Ryan C. Gordon
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7ed7cb5e65
Created SDL-ryan-batching-renderer branch for the WIP renderer rewrite.
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hace 6 años |
Ryan C. Gordon
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264b81b481
metal: Make sure layer drawableSize is adjusted on resize.
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hace 6 años |
Ryan C. Gordon
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0cf1ae9d0b
Fixed a comment typo.
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hace 6 años |
Sam Lantinga
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a0b3dcc26a
Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
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hace 6 años |
Sam Lantinga
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80021c21b6
Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
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hace 6 años |
Sam Lantinga
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e987bedfe2
Updated Xcode library version to match libtool output with Ozkan's change
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hace 6 años |
Sam Lantinga
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96259f1f85
Don't overwrite the default binding when changing the binding for a controller that was using the default.
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hace 6 años |
Sam Lantinga
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963e74d68c
Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X
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hace 6 años |
Sam Lantinga
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c152e380be
Added support for the Razer Panthera Fightstick
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hace 6 años |
Ozkan Sezer
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9753b9cc46
CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED
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hace 6 años |
Ryan C. Gordon
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aae29c9ebd
test: Makefile should copy .dat files for testoverlay2.
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hace 6 años |
Ryan C. Gordon
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3634e563c4
metal: SDL_UpdateYUVTexture shouldn't swap planes based on format.
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hace 6 años |
Sam Lantinga
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34237b80f4
Better fix to make sure we're only returning controllers from the HIDAPI joystick API
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hace 6 años |
Sam Lantinga
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4ffcd88ca2
Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
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hace 6 años |
Ozkan Sezer
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faf8f8b86b
fix permissions
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hace 6 años |
Sam Lantinga
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5ef8eb49be
Don't show the Razer Raiju sound interface as a game controller
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hace 6 años |
Sam Lantinga
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90a5607d32
Fixed compiler warning and use higher precision in angle calculation
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hace 6 años |
Sam Lantinga
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207428b444
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
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hace 6 años |
Sam Lantinga
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16ccff3c56
Fixed whitespace
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hace 6 años |
Sam Lantinga
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fda14741ac
Fixed Xbox One S Bluetooth support on Mac OS X
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hace 6 años |
Ozkan Sezer
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b6aaefc791
SDL_evdev.c: undefine _THIS before redefining it.
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hace 6 años |
Sam Lantinga
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92396f7d74
Fixed Windows build
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hace 6 años |
Sam Lantinga
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404ba5eea8
Fixed bug 4229 - Add support for ABGR format in DirectFB renderer
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hace 6 años |
Andreas M?ller
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87bc1fb552
GLES2: Get sin/cos out of vertex shader
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hace 6 años |
Sam Lantinga
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044b00dcae
Fixed the DirectFB renderer not being enabled in autoconf builds
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hace 6 años |
Sam Lantinga
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a1ca84411e
Update the cursor clipping each frame, in case it was stolen by another application.
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hace 6 años |
Sam Lantinga
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15b3794f11
Only reset the clip rect if it's currently the rect we previously clipped.
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hace 6 años |
Sam Lantinga
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09ab752aa3
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
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hace 6 años |
Jeremy Ong
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a794126d56
vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
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hace 6 años |
Sam Lantinga
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a003fa0a05
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
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hace 6 años |