Commit History

Author SHA1 Message Date
  Susko3 86d36a2dc2 Add missing include 1 year ago
  Sam Lantinga eb5a2e7e7f Fixed building with SDL_LEAN_AND_MEAN 1 year ago
  Sam Lantinga 107e06a92a Use a valid finger ID when generating touch events from mouse events 1 year ago
  meyraud705 c6ec999869 Set udev class for accelerometer 1 year ago
  Nour Fouad e524e545f2 Add vulkan to SDL_HINT_RENDER_DRIVER 1 year ago
  Sam Lantinga 88dcf74588 testyuv: we no longer need to override the HDR headroom for the BT.2020 test 1 year ago
  SDL Wiki Bot 27389716ac Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 7f9ff6277c Don't assume HDR headroom for HDR10 surfaces 1 year ago
  Jade Macho c74f273848 d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 1 year ago
  Jade Macho e2a8209263 GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only) 1 year ago
  Jade Macho 290f64b86c GDK: Windows shape is desktop-only 1 year ago
  Jade Macho 794f0f1b42 GDK: Fix SDL_pixels.c/_c.h linking error caused by C / C++ mismatch 1 year ago
  Jade Macho 23ace600fc GDK: Remove old shader sources, unify shader compilation .bats 1 year ago
  Jade Macho bcbede31ce GDK: SDL_video_capture.c is now SDL_camera.c, thus remove from proj 1 year ago
  Jade Macho e1e5d33420 GDK: Partially revert 2670eb44afec9311ee8fbec447703c427db1e1c8 1 year ago
  SDL Wiki Bot 8c015cd3b6 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 8d023f9869 Updated documentation for new property parameters 1 year ago
  Sam Lantinga 2bc2840de5 vulkan: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 is a 2-plane format 1 year ago
  Sam Lantinga 2bedd7f02e Fixed pitch alignment when updating SDL_PIXELFORMAT_P010 textures 1 year ago
  Sam Lantinga f2cd361e25 testyuv: added validation of P010 YUV format 1 year ago
  Sam Lantinga 47be24d225 testyuv: added --monochrome and --luminance options for interactive mode 1 year ago
  Sam Lantinga 991ad27de8 testyuv: added GetColorspaceForYUVConversionMode() 1 year ago
  danginsburg 812e04fb11 Vulkan Renderer - fix validation error with VkSemaphore reused before signaling. Have one semaphore per-submit rather than using the same one. 1 year ago
  Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes. 1 year ago
  Sam Lantinga af58ed978e Fixed the documentation for SDL_GetGamepadMappings() 1 year ago
  SDL Wiki Bot 7ff9be7398 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 0454e1fdb4 Vulkan: added support for wrapping existing textures 1 year ago
  Sam Lantinga 2adbcce864 Vulkan: wait for all queues to be idle before destroying the device 1 year ago
  danginsburg 0115027116 Vulkan Renderer - fix validation errors: 1 year ago
  Sam Lantinga 0c6a1b636e Vulkan: added handling for SDL_MATRIX_COEFFICIENTS_UNSPECIFIED 1 year ago