZE ) would be called after creation, thus changing focus to the prior window based on some per-app list in windows, rather than the window being created with WS_MINIMIZED to start with).
|
6 éve |
Sam Lantinga
|
1d25135b71
Fixed bug 4184 - jack audio driver fails in presence of midi ports
|
6 éve |
Sam Lantinga
|
03ff7dcf6b
Added support for Android relative mouse mode on API 24 and above
|
6 éve |
Sam Lantinga
|
ff6aebc4a1
Added a new GUID for DS3 controller connected over bluetooth, for both Sony and Shanwan (thanks William!)
|
6 éve |
Ryan C. Gordon
|
3d3870982c
metal: contrary to documentation, we need to set the drawableSize explicitly.
|
7 éve |
Sam Lantinga
|
8325df25aa
Fixed bug 4169 - Crash due to audio session observer race condition
|
7 éve |
Sam Lantinga
|
b3173d9d3b
Added support for the NVIDIA SHIELD handheld gaming device
|
7 éve |
Sam Lantinga
|
5d1d035705
Better fix for axis sorting with some Android controllers
|
7 éve |
Sam Lantinga
|
361043a5f6
Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.
|
7 éve |
Sam Lantinga
|
4d9a346927
Added additional supported Android controllers
|
7 éve |