Sam Lantinga
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9567989eb3
Use the automatic mapping instead of a hardcoded one for Xbox controllers on Linux
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1 year ago |
Sam Lantinga
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db1d4d3d76
Added automatic mapping support for Xbox controllers on the 6.x Linux kernels
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1 year ago |
Sylvain
|
0f24956b0a
testautomation_hints.c: free hint memory
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1 year ago |
Sylvain
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2c3717881f
testautomation_events.c: initialize "timestamp" to solve "conditional jump or move depends on uninitialised value"
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1 year ago |
Simon McVittie
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56ba7f2ff0
testevdev: Add details of X-Box One Elite 2 via USB
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1 year ago |
Simon McVittie
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74484511eb
testevdev: Provide a pointer to more information about adding test-cases
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1 year ago |
Sam Lantinga
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bc5d074818
Added SDL_nextafter() and SDL_nextafterf()
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1 year ago |
Sam Lantinga
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b0677f476f
Added automatic mapping for Xbox Elite paddles using the xpadneo driver
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1 year ago |
Sam Lantinga
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071d1e29dd
Fixed joystick vendor detection in Linux automatic gamepad mapping
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1 year ago |
Sam Lantinga
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5a62a4596e
Fixed building with the 16.1.4479499 Android toolchain
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1 year ago |
Simon McVittie
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cf1dc66e2c
linux: Improve gamepad mapping heuristic to accept Android conventions
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1 year ago |
Simon McVittie
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c4d49fadd4
linux: Reduce magic numbers when mapping gamepad axes
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1 year ago |
Sam Lantinga
|
dec0dbff13
Fixed enumerating Steam Controllers on iOS
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1 year ago |
Sam Lantinga
|
d95dbe78bb
Fixed n3ds build
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1 year ago |
Sam Lantinga
|
cdc40ee054
Reduce the chance of destroying the joystick mutex while it's in use
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1 year ago |
Linus Probert
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6ab846b688
clipboard: Fixes additional x11 clipboard bugs found in tests
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1 year ago |
Linus Probert
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a2ba5e9052
clipboard: Fixes testautomation fails introduced by clipboard changes
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1 year ago |
Sylvain
|
4e0f94ea7d
Android: add timeout when waiting the SDL thread to finish
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1 year ago |
Ryan C. Gordon
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125e7420ec
cocoa: Warp mouse to center of window before enabling relative mouse.
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1 year ago |
Ozkan Sezer
|
4cfacd5cb7
SDL_dynapi.c: minor cosmetics.
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1 year ago |
Sam Lantinga
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0103ec1126
Fixed accidental commit
|
1 year ago |
SDL Wiki Bot
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7f86415146
Sync SDL3 wiki -> header
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1 year ago |
Sam Lantinga
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281018f169
Make it clear that you can't mix 2D rendering and the window surface API
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1 year ago |
Sam Lantinga
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5490873daa
Fixed querying device info on the MOBAPAD M073
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1 year ago |
Sam Lantinga
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2042e9c4e3
Only update the serial number if it hasn't already been set
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1 year ago |
Sam Lantinga
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c8051b11e8
Fixed reading input from the Razer Atrox Arcade Stick using Windows Gaming Input
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1 year ago |
Sylvain
|
aaccf3cd52
X11: common function to wait for the WM before sending SDL Window events
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1 year ago |
Sylvain
|
8096f7269b
Android: add robustness. check that the native code is run for the first time.
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1 year ago |
Sylvain
|
ae9d8acc3b
Android: when an EventFilter is binded to SDL_EVENT_DID_ENTER_FOREGROUND event and triggered, GL context is expected to be already restored.
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1 year ago |
Sam Lantinga
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4c0758a234
Fixed crash if display couldn't be found in SDL_UpdateFullscreenMode()
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1 year ago |