Sam Lantinga
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59da5b7202
[SDL] ios Touch Fix.
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6 years ago |
Ryan C. Gordon
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ba0fc92ded
Patched to compile.
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6 years ago |
Charlie Birks
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6eb0521131
Emscripten: Use EMSCRIPTEN_EVENT_TARGET_*
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6 years ago |
Charlie Birks
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4e5b5cba12
Emscripten: Switch from canvas[XY] to target[XY]
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6 years ago |
Charlie Birks
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60c48ed787
Emscripten: Store canvas id in WindowData
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6 years ago |
Sam Lantinga
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f0a4fea89f
Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app
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6 years ago |
Sam Lantinga
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1a38853e02
Fixed bug 4566 - Hot-plugging Bluetooth controller causes force-quit on Android
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6 years ago |
Sam Lantinga
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53a6196b32
Don't redefine __SSE__ and related macros if they're already defined
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6 years ago |
Sam Lantinga
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f5252530d2
Change my previous fix based on feedback from dev @saml
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6 years ago |
Sam Lantinga
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624f8ca80d
Created Xcode schemes for building on iOS and tvOS
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6 years ago |
Sam Lantinga
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ecce803d54
Fix compile errors I hit when building org.libsdl in source2 (part 2 of 2) @saml
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6 years ago |
Sam Lantinga
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45b5453b16
Fix compile errors I hit when building org.libsdl in source2 (part 1 of 2)
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6 years ago |
Sam Lantinga
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f79190f407
Use _Exit() when available
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6 years ago |
Hugh McMaster
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46af90d8c3
Add a configure option allowing users to choose whether to install sdl2-config
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6 years ago |
Sylvain Becker
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2c92c8e85a
Android: add static variable initialization in non blocking event loop
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6 years ago |
Sam Lantinga
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cb18117c92
Added a helper function to tell whether or not a window can be minimized
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6 years ago |
Sam Lantinga
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f1b57f3785
Only leave fullscreen mode if we're actually going to minimize
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6 years ago |
Sam Lantinga
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9950271bb6
Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive
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6 years ago |
Ryan C. Gordon
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2f6c988e7c
configure: Cleaned up audio/video summaries when building for Windows.
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6 years ago |
Alex Szpakowski
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90b08881ab
iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless.
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6 years ago |
Alex Szpakowski
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9d7b26155a
macOS: Fix compilation when using the 10.9 SDK or older.
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6 years ago |
Sam Lantinga
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cf87d5764d
Explicitly load hidapi as a dependency of the SDL library
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6 years ago |
Ethan Lee
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f07c992bb8
hidapi: Add GCN L/R buttons, just in case someone wants them...
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6 years ago |
Sylvain Becker
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bd344c2287
Android: when event loop is not blocking in pause, backup EGL context (Bug 4578)
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6 years ago |
Alex Szpakowski
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00c824a8b0
Fix disabling OpenGL vsync on macOS 10.14.4+ (bug #4575).
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6 years ago |
Sylvain Becker
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aae49015da
Fixed bug 4581 - generate synthetic mouse events at window boundaries
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6 years ago |
Sylvain Becker
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cfefe5434a
Fixed bug 4581 - mouse events with SDL_TOUCH_MOUSEID make window lost focus
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6 years ago |
Sylvain Becker
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d68e501db4
Fixed bug 4582 - Maximize/Resize not working on Windows 10
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6 years ago |
Sylvain Becker
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eb7affeeb8
SDL_HINT_MOUSE_TOUCH_EVENTS: move tracking appart in case of 'window' is null
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6 years ago |
Sylvain Becker
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a1a9fd50c6
Bug 4581: move tracking appart so it doesn't require the window to have focus
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6 years ago |