Sam Lantinga
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553028c9ec
Partial fix for bug 2556 - add compilation flag -Wshadow
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10 years ago |
Sam Lantinga
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9f5e3ed7e7
Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through
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10 years ago |
Sam Lantinga
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cff9eac637
Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined
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10 years ago |
Sam Lantinga
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1b3d4e6d0e
565 textures have higher priority than 555 textures
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10 years ago |
Sam Lantinga
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d65ac7785f
Restore window OpenGL state if creating an OpenGL renderer fails
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10 years ago |
Sam Lantinga
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b7b6d8ab7a
Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
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10 years ago |
Sam Lantinga
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5df11f8aa1
Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.
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10 years ago |
Sam Lantinga
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7b7828a46e
You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint)
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10 years ago |
Sam Lantinga
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f8b75b1a14
Fixed bug 2562 - SDL_hapticlist/_tail not set correctly
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10 years ago |
Sam Lantinga
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e8d84fbfaa
Merged changes from Alexey Petruchik to support Android obb files
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10 years ago |
Sam Lantinga
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f448815e82
Added libibus-1.0-dev build dependency
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10 years ago |
Sam Lantinga
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b56b37cde6
Fixed warning when building without ibus
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10 years ago |
Sam Lantinga
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fe63e00be9
Generated configure from recent configure.in changes (for ibus support)
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10 years ago |
Sam Lantinga
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62bdecc80c
Fixed compiler warning with new OpenGL ES header files
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10 years ago |
Sam Lantinga
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d7924c73d6
Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
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10 years ago |
Sam Lantinga
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e8f8e6727a
Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
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10 years ago |
Alex Baines
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41a39837ca
Add IBus IME Support, move DBus code to its own file. (v3.3 squashed)
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11 years ago |
Sam Lantinga
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0d673844ac
Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf
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10 years ago |
Sam Lantinga
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6c0a7b99fa
Added NaCl to the supported platforms list
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10 years ago |
Sam Lantinga
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80e401ab08
Added NaCl to SDL_GetPlatform()
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10 years ago |
Sam Lantinga
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640e0415ae
Added OpenGL ES headers to public headers
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10 years ago |
Sam Lantinga
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8ef5651185
Fixed compiler warning
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10 years ago |
Sam Lantinga
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ce84813a80
commit 9e211e646f9d51dc1372c9f3c8f47a78caf4f2a5
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10 years ago |
Sam Lantinga
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61fea2a807
Removed references to Raspberry Pi
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10 years ago |
Ryan C. Gordon
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879805260a
Added script for buildbot to use on NaCl target.
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10 years ago |
Gabriel Jacobo
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3b217eefd7
Fix another NaCl warning
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10 years ago |
Sam Clegg
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7e52722dfd
Fix compiler warnings in Native Client and Linux builds.
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10 years ago |
Gabriel Jacobo
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6c5cb5400f
Ooops, code that resists erasure, I've seen that in a movie.
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10 years ago |
Gabriel Jacobo
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553cc07e9d
Initialize nacl_io, removes SDL_NaClMount/Umount
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10 years ago |
Sam Clegg
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199aff7bc2
Make autoconf-based build quiet by default.
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10 years ago |