Commit History

Auteur SHA1 Bericht Datum
  Alex Szpakowski b4d15ece6d Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+ 10 jaren geleden
  Alex Szpakowski c81ce5a0a8 Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit. 10 jaren geleden
  Alex Szpakowski 1506b3b8fb iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK. 10 jaren geleden
  Alex Szpakowski 3672409c51 Changed the way retina resolutions are handled in iOS. 10 jaren geleden
  Alex Szpakowski 734b523302 Misc. iOS code improvements. 10 jaren geleden
  Sam Lantinga 96b613eab3 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window 10 jaren geleden
  Sam Lantinga fd1da994fa Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka 10 jaren geleden
  Sam Lantinga d1ca658c45 Fixed bug 2638 - (Signed) Can't create signed apps in Android 10 jaren geleden
  Sam Lantinga 454c4a019f Fixed Visual Studio 2010 build 10 jaren geleden
  Sam Lantinga 6a1011ae6d Fixed build for arm platforms 10 jaren geleden
  Sam Lantinga eb1c6044b2 Fixed bug in AVX detection and added AVX2 detection 10 jaren geleden
  Sam Lantinga f1ca7bd167 Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events. 10 jaren geleden
  Ryan C. Gordon f7461cdc9a The Gimp puts out a different bogus color mask for 32-bit .bmp files. :) 10 jaren geleden
  Ryan C. Gordon a91f1a1adc Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick. 10 jaren geleden
  Ryan C. Gordon 0e9c0855f5 Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0. 10 jaren geleden
  Sam Lantinga 19d878d711 Skip JUNK chunks in wave files 10 jaren geleden
  Sam Lantinga 35ec0075cf Strip the binaries before signing them, in release configuration 10 jaren geleden
  Sam Lantinga ed30c80c5c Fixed supporting multiple frameworks 10 jaren geleden
  Sam Lantinga 9bd483439e Fixed code signing release frameworks 10 jaren geleden
  Andreas Schiffler 962c9911ce Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage 10 jaren geleden
  Sam Lantinga d23d9c88e5 Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90 10 jaren geleden
  Sam Lantinga ef39d1d1ff Updated configure after removing pthread spinlock support 10 jaren geleden
  Sam Lantinga 8077bf3d10 Fixed bug 2618 - incomplete pthread-based lock support should be removed 10 jaren geleden
  Sam Lantinga 0c8e33764c Fixed bug 2628 - invalidate surface->map in SDL_SurfacePalette() 10 jaren geleden
  Andreas Schiffler 97bdefe2ab Enable 2 disabled audio tests (since bug 1396 is fixed and they pass now) 10 jaren geleden
  Sam Lantinga cd8f63f280 Hopefully fixed Cygwin build 10 jaren geleden
  Sam Lantinga a2d5dd0234 Removed useless assert 10 jaren geleden
  Sam Lantinga fc4e798d79 Fixed bug 2631 - Mac: minor code cleanup 10 jaren geleden
  Sam Lantinga febc47976b SDL_SYS_IsXInputGamepad_DeviceIndex() is only available if SDL_JOYSTICK_XINPUT is true. 10 jaren geleden
  Sam Lantinga c1d29725a8 Fixed indentation for pnacl configuration 10 jaren geleden