Commit History

Author SHA1 Message Date
  Sam Lantinga 59da5b7202 [SDL] ios Touch Fix. 6 years ago
  Ryan C. Gordon ba0fc92ded Patched to compile. 6 years ago
  Charlie Birks 6eb0521131 Emscripten: Use EMSCRIPTEN_EVENT_TARGET_* 6 years ago
  Charlie Birks 4e5b5cba12 Emscripten: Switch from canvas[XY] to target[XY] 6 years ago
  Charlie Birks 60c48ed787 Emscripten: Store canvas id in WindowData 6 years ago
  Sam Lantinga f0a4fea89f Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app 6 years ago
  Sam Lantinga 1a38853e02 Fixed bug 4566 - Hot-plugging Bluetooth controller causes force-quit on Android 6 years ago
  Sam Lantinga 53a6196b32 Don't redefine __SSE__ and related macros if they're already defined 6 years ago
  Sam Lantinga f5252530d2 Change my previous fix based on feedback from dev @saml 6 years ago
  Sam Lantinga 624f8ca80d Created Xcode schemes for building on iOS and tvOS 6 years ago
  Sam Lantinga ecce803d54 Fix compile errors I hit when building org.libsdl in source2 (part 2 of 2) @saml 6 years ago
  Sam Lantinga 45b5453b16 Fix compile errors I hit when building org.libsdl in source2 (part 1 of 2) 6 years ago
  Sam Lantinga f79190f407 Use _Exit() when available 6 years ago
  Hugh McMaster 46af90d8c3 Add a configure option allowing users to choose whether to install sdl2-config 6 years ago
  Sylvain Becker 2c92c8e85a Android: add static variable initialization in non blocking event loop 6 years ago
  Sam Lantinga cb18117c92 Added a helper function to tell whether or not a window can be minimized 6 years ago
  Sam Lantinga f1b57f3785 Only leave fullscreen mode if we're actually going to minimize 6 years ago
  Sam Lantinga 9950271bb6 Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive 6 years ago
  Ryan C. Gordon 2f6c988e7c configure: Cleaned up audio/video summaries when building for Windows. 6 years ago
  Alex Szpakowski 90b08881ab iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless. 6 years ago
  Alex Szpakowski 9d7b26155a macOS: Fix compilation when using the 10.9 SDK or older. 6 years ago
  Sam Lantinga cf87d5764d Explicitly load hidapi as a dependency of the SDL library 6 years ago
  Ethan Lee f07c992bb8 hidapi: Add GCN L/R buttons, just in case someone wants them... 6 years ago
  Sylvain Becker bd344c2287 Android: when event loop is not blocking in pause, backup EGL context (Bug 4578) 6 years ago
  Alex Szpakowski 00c824a8b0 Fix disabling OpenGL vsync on macOS 10.14.4+ (bug #4575). 6 years ago
  Sylvain Becker aae49015da Fixed bug 4581 - generate synthetic mouse events at window boundaries 6 years ago
  Sylvain Becker cfefe5434a Fixed bug 4581 - mouse events with SDL_TOUCH_MOUSEID make window lost focus 6 years ago
  Sylvain Becker d68e501db4 Fixed bug 4582 - Maximize/Resize not working on Windows 10 6 years ago
  Sylvain Becker eb7affeeb8 SDL_HINT_MOUSE_TOUCH_EVENTS: move tracking appart in case of 'window' is null 6 years ago
  Sylvain Becker a1a9fd50c6 Bug 4581: move tracking appart so it doesn't require the window to have focus 6 years ago