História revízii

Autor SHA1 Správa Dátum
  Sam Lantinga 70c781c803 Fixed build warning because of redefining string functions 2 rokov pred
  antonino 5f79cd1600 Fixed spacing 2 rokov pred
  antonino dd68eb5c01 free drm prop before returning 2 rokov pred
  Sam Lantinga 970344719a Fixed the Nintendo Switch Pro mappings on iOS/tvOS 2 rokov pred
  Sam Lantinga 1fc7f68118 Document that it's not possible to use the HIDAPI driver for PS3 controllers on Windows 2 rokov pred
  Anonymous Maarten 5eb0f4328d cmake: always create SDL2::SDL2main target in autotools' cmake config script 2 rokov pred
  Anonymous Maarten dc2ef31c29 cmake: create SDL2::SDL2main target in Apple framework official release 2 rokov pred
  Sam Lantinga 645b0f6abf Enable HIDAPI PS3 support by default on macOS 2 rokov pred
  Sam Lantinga 3ed8e219a5 Fixed building HIDAPI libusb support on Windows 2 rokov pred
  Sam Lantinga 3d62ebdbf6 Fixed HIDAPI PS3 support on macOS 2 rokov pred
  Sam Lantinga 6ac6accd33 Added SDL_hidapi_ps3.c to the Xcode project 2 rokov pred
  Sam Lantinga aaee6e242c Added missing file 2 rokov pred
  Sam Lantinga 7cfef177c1 Added SDL_hidapi_ps3.c to the Windows projects 2 rokov pred
  Sam Lantinga b6f96b69aa Initial HIDAPI driver support for the PS3 controller 2 rokov pred
  Sam Lantinga 50c5d23f7d Round coordinates so very small floating point values don't turn into 0x80000000 2 rokov pred
  Sam Lantinga b6a3d76225 Look up mappings by GUID in two passes: first with CRC, second without 2 rokov pred
  Ludovico de Nittis 4df64027fc .editorconfig: Use correct path for wayland-protocols 2 rokov pred
  Sam Lantinga 277b033e78 Refactor joystick GUID creation 2 rokov pred
  antonino aae566e196 Use SDL_bool 2 rokov pred
  antonino e3ea9b5b7c restore vrr state on exit 2 rokov pred
  antonino 450e9857cc Use SDL_TRUE and SDL_FALSE 2 rokov pred
  antonino 605b50fcd9 kmsdrm: added missing checks 2 rokov pred
  Sam Lantinga c1e0873940 Added the CRC of the joystick name to the GUID 2 rokov pred
  Sam Lantinga 20715fa014 Fixed build errors 2 rokov pred
  Sam Lantinga 92b3c53c92 Added a hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether to use system mouse acceleration on raw relative motion. 2 rokov pred
  yurii levchenko 3ce3594e38 Split SDLSurface to public class 2 rokov pred
  Sam Lantinga d166f5ef76 Fixed uninitialized variable warning 2 rokov pred
  Sam Lantinga b2819e43a7 Send SDL_CONTROLLERDEVICEREMOVED for all joysticks because we don't know after the fact whether it was a game controller. 2 rokov pred
  Sam Lantinga 0e61c106f5 Don't calculate relative mouse motion if we don't have a valid position 2 rokov pred
  slime b204db1e6b cocoa: change Shape data to use ObjC objects instead of C structs. 2 rokov pred