Sam Lantinga
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9202df0472
Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers
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2 anos atrás |
Guldoman
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e5a3acd6bd
ime: fcitx: Retrieve cursor position and selection
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3 anos atrás |
Guldoman
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dd7bed9ebc
ime: ibus: Retrieve cursor position and selection
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3 anos atrás |
Guldoman
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d11702ce29
ime: wayland: Make use of `SDL_TEXTEDITING_EXT`
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3 anos atrás |
Guldoman
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74bcc5a0a3
stdlib: Add `SDL_utf8strnlen`
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3 anos atrás |
Sam Lantinga
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c7f4103807
Special case for k_eControllerType_XInputSwitchController in the raw input path
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2 anos atrás |
Sam Lantinga
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e6cb082232
Fixed the default mapping on Windows for the HORI Fighting Commander
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2 anos atrás |
Cameron Cawley
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0a93ac1294
Work around the lack of clock() on PS Vita
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2 anos atrás |
Cameron Cawley
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25367efcba
Add missing library needed for locale functions on PS Vita
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2 anos atrás |
chalonverse
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6f69bbc541
D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0
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2 anos atrás |
chalonverse
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8303c5d0a3
Added missing SDL_zero for renderTargetViewDesc
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2 anos atrás |
Ozkan Sezer
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6bd49fc00c
revert mode changes from commit d58d637ac
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2 anos atrás |
Sam Lantinga
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d58d637ac6
Added support for the Qanba Obsidian Arcade Joystick on Linux
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2 anos atrás |
Ozkan Sezer
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526f417587
updated configury to silence ac2.7x warnings with minor rearrangement.
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2 anos atrás |
Sam Lantinga
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51d6d60f11
Updated to autoconf 2.71
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2 anos atrás |
Charlie Birks
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e201f338d7
ci: enable CMake test for Emscripten
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2 anos atrás |
Charlie Birks
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0fcfaf9e94
emscripten: use MAIN_THREAD_EM_ASM for the fb/cursor proxying
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2 anos atrás |
chalonverse
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b9c2ad8395
Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
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2 anos atrás |
Anonymous Maarten
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298ad937c0
cmake: wrap SDL_STATIC_PIC in double quotes (aka never trust user input)
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2 anos atrás |
Anonymous Maarten
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ad272ac690
Set POSITION_INDEPENDENT_CODE property on SDL2 for CMake 3.0
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2 anos atrás |
chalonverse
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e8d89ce28f
< should be <=
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2 anos atrás |
chalonverse
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7a335df9cf
Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
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2 anos atrás |
Anonymous Maarten
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5abd676917
Allow empty default values to the dep_option macro
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2 anos atrás |
Sylvain
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2cc2260435
Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
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2 anos atrás |
Sam Lantinga
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168b97ca32
Updated Xcode project with SDL_guid.c and controller_type.c
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2 anos atrás |
Ozkan Sezer
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7e71d08ab2
regenerated configure script.
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2 anos atrás |
SDL Wiki Bot
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ef4e0e921a
Sync wiki -> header
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2 anos atrás |
chalonverse
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4082821822
DirectX 12 Renderer (#5761)
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2 anos atrás |
Ozkan Sezer
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63e12cf601
SDL_windows_main.c: replace CopyMemory() with SDL_memcpy()
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2 anos atrás |
Ryan C. Gordon
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ec0204d243
x11: Don't use GetXftDPI() when XRandR can tell us the DPI per-output.
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2 anos atrás |