Commit History

Author SHA1 Message Date
  Sam Lantinga 553028c9ec Partial fix for bug 2556 - add compilation flag -Wshadow 10 years ago
  Sam Lantinga 9f5e3ed7e7 Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through 10 years ago
  Sam Lantinga cff9eac637 Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined 10 years ago
  Sam Lantinga 1b3d4e6d0e 565 textures have higher priority than 555 textures 10 years ago
  Sam Lantinga d65ac7785f Restore window OpenGL state if creating an OpenGL renderer fails 10 years ago
  Sam Lantinga b7b6d8ab7a Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails 10 years ago
  Sam Lantinga 5df11f8aa1 Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations. 10 years ago
  Sam Lantinga 7b7828a46e You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint) 10 years ago
  Sam Lantinga f8b75b1a14 Fixed bug 2562 - SDL_hapticlist/_tail not set correctly 10 years ago
  Sam Lantinga e8d84fbfaa Merged changes from Alexey Petruchik to support Android obb files 10 years ago
  Sam Lantinga f448815e82 Added libibus-1.0-dev build dependency 10 years ago
  Sam Lantinga b56b37cde6 Fixed warning when building without ibus 10 years ago
  Sam Lantinga fe63e00be9 Generated configure from recent configure.in changes (for ibus support) 10 years ago
  Sam Lantinga 62bdecc80c Fixed compiler warning with new OpenGL ES header files 10 years ago
  Sam Lantinga d7924c73d6 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5 10 years ago
  Sam Lantinga e8f8e6727a Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer 10 years ago
  Alex Baines 41a39837ca Add IBus IME Support, move DBus code to its own file. (v3.3 squashed) 11 years ago
  Sam Lantinga 0d673844ac Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf 10 years ago
  Sam Lantinga 6c0a7b99fa Added NaCl to the supported platforms list 10 years ago
  Sam Lantinga 80e401ab08 Added NaCl to SDL_GetPlatform() 10 years ago
  Sam Lantinga 640e0415ae Added OpenGL ES headers to public headers 10 years ago
  Sam Lantinga 8ef5651185 Fixed compiler warning 10 years ago
  Sam Lantinga ce84813a80 commit 9e211e646f9d51dc1372c9f3c8f47a78caf4f2a5 10 years ago
  Sam Lantinga 61fea2a807 Removed references to Raspberry Pi 10 years ago
  Ryan C. Gordon 879805260a Added script for buildbot to use on NaCl target. 10 years ago
  Gabriel Jacobo 3b217eefd7 Fix another NaCl warning 10 years ago
  Sam Clegg 7e52722dfd Fix compiler warnings in Native Client and Linux builds. 10 years ago
  Gabriel Jacobo 6c5cb5400f Ooops, code that resists erasure, I've seen that in a movie. 10 years ago
  Gabriel Jacobo 553cc07e9d Initialize nacl_io, removes SDL_NaClMount/Umount 10 years ago
  Sam Clegg 199aff7bc2 Make autoconf-based build quiet by default. 10 years ago