Alex Szpakowski
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967549c9ad
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
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hace 10 años |
Alex Szpakowski
|
078ca9f078
Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
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hace 10 años |
Alex Szpakowski
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cf2958a8de
Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame.
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hace 10 años |
Alex Szpakowski
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e02e34521a
The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it.
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hace 10 años |
Alex Szpakowski
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e234575d54
Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows.
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hace 10 años |
Alex Szpakowski
|
d2e445d7bb
Properly send a window resize event in all cases when viewDidLayoutSubviews is triggered.
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hace 10 años |
Alex Szpakowski
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b55be6e7bd
Fixed SDL_HINT_ORIENTATIONS to properly allow disabling custom orientations if the hint is set with no valid orientations.
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hace 10 años |
Alex Szpakowski
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b21544c1dd
The iOS 7 transparent status bar now uses white text rather than black.
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hace 10 años |
Alex Szpakowski
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b4d15ece6d
Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+
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hace 10 años |
Alex Szpakowski
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c81ce5a0a8
Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit.
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hace 10 años |
Alex Szpakowski
|
1506b3b8fb
iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
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hace 10 años |
Alex Szpakowski
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3672409c51
Changed the way retina resolutions are handled in iOS.
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hace 10 años |
Alex Szpakowski
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734b523302
Misc. iOS code improvements.
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hace 10 años |
Sam Lantinga
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96b613eab3
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
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hace 10 años |
Sam Lantinga
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fd1da994fa
Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
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hace 10 años |
Sam Lantinga
|
d1ca658c45
Fixed bug 2638 - (Signed) Can't create signed apps in Android
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hace 10 años |
Sam Lantinga
|
454c4a019f
Fixed Visual Studio 2010 build
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hace 10 años |
Sam Lantinga
|
6a1011ae6d
Fixed build for arm platforms
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hace 10 años |
Sam Lantinga
|
eb1c6044b2
Fixed bug in AVX detection and added AVX2 detection
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hace 10 años |
Sam Lantinga
|
f1ca7bd167
Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
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hace 10 años |
Ryan C. Gordon
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f7461cdc9a
The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)
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hace 10 años |
Ryan C. Gordon
|
a91f1a1adc
Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick.
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hace 10 años |
Ryan C. Gordon
|
0e9c0855f5
Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
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hace 10 años |
Sam Lantinga
|
19d878d711
Skip JUNK chunks in wave files
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hace 10 años |
Sam Lantinga
|
35ec0075cf
Strip the binaries before signing them, in release configuration
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hace 10 años |
Sam Lantinga
|
ed30c80c5c
Fixed supporting multiple frameworks
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hace 10 años |
Sam Lantinga
|
9bd483439e
Fixed code signing release frameworks
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hace 10 años |
Andreas Schiffler
|
962c9911ce
Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage
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hace 10 años |
Sam Lantinga
|
d23d9c88e5
Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90
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hace 10 años |
Sam Lantinga
|
ef39d1d1ff
Updated configure after removing pthread spinlock support
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hace 10 años |