Commit Verlauf

Autor SHA1 Nachricht Datum
  Ozkan Sezer ae18109a92 SDL_windowsjoystick.c (SDL_CreateDeviceNotification): use L, not TEXT() vor 4 Jahren
  Ozkan Sezer 390fd14f54 SDL_windowswindow.c (SDL_HelperWindowCreate): adjust for ANSI/UNICODE: vor 4 Jahren
  Ozkan Sezer 398d2764c7 RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR vor 4 Jahren
  Ozkan Sezer f09e0af7aa SDL_dinputjoystick.c (IsXInputDevice): adjust to be ANSI/UNICODE-agnostic vor 4 Jahren
  Ozkan Sezer ed39f2f3f9 SDL_wasapi_win32.c (WASAPI_PlatformThreadInit): use L instead of TEXT() vor 4 Jahren
  Ozkan Sezer 01a2f27679 consistently use TEXT() macro with LoadLibrary() and GetModuleHandle() vor 4 Jahren
  Cameron Gutman 91a831e2d0 Implement SDL_MostSignificantBitIndex32 using MSVC intrinsics vor 4 Jahren
  Cameron Gutman 014f507c40 Use specific acquire and release variants of InterlockedExchange on ARM vor 4 Jahren
  Sam Lantinga 393c8c1f16 Fixed bug 5440 - MacCatalyst build failures vor 4 Jahren
  Cameron Gutman 115d66e756 Use MSVC _byteswap intrinsics for SDL byteswapping functions vor 4 Jahren
  Cameron Gutman 6cbd4417f0 Add a hint for D3D9Ex to avoid having to choose at compile-time vor 4 Jahren
  Cameron Gutman 59594a7891 Implement PAUSE_INSTRUCTION() for Windows ARM platforms vor 4 Jahren
  Sam Lantinga 6f9e18da2a Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures vor 4 Jahren
  Sylvain Becker fea49a3e2f SDL_stretch.c: compilation NEON on Windows 10 vor 4 Jahren
  Sylvain Becker acccc71f27 Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c vor 4 Jahren
  Sam Lantinga 9130f7c377 Updated copyright for 2021 vor 4 Jahren
  Cameron Gutman 414ddc32c5 Do not wait in GetOverlappedResult() in hid_read_timeout() vor 4 Jahren
  Sam Lantinga 963c9495d3 Fixed bug 5431 - SDL_Metal_GetDrawableSize is inaccurate for high dpi displays if a Metal view has not already been created vor 4 Jahren
  Sam Lantinga d25eff6505 Fixed bug 5429 - spinlock implements PAUSE_INSTRUCTION for PPC platforms vor 4 Jahren
  Sam Lantinga f0b6c78733 Fixed Windows XP compatibility with recent hidapi commit vor 4 Jahren
  Sylvain Becker 3edf337d66 Simplify RenderGetViewportSize vor 4 Jahren
  Sylvain Becker 2af765da11 SDL_RenderGetViewportF: only need the size of viewport (see bug #5424) vor 4 Jahren
  Sylvain Becker 41597249e8 SDL_RenderGetViewportF: remove debug messages vor 4 Jahren
  Sylvain Becker 8c48c4238a Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424) vor 4 Jahren
  Sylvain Becker c005267fb1 SDL_BlitScaled: better and safer fix clipping bug #2687 vor 4 Jahren
  Sylvain Becker 2127ed2574 SDL_SoftStretch: add a check for input pixel format vor 4 Jahren
  Ozkan Sezer b5f0483cb3 fix permissions vor 4 Jahren
  Sam Lantinga ab55ec4850 Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close vor 4 Jahren
  Sam Lantinga 480c1f9fef Make sure we're not starving report reads when there's lots of rumble vor 4 Jahren
  Sam Lantinga 223af86c62 Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer vor 4 Jahren