提交历史

作者 SHA1 备注 提交日期
  Sam Lantinga 6a9ee8fa4b Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip. 8 年之前
  Sam Lantinga bb24662c79 Fixed bug 3301 - IBus support on Linux with CMake 8 年之前
  Sam Lantinga 765d8bea01 Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad 8 年之前
  Ethan Lee c3e48e71b4 Force WM_PAINT events on window resize 9 年之前
  Sam Lantinga f032f811a3 Fixed bug 3318 - testime.c enhancement with GNU Unifont support 8 年之前
  Sam Lantinga 3ac201cf7f Fixed bug 3319 - Getting the POSIX out of testqsort.c 8 年之前
  Sam Lantinga d870f2719b Fixed bug 3320 - SDL_windows_main.c defines both console application entry points 8 年之前
  Sam Lantinga 2cbe9e2b77 Fixed bug 3322 - Missing error checking in testaudioinfo and testaudiohotplug 8 年之前
  Sam Lantinga 6f11545a2d Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc 8 年之前
  Sam Lantinga 0b576962ca Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. 8 年之前
  Sam Lantinga 1e6e595484 Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput 8 年之前
  Sam Lantinga 708def87f3 Fixed bug 3338 - console_wmain doesn't null terminate the argv array 8 年之前
  Sam Lantinga 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect 8 年之前
  Sam Lantinga 89c868f4f8 Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures 8 年之前
  Sam Lantinga 061cc5e75f Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format 8 年之前
  Sam Lantinga 51d6371ec1 Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture 8 年之前
  Sam Lantinga 9fff05f8d6 Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW 8 年之前
  Sam Lantinga 53e22e4be8 Only use GCC pragmas when we're building with GCC 8 年之前
  Sam Lantinga a42c396a57 Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles) 8 年之前
  Sam Lantinga 3f1b1629c4 Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures 8 年之前
  Sam Lantinga fd1d692bef Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison 8 年之前
  Sam Lantinga 2ccb46cebc Fixed bug 3373 - OpenGL implementation differences of glDrawTexfOES 8 年之前
  Bastien Nocera ca8ef2b73f Fix running autogen.sh out-of-tree 8 年之前
  Sam Lantinga 9dfe54006e We should be using a string constant for the strftime format string 8 年之前
  Bastien Nocera 7edd2261e7 Fix "format not a string literal" errors 8 年之前
  Jonathan Dowland 461336a23e Add gamecontrollerdb lines for SFC30 controller in various modes 8 年之前
  Cole Campbell 8f17b20388 Commit KEYCODE_SPACE as text input on Android 8 年之前
  Sam Lantinga b7e45f8a1a Fixed bug 3336 - Failure to build with MinGW-w64 8 年之前
  Sam Lantinga 9f854cdbe0 Fixed bug 3388 - Fail to build src/thread/windows/SDL_systhread.c on MinGW 4.9.3 8 年之前
  Philipp Wiesemann c2cb0b0ff4 iOS: Removed unused constant in demo. 8 年之前