Commit Verlauf

Autor SHA1 Nachricht Datum
  Sylvain Becker acccc71f27 Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c vor 4 Jahren
  Sam Lantinga 9130f7c377 Updated copyright for 2021 vor 4 Jahren
  Cameron Gutman 414ddc32c5 Do not wait in GetOverlappedResult() in hid_read_timeout() vor 4 Jahren
  Sam Lantinga 963c9495d3 Fixed bug 5431 - SDL_Metal_GetDrawableSize is inaccurate for high dpi displays if a Metal view has not already been created vor 4 Jahren
  Sam Lantinga d25eff6505 Fixed bug 5429 - spinlock implements PAUSE_INSTRUCTION for PPC platforms vor 4 Jahren
  Sam Lantinga f0b6c78733 Fixed Windows XP compatibility with recent hidapi commit vor 4 Jahren
  Sylvain Becker 3edf337d66 Simplify RenderGetViewportSize vor 4 Jahren
  Sylvain Becker 2af765da11 SDL_RenderGetViewportF: only need the size of viewport (see bug #5424) vor 4 Jahren
  Sylvain Becker 41597249e8 SDL_RenderGetViewportF: remove debug messages vor 4 Jahren
  Sylvain Becker 8c48c4238a Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424) vor 4 Jahren
  Sylvain Becker c005267fb1 SDL_BlitScaled: better and safer fix clipping bug #2687 vor 4 Jahren
  Sylvain Becker 2127ed2574 SDL_SoftStretch: add a check for input pixel format vor 4 Jahren
  Ozkan Sezer b5f0483cb3 fix permissions vor 4 Jahren
  Sam Lantinga ab55ec4850 Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close vor 4 Jahren
  Sam Lantinga 480c1f9fef Make sure we're not starving report reads when there's lots of rumble vor 4 Jahren
  Sam Lantinga 223af86c62 Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer vor 4 Jahren
  Sam Lantinga 5f0b2a7f54 Fixed resource leak with D3D11 NV12 textures vor 4 Jahren
  Manuel Alfayate Corchete 21003b7db2 [KMS/DRM] Small refactoring on the SwapWindow function. vor 4 Jahren
  Manuel Alfayate Corchete e1fb969b76 [KMS/DRM] Correct comments about last bugfix. vor 4 Jahren
  Manuel Alfayate Corchete e34caa9779 [KMS/DRM] Correct EGL/GL library loading on window creation, thus saving window re-creation. vor 4 Jahren
  Sylvain Becker d81fe9239f SDL_BlitScaled: remove un needed -1 +1 offset in calculation vor 4 Jahren
  Ozkan Sezer 8476df3e31 SDL_mixer.c: remove calls to non-existing m68k asm code. vor 4 Jahren
  Ozkan Sezer 5b2e011e6d SDL_endian.h: minor fixes from SDL-1.2 branch vor 4 Jahren
  Sam Lantinga 5aba082703 Build SDL for Mac hardware when targeting iOS vor 4 Jahren
  Sylvain Becker 590a5469ed Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used vor 4 Jahren
  Ozkan Sezer a88071deb5 configure.ac: directfb dynamic loading support updates: vor 4 Jahren
  Ozkan Sezer f24cc903a2 remove CFLAGS save/restores from dbus.h and ibus.h header checks. vor 4 Jahren
  Ozkan Sezer 88eaf356a7 minor update to test/acinclude.m4 (pkg.m4) vor 4 Jahren
  Ozkan Sezer 92edee2324 SDL_config_android.h: update SIZEOF_VOIDP define to respect __LP64__ vor 4 Jahren
  Ozkan Sezer 7c105f12d5 updates to SDL_config_os2.h vor 4 Jahren